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ACR new SNG 2.0 ACR new SNG 2.0

06-09-2017 , 10:28 PM
I binked the $25 buy-in game a week or two ago. Haven't seen one run since
06-10-2017 , 03:45 PM
Quote:
Originally Posted by Knuckle Puck
I spent a long time on the list last night and couldn't get any $10s to run.

They run good on the weekend but are comatose during the week.

It's senseless how much promotion and time went into creating these games, which worked brilliantly and is still evident in the $5s, yet there's been no effort to make the $10s+ run more often.

So much potential is being wasted.
9 max. Terrible payouts without much excitement even with a bunch of greens. Worthless gold cards unless the rest of the pull is perfect so pretty much every game feels mundane.

These should be 6max at most, with much more exciting payout structures/draw phase. I literally posted this as the first piece of feedback on these games in the thread (http://forumserver.twoplustwo.com/sh...&postcount=227), sad to see that $10s don't even run now.
06-12-2017 , 02:19 AM
I'd play these if they were 6max and more like Jackpots. Still pay out 2 places. 1st place gets 3 buyins and 2nd place gets 1 buy-in for the minimum spin.


1st Place 75% and 2nd Place 25%. And can spread to 6 on major spins like 200x.

Still same 6% rake like jackpots and even buy-in amounts.... Turbo (not hyper) 1500 chips. I personally support the old standard PS blind structure over any other structure.

10/20
15/30
25/50
50/100
75/150
100/200
150/300
200/400
300/600
400/800
06-12-2017 , 05:05 PM
BTW, 2.0 multi-table auto pop up feature should be working properly now. I have not seen any other bug then:
- when pre-action is selected the table still pops up (reported).

Let me know if you encounter any issues.
06-12-2017 , 05:55 PM
Quote:
Originally Posted by Weetam
2nd issue
This is only in case you are already in the note box when you busted (or the game is over). You can write than as much as you like but you can't confirm notes or change color.

Possibility to make notes after game ends even when you are not in the note box would be even better.
This has been tested, we were able to edit/save/change colors in notes even after busting if you dont close the table.
06-12-2017 , 10:13 PM
how does Sit n Crush happy hour work? Is it SNGs that end during the happy hour, start during the happy hour... or both?
06-12-2017 , 10:17 PM
start

Final happy hour of the week has an exception where games started during happy hour that end after happy hour will count for the following week's SNC.
06-19-2017 , 11:40 AM
After playing about 20 of these here would be my suggestions(most of which echo this thread)

1. @WPN, you do not need to count on users to make watch the videos and tutorials, you make the game make sense logistically. Gold is a color associated with reward. As such getting a gold card should do something immediate. Change it to a multiplier, or an immediate impact on the prize pool over just potential.

2. For a vast majority of players 2-5k is a nice chunk of change. So do a couple things, one lower the jackpot and make it hit more frequently, this will get users more interested not less. Two distribute some of the jackpot back into things like making a gold card have a positive impact on the prize pool which will also bring more excitement.

3. Payouts! If you have a small medium or big jackpot pay all 9 spots for sure, but paying 6 spots with $22 up top and $6 to 6th does nothing for grinders or casual players. Cap it at 3 spots unless it hits the jackpot.
06-19-2017 , 04:08 PM
Quote:
Originally Posted by lilprog
After playing about 20 of these here would be my suggestions(most of which echo this thread)

1. @WPN, you do not need to count on users to make watch the videos and tutorials, you make the game make sense logistically. Gold is a color associated with reward. As such getting a gold card should do something immediate. Change it to a multiplier, or an immediate impact on the prize pool over just potential.

2. For a vast majority of players 2-5k is a nice chunk of change. So do a couple things, one lower the jackpot and make it hit more frequently, this will get users more interested not less. Two distribute some of the jackpot back into things like making a gold card have a positive impact on the prize pool which will also bring more excitement.

3. Payouts! If you have a small medium or big jackpot pay all 9 spots for sure, but paying 6 spots with $22 up top and $6 to 6th does nothing for grinders or casual players. Cap it at 3 spots unless it hits the jackpot.
Agreed on the Payouts being bad. This is why I have avoided playing 2.0's entirely. The payouts don't increase for 1st-3rd place with more green cards. Would much rather have higher payouts up top instead of more people being payed out.
06-20-2017 , 11:27 AM
Quote:
Originally Posted by lilprog
After playing about 20 of these here would be my suggestions(most of which echo this thread)

1. @WPN, you do not need to count on users to make watch the videos and tutorials, you make the game make sense logistically. Gold is a color associated with reward. As such getting a gold card should do something immediate. Change it to a multiplier, or an immediate impact on the prize pool over just potential.

2. For a vast majority of players 2-5k is a nice chunk of change. So do a couple things, one lower the jackpot and make it hit more frequently, this will get users more interested not less. Two distribute some of the jackpot back into things like making a gold card have a positive impact on the prize pool which will also bring more excitement.

3. Payouts! If you have a small medium or big jackpot pay all 9 spots for sure, but paying 6 spots with $22 up top and $6 to 6th does nothing for grinders or casual players. Cap it at 3 spots unless it hits the jackpot.
+1 to everything
06-21-2017 , 02:44 PM
At these point why not try something different with the payouts? They are dying out. The payouts are laughable. Had 7 green cards paying out 8 places

24.30
15.30
11.70
9.90
9.00
8.10
6.30
5.40

Like what in the world is this?
06-21-2017 , 09:23 PM
Quote:
Originally Posted by timhardawyhatesu
At these point why not try something different with the payouts? They are dying out. The payouts are laughable. Had 7 green cards paying out 8 places

24.30
15.30
11.70
9.90
9.00
8.10
6.30
5.40

Like what in the world is this?
I love cashing for 95% of my buyin!! lol
06-22-2017 , 01:33 AM
SNG 2.0s are a joke.
06-22-2017 , 10:57 AM
$5s have good volume.

$10s don't run anymore.

Here's my "if I had it my way":

1) Get rid of the first red card, auto pay 3 spots. However the math works out. Maybe it's paying 1, 2, 3 slightly less than normal and then requiring 2 green cards to boost the prize pool.

2) After doing 1), remove the SNG 2.0 tab. Pin them (all buy-ins) at the top of the main SNG lobby in a UI that stands out. Then remove the regular and turbo speed 9-max games in favor of 2.0s.

----

I've played 2-4K+ of these. They 100% got people interested in SNGs again. Tons of potential not being realized and it's frustrating.
06-22-2017 , 12:12 PM
Quote:
Originally Posted by Knuckle Puck
$5s have good volume.

$10s don't run anymore.

Here's my "if I had it my way":

1) Get rid of the first red card, auto pay 3 spots. However the math works out. Maybe it's paying 1, 2, 3 slightly less than normal and then requiring 2 green cards to boost the prize pool.

2) After doing 1), remove the SNG 2.0 tab. Pin them (all buy-ins) at the top of the main SNG lobby in a UI that stands out. Then remove the regular and turbo speed 9-max games in favor of 2.0s.

----

I've played 2-4K+ of these. They 100% got people interested in SNGs again. Tons of potential not being realized and it's frustrating.


Took me about 30 minutes between games popping up at the $5's yesterday around 4 pm central. I wouldnt call that good volume. They are going off slower and slower and will be 100 percent dead in less than 2 or 3 months if not sooner imo.
06-22-2017 , 12:23 PM
Quote:
Originally Posted by timhardawyhatesu
Took me about 30 minutes between games popping up at the $5's yesterday around 4 pm central. I wouldnt call that good volume. They are going off slower and slower and will be 100 percent dead in less than 2 or 3 months if not sooner imo.
I meant good volume in prime hours, 7-12 eastern. And to be fair, regular format SNGs have low volume around 4PM central also. But I get what you're saying. They could very well die off too. Rec players love $5 buy-ins though, so we'll see. Certainly not a good trend nonetheless.
06-22-2017 , 12:25 PM
I havent played them during those hours in a while. How often do they go off? Is it possible to run 10 tables of them at a time or at least close?
06-22-2017 , 01:27 PM
Quote:
Originally Posted by timhardawyhatesu
I havent played them during those hours in a while. How often do they go off? Is it possible to run 10 tables of them at a time or at least close?
2-7 minutes. Some outliers of 10 mins. Building up to 10 tables during weeknights and weekend afternoons+ is a lock, which is the reason I'm such a stickler about the potential of 2.0s.
06-23-2017 , 05:10 PM
Quote:
Originally Posted by WPN_Rep2
This has been tested, we were able to edit/save/change colors in notes even after busting if you dont close the table.
06-26-2017 , 08:02 PM
Can somebody confirm 2 things?

1. SNG2.0s (and jackpots) don't show up in the 'account details' tournament history search.

2. If you register for an SNG2.0 using T$ and then auto-reg for another after, the subsequent buyins automatically use real$$ and not T$.
06-27-2017 , 11:48 AM
Only took a hour and a half for my first one to go off today. Avg wait time 36 min
06-27-2017 , 07:57 PM
Anyone else having trouble on the registration screen? the wheel just spins for me, cant access it..
06-27-2017 , 08:31 PM
That has happend to me randomly here and there. I just close and re open the client and it works
07-12-2017 , 11:13 AM
The rakeback is broken on these (as in you get $0).

I contacted support on Monday morning and they said it should be fixed in 24 hours. It hasn't been.

Also, can we get any updates? Is there anything in the works?

The $10s+ are dead and a simple thing like adjusting the lobby UI has been in the dev queue for 2.5 months: http://forumserver.twoplustwo.com/sh...&postcount=856

Why? What is happening? Why can't we have nice things?
07-14-2017 , 09:18 AM




      
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