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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

06-22-2017 , 05:09 PM
You also won't be able to open >2 of one card in a pack anymore fwiw
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06-22-2017 , 05:09 PM
Quote:
Originally Posted by jmakin
I kind of hope it isn't too little too late but whatever. I am curious to see how this effect will work if you already have a complete collection - do you then start opening duplicates, or goldens?
It will start opening random legendaries from the same set.

This change applies to all sets as soon as the next expansion goes live. If you have unopened packs, you might want to wait to open them until the next expansion. That way, you won't get duplicate legendaries.

Also, you will no longer be able to open more than two of any card in a single card pack.
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06-22-2017 , 05:18 PM
I almost blew 1k gold on packs today too before I read about that. Kind of pointless to buy any until the next expansion.

Or to craft anything big, for that matter. I have everything I need though. Need more cards to come out! This meta is boring :/
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06-22-2017 , 05:22 PM
What is the pity timer? Is it 30 packs?

If that remains in place, a F2P player maximizing his quests and daily gold will get (this hasn't changed I'm just writing it down):

4 packs from brawls
30 packs from daily gold
Then let's assume an average of 50g per quest a day, that's 15 more packs

Then the 500 dust from rank 5.. and from the extra dust from all the packs you probably have enough dust for 1-2 legendaries. And 1+ guaranteed new legendary.

So nearly 50 packs/3 legendaries a month for free, which is going to go a LOT farther with this new system in place. Even more so the larger your collection gets. The brand new player may not notice as much, but overall, I think you could start from scratch and have a decent collection within 2 months.

Or be like me and just drop 20-30 bucks to save the time, but still, I feel like I'm more likely to spend money now knowing I'll get something new some % of the time. This is a really good marketing ploy.
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06-22-2017 , 08:50 PM
Wow it's so nice of them to finally start giving away more of their imaginary products that they can produce unlimited numbers of for free.

I guess sales were starting to slip, or they realized that raising the price of the game by 50% this year was going to take a toll?
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06-22-2017 , 09:43 PM
So glad I got to open 9 nozdormus, 8 gazlowes and 8 wilfreds prior to this. Gahhhhhh
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06-23-2017 , 12:28 AM
Still blows my mind they didn't give away a free quest with Ungoro. I'd play/theorycraft ANY quest deck for fun, but I'm absolutely not blowing dust on a stupidly narrow archetype that may or may not be viable in the future.
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06-23-2017 , 12:42 AM
Quote:
Originally Posted by jmakin
What is the pity timer? Is it 30 packs?
40
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06-23-2017 , 12:56 AM
I think this is a nice way to ease the cost of having 3 expansions' worth of Legendary cards each year rather than 1 or 2 expansions + adventures. The Legendary cards in adventures were much "cheaper" than ones that only came out of packs. For example, for $25 or whatever it was, you get Medivh, Barnes, Curator, etc. plus the rest of the Karazhan set. All the rares, epics, and Legendary pieces. That same $25 will probably get you approximately 1 Legendary card on average if you use that money to buy Un'goro packs. You could end up with Ozruk or something like that. Or possibly 0 Legendary cards for the same amount of money that previously got you stuff like Loatheb, Thaurissan, or Reno tier cards for the same amount of money.
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06-23-2017 , 06:45 AM
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Originally Posted by synth_floyd
Wow it's so nice of them to finally start giving away more of their imaginary products that they can produce unlimited numbers of for free.
You're probably trolling, but if not... c'mon dude, you can't be this clueless.
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06-23-2017 , 07:28 AM
So can you still get duplicates with a full collection? If not it just seems like a money grab?
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06-23-2017 , 09:35 AM
Not totally trolling. The game is really stingy with the legendaries and even epics. And yes I know they can get away with it because demand allows them to.
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06-23-2017 , 10:23 AM
Yeah, I mean virtual stuff has value because it has utility for people.

And its not free for them to produce extra cards. Developing, managing and running the game is extremely expensive. And the cards they already have produced have innate value and if they sell them for cheaper then they might be giving up value.
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06-23-2017 , 10:57 AM
I mean, the govt can produce arbitrary amounts of valueless paper and it's still worth a fair bit.

And yea like wolfram said there are production and design costs. Although i'd venture a guess and say the profit margin for this game is probably n^n degrees higher than all their other franchises.
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06-23-2017 , 02:07 PM
Quote:
Originally Posted by feedthabeast
So glad I got to open 9 nozdormus, 8 gazlowes and 8 wilfreds prior to this. Gahhhhhh
5 Nat Pagles here at last count. Presumably I will get even more since the tavern brawl reward appears destined to forever be a classic pack.

They should ****ing implement this immediately.
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06-23-2017 , 02:08 PM
Quote:
Originally Posted by bixby snyder
Still blows my mind they didn't give away a free quest with Ungoro. I'd play/theorycraft ANY quest deck for fun, but I'm absolutely not blowing dust on a stupidly narrow archetype that may or may not be viable in the future.
This xpac just straight up represents a price increase on their part. I think this move is a response to the backlash. Kripp was particularly critical of it, I think there's a video of his pontificating on it a few pages back.
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06-23-2017 , 08:58 PM
Part of the fun of collecting cards is the experience of opening new packs. It is really tilting to craft a legendary and then get it in a pack...all of the golden legendaries I've already opened I already owned...granted I immediately disenchant any golden cards but still. Getting duplicates in a pack is also annoying. This is a good change by Blizzard.

It's absurd to call this "a money grab". A legndary is worth ~$15 in terms of gold/dust and a duplicate legendary is only worth ~$4. It turns people off from buying packs when they know they can get a legendary they spent days grinding the dust for...this is a smart business practice.

Quote:
Originally Posted by Nonfiction
quest rogue is ruining this game
So I hit legend with Quest Rogue this month...standard list but no swashburglers two tar creepers two bilefins. I had a 65% winrate from rank 5 to legend and was undefeated in the mirror, including vs miracle rogue and maybe some random tempo rogue. Literally every other quest rogue I played against threw the game at some point. I know exactly where I lost in a lot of my matches as well, which is more than I can say for other decks I play. Obviously I got really lucky and highrolled in many matchups but I think it is super fun and complicated archetype.

It's really interesting how you have to transition from playing defensively to all out aggro/burst and knowing when to switch...when to coin hero power t1...when to even start trying to play the quest...I think a lot of what makes rogue fun is you have to know when to go all-in and make super fast adjustments based on your hand/board state and realize when you need to desperately draw to certain outs.

Quest rogue keeps greedy control decks in check and gives aggro a place in the meta. It's also an extremely hard deck to play. That being said, I think the quest is pretty overpowered and should be nerfed a bit someway but idk how.
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06-24-2017 , 10:54 AM
Quote:
Originally Posted by djz
It's absurd to call this "a money grab".
I think people were saying that the removal of adventures was a money grab, and that this change was mostly to alleviate that.
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06-25-2017 , 11:30 AM
Quote:
Originally Posted by djz
Quest rogue keeps greedy control decks in check and gives aggro a place in the meta.
Seriously, when has too much control been a problem in hs?

It wasn't necessary to keep control in check before because the meta has been dominated by aggro season after season. Then blizzard went completely off the reservation and made jade druid and quest rogue.

There's like one control deck viable right now and its tier 3 (control pally).
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06-25-2017 , 12:03 PM
I think like quest warrior and "throw a lot or crap at your opponents face w/ alex + ice block" mage are considered greedy control decks these days, which pretty much tells you the state of control.
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06-25-2017 , 12:55 PM
Blizzard clearly doesn't want games to go to fatigue.
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06-26-2017 , 06:56 AM
Right, I forgot taunt warrior

Spell mage is kinda borderline, but I guess you can call it control. It's not really the greedy "deplete all your resources and slowly beat you" type though. More of a "stay alive until I can burst you" type.

I'm just salty because I keep trying to make control work for me, preferaly priest, and I keep failing and bailing to some meta aggro deck that literally carries me to high ranks.
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06-26-2017 , 12:18 PM
Pack changes seem great. I'll continue to hold onto the 30 classic packs I have now, granted I have pretty much all the classic cards now spare the super useless legendaries.
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06-26-2017 , 01:01 PM
Yea do we know when pack changes come into effect?
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06-26-2017 , 01:50 PM
I think it's going to take effect once the new expansion comes out.
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