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Old 05-22-2012, 10:32 AM   #1
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Home game structure

We had a little discussion last night near the end of the game on whether the structure is soo long and deep or is it just good.

In my opinion it is good as it gives you time to work a stack in a slow game without having to go super aggro early on.

10 euro buy in,rebuys up untill end of 300/600

Starting stack: 30,000

20 minute blinds

50/100
100/200
150/300
200/400
300/600
400/800
500/1000
700/1500
1000/2000
1500/3000
2000/4000

The game tends to run for about at least 4 hours.I feel that the structure allows the better players to win more which obviously is a good thing ,rather than a shove fest after and hour or so.
Thought?
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Old 05-22-2012, 11:49 AM   #2
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Re: Home game structure

How many players do you get?
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Old 05-22-2012, 12:16 PM   #3
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Re: Home game structure

Usually 6-7,sometimes 9.

One or two rebuys and we get pretty deep
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Old 05-22-2012, 02:45 PM   #4
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Re: Home game structure

with 9 players 15 minute blinds sounds better. Also putting an ante after the first hour.

Not sure if this is proper but where I play we tend to make things a bit "radical"

So would this be a turbo setup?
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Old 05-22-2012, 03:19 PM   #5
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Re: Home game structure

Hey it's your game sir, but I would not call this structure slow lol also it is hard to see how this game could last 4 hours most of the time even with a few rebuys. Not saying it's wrong or bad for sure just that it's fairly turbo and not a slow game style at all. GL
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Old 05-22-2012, 04:54 PM   #6
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Re: Home game structure

I don't know about that.. seems pretty non-turbo to me. Yes, the levels being only 20 mins is not slow... but the blinds increase only around 50%. plus starting stack of 30k (300bb). Using the 1/20 chips in play rule of thumb, I can easily see this going well past 4 hours, even with only 6 players and no rebuys...
total chips = 180000
bb level at end = 180,000/ 20 = 9000

If you had 10 players plus a couple rebuys you're looking at 360,000 chips = bb 18000 when it ends... which I think would be in excess of 5 hours if the blinds progressed in a similar fashion beyond what the OP posted. That's a long tourney for one table imo.
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Old 05-22-2012, 08:02 PM   #7
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Re: Home game structure

Well 20 minute blinds AND self dealt I am assuming, means 10 hands maybe a level live. Just an orbit and a half at best if a short table. Not a lot of hands before that 300bb has shrunk big time. And the rebuy doesn't bring in that many big blinds for the same value . But I wasn't thinking it was super fast either, just not very slow. Maybe they are used to online turbos and this seems slow! The big buyin helps for a while for sure. Hell if they like it OK that's all that counts really!!
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Old 05-22-2012, 09:00 PM   #8
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Re: Home game structure

Im just posting because one or two people were complaining about taking too long,but that was all the better for me because they weer rushing and making bad plays and getting a bit annoyed.

I just feel that it is about right and by the time it gets heads up its fairly short.We could move the blinds to 15 but the game goes pretty slow at times so I think that would just turn it into a shove fest eventually.

I think we will leave it the same.I just thought I would get a few opinions because of the guys complaing .But I think they are just wrong and they are used to quicker poorer home games that they play with other guys.
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Old 05-23-2012, 11:20 AM   #9
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Re: Home game structure

Well the variables that affect how long a tourney lasts are
a) chips per buy in
b) # of buy ins
c) # of levels needed until bb = (a*b) / 20
d) minutes per level

so you can monkey with any of these 4 variables to adjust how long a tourney will last.

I also prefer a longer game for the same reason- you can be more patient and play better.

Over the past 18 months I've managed to take a group of 'bar poker' players who were used to super turbo (1 hour start to finish) bar tourneys and transition them into a decent home game structure where a 14-16 player tourney lasts about 5-ish hours. I didn't do it all in one fell swoop though... When we invited them all to our first home game, I structured it to last about 3 hours. Every few months I'd tweak it just a bit, adding another 1k to the stacks, or inserting a level here or there.

The result was we have a group that is now accustomed to playing a more proper (ie, longer) tourney. Some have made a good transition. Some have not. But no one seems to have an issue with the game length.
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Old 05-23-2012, 06:19 PM   #10
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Re: Home game structure

Sounds like a good way to do it, they would have resented and been uncomfortable with too much change too quiclkly!
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Old 05-26-2012, 02:23 PM   #11
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Re: Home game structure

Instead of starting at 50-100, have you thought of starting at 100-100? I assume it will take a color out of play.
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Old 05-28-2012, 09:52 AM   #12
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Re: Home game structure

Quote:
Originally Posted by peterc1992 View Post
We had a little discussion last night near the end of the game on whether the structure is soo long and deep or is it just good.

In my opinion it is good as it gives you time to work a stack in a slow game without having to go super aggro early on.

10 euro buy in,rebuys up untill end of 300/600

Starting stack: 30,000

20 minute blinds

50/100
100/200
150/300
200/400
300/600
400/800
500/1000
700/1500
1000/2000
1500/3000
2000/4000

The game tends to run for about at least 4 hours.

Quote:
Originally Posted by peterc1992 View Post
Usually 6-7,sometimes 9.

One or two rebuys and we get pretty deep

Your group must be pretty aggressive, because I'd expect this to get BB of about 10k before it would end.


Quote:
I feel that the structure allows the better players to win more which obviously is a good thing
What, exactly, is "good" about that? Unless you're only ever going to have the 6-9 players and they are all about the same level of skill....

Don't you have problems with the constantly-donating players dropping out?


Quote:
Originally Posted by Bene Gesserit View Post
Well 20 minute blinds AND self dealt I am assuming, means 10 hands maybe a level live.... Not a lot of hands before that 300bb has shrunk big time.
For a home game, a four-to-five hour tourney is not "turbo". Unless you're playing it on a weekend, think about what you're looking at, Bene G

If 80 minutes of play and 30-40 hands, to get to 70BB, is 'turbo'.... your home tourneys must have a long, LONG structure. Care to share?
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Old 05-28-2012, 09:55 AM   #13
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Re: Home game structure

Quote:
Originally Posted by peterc1992 View Post
Im just posting because one or two people were complaining about taking too long,


I think we will leave it the same.I just thought I would get a few opinions because of the guys complaing .But I think they are just wrong and they are used to quicker poorer home games that they play with other guys.
And... you're not interested in keeping those people around?
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Old 05-29-2012, 11:16 AM   #14
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Re: Home game structure

Quote:
Originally Posted by Lottery Larry View Post
Your group must be pretty aggressive, because I'd expect this to get BB of about 10k before it would end.




What, exactly, is "good" about that? Unless you're only ever going to have the 6-9 players and they are all about the same level of skill....

Don't you have problems with the constantly-donating players dropping out?




For a home game, a four-to-five hour tourney is not "turbo". Unless you're playing it on a weekend, think about what you're looking at, Bene G

If 80 minutes of play and 30-40 hands, to get to 70BB, is 'turbo'.... your home tourneys must have a long, LONG structure. Care to share?
We only play cash now for several years, but back in the day our levels were 30 or 45 minutes! Started at 25/25 Usually15,000 stack BI $50, one rebuy one add on! I think That was years ago and we only played once a month then. Our games usually lasted longer than 4 hours for sure, some/most if I am remembering correctly, 2 of us took turns hosting,had FT and HU at around 7 or 8 hours. So we soon added cash tables for the bustouts and soon cashgames took over totally Sorry for the mis statement about "turbos" . I was just thinking that their games were not too fast but certainly not slow either. Whatever, they like it and that's all that counts IMHO

Last edited by Bene Gesserit; 05-29-2012 at 11:26 AM.
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