Any specific reason the other tar minions aren't seeing play?
I think the reduction to 1 power on your turn makes them less valuable than their cost. I run a tar Lord in my Taunt warrior but that's purely for defensive reasons. I assume lurker doesn't play fast enough in Warlock.
I was thinking about running tar Lord on my silence priest deck but it's such a deck that by turn 7 you either are winning the game by a lot or you already lost.
Had a game last night where my opponent finished with their play and just let the timer/rope run out EVERY SINGLE TURN. The best thing is I won but I couldn't pull off the timer/rope thing to my opponent because opponent saw they were gonna lose and conceded .
It has been happening all week, on mobile and desktop. Sometimes you can completely close the client and get back in but usually you've missed 3 turns by the time you do.
Tried to clear two quests because i've been milling too many in my break from this game. Monkey tilted in 5 brawl games. Idk what's going on with me and this game, no other game does it to me. Not even poker.
Back to nintendo games for another week I guess. Every time I come back from a tilty self ban I tear the next month apart
I've been having solid success with my evolve shaman deck.
Been playing it all evening. 0 wins. Tried the list Thijs had on Youtube which I inexplicably cannot locate now, not a single win. It's been a while since I've seen something quite like it. I think the deck should be solid.
I'm 3-2 against quest rogue lately with my Taunt warrior deck, but still... **** quest rogue
Whenever I start seeing a lot of taunt warriors I queue up my quest rogue to punish people who play that deck. Feels like I haven't lost that matchup in forever.
Ice block shouldn't be HoF'd. Blizzard needs stop creating cards that generate other spells.
EDIT: And probably not print cards that call secrets on demand like mad scientist or arcanologist.
If you go back to the time freeze mage had neither of those and couldn't get a 3rd and 4th ice block, it wasn't uncommon to brick on drawing an ice block when you needed it.
They can keep Arcanologist and Ice Block if they move Mana Wyrm to the HOF.
I actually didn't realize Mana Wyrm was classic until Un'goro, I thought it was rotating out along with trogg.
1-drops dealing 15 damage to your face on a regular basis is the most tilting thing that ever happens in this game.
So mages have the best 1-drop and 2-drops in the game, the most efficient burn/removal spells, the best discovery mechanic and are the best class suited to utilize a handful of the best legendaries (Alex, Thalnos, Antonidas, Medivh and Elise). Now they keep adding minions in each expansion that lets them utilize secrets more efficiently.
At this rate, people will be begging for pirates that deal damage whenever you play a secret by the end of summer. Xd
Ice block shouldn't be HoF'd. Blizzard needs stop creating cards that generate other spells.
EDIT: And probably not print cards that call secrets on demand like mad scientist or arcanologist.
If you go back to the time freeze mage had neither of those and couldn't get a 3rd and 4th ice block, it wasn't uncommon to brick on drawing an ice block when you needed it.
I guess that is a better solution, really whats super tilting is them ALWAYS being able to draw it w/ arcanologist as well as getting 3+ from discovers.