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99 PKO ITM 99 PKO ITM

07-19-2017 , 03:15 AM
villain is playing fairly well.

V MP1 32bb 1 buyin bounty
Hero SB ~35bb

Hero has 99

MP1 raises 2.25bb, folds, Hero calls, BB folds

pot: 6.5bb

Flop 257

check, V bets 3bb, call

pot: 12.5bb

Turn 4

check, V bets 5.5bb, hero? 27bb behind eff.
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07-19-2017 , 04:01 AM
Calling, not insanely happy about it but we can't fold to that sizing
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07-20-2017 , 05:03 AM
Calling and deciding river based on card and bet sizing.
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07-20-2017 , 08:28 AM
How about raising flop? There are plenty of cards you don't want to see on the turn (any club, any Broadway).

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07-20-2017 , 10:48 AM
Quote:
Originally Posted by Darth_Maul
How about raising flop? There are plenty of cards you don't want to see on the turn (any club, any Broadway).

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Yes some form of aggression on either flop or turn seems better. You could raise/fold flop or donk the turn, maybe. Otherwise just fold and abort the mine expedition. The more suited littles that hit the less I like our hand.


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07-20-2017 , 10:57 AM
Quote:
Originally Posted by Darth_Maul
How about raising flop? There are plenty of cards you don't want to see on the turn (any club, any Broadway).

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would it be for value or as a bluff? if its for value its too thin, if its as a bluff, no better hand will ever fold. we basically fold out his bluffs (that usually have 6 outs at max) and make the pot bigger against hands that have 99 crushed. raising flop is a rly bad option. dont see a problem with calling 2 brls with nines and folding river if unimproved.
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07-20-2017 , 01:20 PM
Quote:
Originally Posted by daviid
would it be for value or as a bluff? if its for value its too thin, if its as a bluff, no better hand will ever fold. we basically fold out his bluffs (that usually have 6 outs at max) and make the pot bigger against hands that have 99 crushed. raising flop is a rly bad option. dont see a problem with calling 2 brls with nines and folding river if unimproved.
It's a spot where I'd be happy to end the hand there because it will likely only get worse for us on each street. It's a perfect situation for villain to barrel lots of turn/river cards against our vulnerable hand. While a bet might fold out his overcards, I don't think that's a terrible outcome here.

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07-20-2017 , 06:48 PM
Quote:
Originally Posted by Darth_Maul
It's a spot where I'd be happy to end the hand there because it will likely only get worse for us on each street. It's a perfect situation for villain to barrel lots of turn/river cards against our vulnerable hand. While a bet might fold out his overcards, I don't think that's a terrible outcome here.

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Not a huge fan of raising imo I think we need to be a bit shallower to consider that.

Like if we raise, what do we do if he calls on turns? What do we do if he jams flop (I think we have to call it off because PKO but, yuck).

We have a show-downable hand (one of our better ones actually). Personally I'd be trying to get to said showdown.
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07-20-2017 , 10:16 PM
Yeah you're probably right, I just hate these spots where we get stuck potentially calling 3 streets.

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07-20-2017 , 11:01 PM
thanks guys.

Hero calls. River is a Ad goes check, check, V has Ac Td
99 PKO ITM Quote
07-21-2017 , 04:49 AM
Quote:
Originally Posted by Darth_Maul
Yeah you're probably right, I just hate these spots where we get stuck potentially calling 3 streets.

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Fair enough it's not particularly comfortable. I think if we were a bit shorter then you could jam flop for sure.
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07-21-2017 , 05:01 AM
When I posted this hand I thought it was between shove and call turn, but I think I'm the only one. Could someone explain why we don't shove turn?
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07-21-2017 , 05:56 AM
You keep villains bluffs in their range by only calling the turn, plus there are not many hands that are going to call a shove with worse.

We have strong showdown value and i'd be trying to get to showdown without bloating the pot unnecessarily.
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07-21-2017 , 07:20 PM
Out of the small blind I like three betting this hand preflop, probably sigh calling for the bounty if he jams. As played call and decide on the river, you are blocking clubs so you can't fold turn.
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