This is the last thread on this topic, honest.
Here I want to pull together all the main ideas we've had so far. Things got messy in previous threads due to misunderstandings on the rake structure change, representatives and polls, etc. Hopefully this OP will clarify where things are and discussion can proceed. As you know, I am the only player going to the IOM in a week who plays FLHE. I am not a big part of the FL 2+2 community here. I want to make sure I go with the best understanding of all your key concerns.
I have read all posts from FLers in the
thread in SSSH and the
one in MicroSL. If i've missed some key discussions, please let me know.
Some preliminaries:
- I need hand samples for stakes below 25c/50c and above 5/10, 6-max and full ring. See
this thread to learn more.
- If you want to play around with rake structures yourself,
check the thread i started in Software.
- If you would rather discuss your concerns on Skype, please PM me and we can arrange a voice chat.
Okay, down to business (i am referring these as issue A and B as i am using the terminology other chats with the rest of the panel)
Issue A - The Rake Structure Switch to a Pure Percentage Rake System as Proposed
You can read the full rake table proposal
in PS Steve's original thread. This plan was scrapped after an outcry from two groups - the SH NL players (with an increase in 5-handed caps) and the fixed limit community.
I think it is now clear that initial reaction was off the mark (unsuprising given the difficulty in estimate rake in 2 structures and the last-minute announcement, but that's another conversation).
Let's first discuss this change and come to a community consensus as to whether there are major issues with the proposal as it stands. This is not the place to argue for lower rake - we all want that, and that will be a separate discussion. But first lets decide if working within the parameters (a switch to pure % rake as proposed, with a slight but not large rake reduction) is workable for us.
After many voiced fears over an increase in lower stakes,
boomer did the first real analysis and concluded that things were not as bleak as first thought:
Quote:
better off:
0.1/0.2
0.5/1
all stakes 5/T+
worse off:
0.02/0.04
0.04/0.08
0.05/0.10
0.25/0.5
1/2
2/4
3/6 not sure.
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He noted that 5/10+ would have seen significant rake reductions.
Based on real pot-size distributions from hand histories and a ghetto simulator I wrote, I did some more in-depth analysis,
results posted here for 3-6 handed.
From that, it confirms with boomer that 5/10 stakes (and, making safe extrapolations, higher stakes) will benefit, with rake at 6-handed 5/10 dropping from 2.64BB/100 (per 'average' player) to 2.25.
Although less, the simulator also predicts the same or slight reduction in overall rake at 25c/50c, 1/2, 2/4 and 3/6, differing from Boomer's first calcs.
Data at full ring is less accurate with lower samples of hands but the results appear to be the same.
I don't have hands for lower stakes yet. Hopefully we can get some analysis done ahead of time here. PokerStars will be showing their own data for this, and Steve has stressed that it looks forward to "correcting some misunderstandings" we have had.
One concern I see here is that on all stakes, 3-handed rake increases significantly. At 5/10, this is from 1.66 to 2.89, 2/4 and 3/6 are similar (assuming ofc that the simulator is accurate). Do people see this as a real issue? Do you think it would prevent games from starting?
One thing
i have done zero analysis on yet is heads up. I plan to next week.
Issue B - Limit Hold'em Issues, The Switch to Weighted Contributed, Rake and Game Health
Once we have issue A down - we can then look to large-scale proposals to put to Stars to ensure the long-term viability of limit hold'em across games and stakes.
This is a good opportunity for us to give customer feedback to PokerStars, however let's not have any pretense that we will come out with huge rake reductions or 8x multipliers or any such thing. Right now, we know Issue A is on the table. We don't know what else is up for debate. I see this meeting as a chance to provide some solid advice from the community. Let's keep in mind that PokerStars is a business - their goal is to make a profit. Our job is to ensure that they have their eyes set firmly with a long-term view of maintaining healthy, viable games, and keeping their market-leading position in Limit Hold'em. I can explain that unpopular changes may result in a large loss of high-volume players, and I can explain that a certain decision will make them more more long-term. But there's no point just suggesting lower rake because it's "fairer" ot a different rake calculation method that is more "just."
The issues I've seen raised so far specifically by the LHE community:
The switch to WC reduces the rakeback of high-volume players.
Absolution
posted that, as a laggy 35/28, he will see a 5% reduction in rewards. SuckoutKing plays tighter and it will be 10-15%. Strixsr
says reports that after a small sample, he saw a 6% decrease in rewards. I believe tpirahna posted on his blog that he actually saw a slight
increase in VPPs playing his LAG game in mid- high-stakes.
There is also some commentary that a switch to WC will improve game quality, with less inticement to play "25/18 playing 10 tables, and fish should have more incentive to play; so WC could be better for the games in the long haul" as one poster puts it.
Does the community feel I should argue against a switch to WC, or that SN/SNE players need more rewards to balance this loss? I think at 3/6, and def at 5/10+, players will see a rake reduction that will counterbalance some reward loss. I do think there is some possibility that games will improve. I don't know if this happened when FT switched or when PartyPoker did, but then neither site has a rewards program that is similar to SN/SNE so they may not be great comparatives.
Rake is too high at micro/low stakes. A cut in rake will have a ripple-effect throughout the limits and greatly boost the game liquidity.
This seems to be a common sentiment. There is even some pragmatic suggestions of a rake increase at higher stakes to compensate for a reduction in stakes at low/nanostakes.
Fixed limit is shrinking and we need to encourage more players to play the games
Many posters lament that PokerStars doesn't do enough to encourage others to play our game. I'm sure we all agree that LHE is the funnest game there is around and more people should get involved.
One suggestion from OziBattler that has some popular support is a "different game reload bonus" that encourages cross-game liquidity.
Any other ideas here? How have the happy hours this month effected games at LHE? Are these gimmic/one-off promotions important for LHE or should I focus more on issues like lower microstakes rake?
Some other issues perhaps not brought up
Here's a few things off the top of my head that I haven't really been discussed much yet, by I thought i would throw in to the ring. Some of them go off the topic of rake/rewards but otherwise may help re-invigorate FLHE. If anyone feels i should be speaking out on these issues or others, add your thoughts.
* Heads-up. Heads up FL at 1/2 is not a beatable game, bellatrix posted in the SSSH thread, and most HUFL players would agree.
* Are microstakes games beatable? Can you beat the game at 10c/20c?
* Different stakes. Anyone feel PokerStars should add in 8/16, 20/40?
* 4-max tables. PokerStars has this facility. I think 4-max would be the nuts.
A final note
This post was made from Sect7G and is very pertinent. Stress mine:
Quote:
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What does give me some reason for optimism is Steve posted that he specifically wants someone to go represent LHE. This indicates that Stars realizes that LHE is declining and I'd make a fair guess that this is not what they want due to its profitability per player base. About a year and a half ago Steve called me at home to ask why 6 max LHE tables are breaking so frequently [...] he also spent an hour with me at the WSOP to discuss LHE and what can be done to regain its market share ... since Steve asked specifically for LHE representation I think they are looking for player feedback and if they had all the answers then why has the game being dying steadily for the past few years?
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So lets get the nitty gritty of A done, but lets also get some good conversation going on B. Why has the game being dying steadily, and what should we do to re-invigorate it?