I've
posted a
few times about
this league, but we
just finished this year's, so what's one more?
We've run a WSOP league for two years now. The second year was a vast improvement over the first, and I've had a lot of conversations with people about what kept them playing, even if they didn't have a shot at winning the league. Here now, in a thinly-veiled brag post, is what I feel drew people in. Rather than repeatedly write "people told me that they felt..." I'm stating my conclusions as "fact". Adapt for your own game as you see fit.
League Structure
15 tournaments, using the same stacks and blinds as the WSOP. A portion of every buyin is reserved for the league, and we buy multiple seats. The best 10/15 tournaments work towards points, and the leaders win seats. One seat is reserved for the winner of a freeroll, the starting chips for which are based on tournament participation (not performance). This year, we raised enough for six WSOP seats.
Winning a Seat: The Point System
A key is keeping it competitive; taking the best 10/15 scores works well. After every game, I send out reports not only of running totals, but of the best 67% of games played so far, to help illustrate that only a couple of good finishes can make a big difference. This past year, for the final two games, sixteen people had a chance to win on points; for the final game, while three were locked up, it was still a battle for two more between six people.
I don't want to weigh too heavily towards those who win tournaments with the largest attendance, but I still want some sort of bonus for winning against a larger field. For winning the tournament you receive the same points regardless of attendance, but the rest scale down linearly to zero. For cashing you receive points based on the money received. Completely arbitrarily, I feel the cash bonus for winning first shouldn't be more than about 1/3 of the straight points, and I first place cash averages around $500. Therefore, first place is 150 points and cash prize is 10% in points (so $500 is 50 points).
It worked very well this past year,
as you can see from the chart of the top 16 (with the math). Competitive 'til the end, with several late-league rallies, and a dark horse winning one of the seats. I kept this chart updated with both total scores and best 67% throughout the league (to illustrate how one win was a huge boost for anybody), but once we passed twelve games, running it as "ten best" made more sense. Those at the top are the best players in the league, but it was still anybody's game to win.
Last edited by pfapfap; 05-13-2009 at 08:17 PM.