Warlock guy looks busted as hell. Looks like that archetype will be successfully forcefed to players.
Stone Sentinel doesn't look good to me
4/4 is worth 3 mana and a card. 2/3 taunt worth like 1.75 mana and and a card.
When you proc it's worth like 8.5 mana and and a card. Add in some penalty for being bad vs AOE. Then, 7 drops need to be worth more than 7 mana and a card to be playable because they're dead cards for most of the game. I dunno, looks like it's only a little above curve when he procs. And then when he doesn't proc he's insanely bad.
edit: I guess "Playing an elemental" has value for procing other stuff, so maybe that would be worth enough to make him good
I mean, you wouldn't play it without the elemental tag. It's pretty close to that 1/2 Ooze guy that nobody ever played without Hobgoblin or some other goofy trick.
Part of the reason Gadgetzan has been so Jade Druid+Shaman heavy is that Zoo has been **** on for the past several expac/adventures (really, spirit claws + maelstrom while cutting the warlock portal?)
They've been trying to make these new archetypes for warlock but it'd help if just make some of these minions demons. trafficker could be a demon, crystal weaver could be a demon, shadowbeast could be a demon.
It's not as good as Sherazin which is infinite value and you need to go full disco to do it but it could be interesting. They looooove the discard mechanic.
You end up playing it as a vanilla 2/2 for tempo, or it sits in your hand while you play superior 2 drops. The most likely scenario in which it gets discarded is when you've reduced your hand to Doomguard and 2 other cards, and getting a 2 mana 4/4 on Turn 6 isn't that earth shattering when Finja is giving you a 3/3 war leader and 4/2 or 6/3 charging Bluegill.
If Eadric the Pure saw virtually no play, why is the new Paladin legendary going to see play? The numbers are slightly different (3/3 instead of 1/x) and this one has taunt but it's the same concept.
Also, it seems like Quest/N'zoth priest is going to be the featured deck archetype for this set.
it's not going to see play because, discounting the fact that paladin is hot garbage, it's a control card and control is basically not an archetype in this rotation. they've made extra sure of that, and i'm certain it's deliberate, so I am confused why they're even bothering printing these control cards.
i mean maybe there's some weird MR paladin use where you get a bunch of tokens and turn them all into 3/3's and trade into your opponents board and gain an advantage but imo that's a control card and not even a good one