Two Plus Two Publishing LLC Two Plus Two Publishing LLC
 

Go Back   Two Plus Two Poker Forums > > >

Notices

Winning Poker Network Sponsored Support forum for AmericasCardroom, BlackChip Poker, and Truepoker.

Reply
 
Thread Tools Display Modes
Old 06-09-2017, 10:28 PM   #951
Sil3ntness
adept
 
Sil3ntness's Avatar
 
Join Date: Nov 2014
Location: Help with this hand... fold pre!
Posts: 1,024
Re: ACR new SNG 2.0

I binked the $25 buy-in game a week or two ago. Haven't seen one run since
Sil3ntness is offline   Reply With Quote
Old 06-10-2017, 03:45 PM   #952
Duncelanas
Pooh-Bah
 
Duncelanas's Avatar
 
Join Date: Nov 2009
Location: Losing money at husngs
Posts: 4,777
Re: ACR new SNG 2.0

Quote:
Originally Posted by Knuckle Puck View Post
I spent a long time on the list last night and couldn't get any $10s to run.

They run good on the weekend but are comatose during the week.

It's senseless how much promotion and time went into creating these games, which worked brilliantly and is still evident in the $5s, yet there's been no effort to make the $10s+ run more often.

So much potential is being wasted.
9 max. Terrible payouts without much excitement even with a bunch of greens. Worthless gold cards unless the rest of the pull is perfect so pretty much every game feels mundane.

These should be 6max at most, with much more exciting payout structures/draw phase. I literally posted this as the first piece of feedback on these games in the thread (http://forumserver.twoplustwo.com/sh...&postcount=227), sad to see that $10s don't even run now.
Duncelanas is offline   Reply With Quote
Old 06-12-2017, 02:19 AM   #953
blobbloblob
old hand
 
blobbloblob's Avatar
 
Join Date: Jan 2008
Location: @PokerIsMyJob
Posts: 1,210
Re: ACR new SNG 2.0

I'd play these if they were 6max and more like Jackpots. Still pay out 2 places. 1st place gets 3 buyins and 2nd place gets 1 buy-in for the minimum spin.


1st Place 75% and 2nd Place 25%. And can spread to 6 on major spins like 200x.

Still same 6% rake like jackpots and even buy-in amounts.... Turbo (not hyper) 1500 chips. I personally support the old standard PS blind structure over any other structure.

10/20
15/30
25/50
50/100
75/150
100/200
150/300
200/400
300/600
400/800
blobbloblob is offline   Reply With Quote
Old 06-12-2017, 05:05 PM   #954
WPN_Rep2
Winning Poker Rep
 
Join Date: Jan 2017
Posts: 73
Re: ACR new SNG 2.0

BTW, 2.0 multi-table auto pop up feature should be working properly now. I have not seen any other bug then:
- when pre-action is selected the table still pops up (reported).

Let me know if you encounter any issues.
WPN_Rep2 is offline   Reply With Quote
Old 06-12-2017, 05:55 PM   #955
WPN_Rep2
Winning Poker Rep
 
Join Date: Jan 2017
Posts: 73
Re: ACR new SNG 2.0

Quote:
Originally Posted by Weetam View Post
2nd issue
This is only in case you are already in the note box when you busted (or the game is over). You can write than as much as you like but you can't confirm notes or change color.

Possibility to make notes after game ends even when you are not in the note box would be even better.
This has been tested, we were able to edit/save/change colors in notes even after busting if you dont close the table.
WPN_Rep2 is offline   Reply With Quote
Old 06-12-2017, 10:13 PM   #956
kyang314
centurion
 
Join Date: Jun 2010
Posts: 141
Re: ACR new SNG 2.0

how does Sit n Crush happy hour work? Is it SNGs that end during the happy hour, start during the happy hour... or both?
kyang314 is offline   Reply With Quote
Old 06-12-2017, 10:17 PM   #957
Max Cut
Carpal \'Tunnel
 
Max Cut's Avatar
 
Join Date: Apr 2010
Location: Land of baseball & pie from apples
Posts: 6,252
Re: ACR new SNG 2.0

start

Final happy hour of the week has an exception where games started during happy hour that end after happy hour will count for the following week's SNC.
Max Cut is online now   Reply With Quote
Old 06-19-2017, 11:40 AM   #958
lilprog
adept
 
Join Date: Sep 2009
Location: Illinois
Posts: 945
Re: ACR new SNG 2.0

After playing about 20 of these here would be my suggestions(most of which echo this thread)

1. @WPN, you do not need to count on users to make watch the videos and tutorials, you make the game make sense logistically. Gold is a color associated with reward. As such getting a gold card should do something immediate. Change it to a multiplier, or an immediate impact on the prize pool over just potential.

2. For a vast majority of players 2-5k is a nice chunk of change. So do a couple things, one lower the jackpot and make it hit more frequently, this will get users more interested not less. Two distribute some of the jackpot back into things like making a gold card have a positive impact on the prize pool which will also bring more excitement.

3. Payouts! If you have a small medium or big jackpot pay all 9 spots for sure, but paying 6 spots with $22 up top and $6 to 6th does nothing for grinders or casual players. Cap it at 3 spots unless it hits the jackpot.
lilprog is offline   Reply With Quote
Old 06-19-2017, 04:08 PM   #959
Molliwhopped
stranger
 
Join Date: Jun 2017
Posts: 9
Re: ACR new SNG 2.0

Quote:
Originally Posted by lilprog View Post
After playing about 20 of these here would be my suggestions(most of which echo this thread)

1. @WPN, you do not need to count on users to make watch the videos and tutorials, you make the game make sense logistically. Gold is a color associated with reward. As such getting a gold card should do something immediate. Change it to a multiplier, or an immediate impact on the prize pool over just potential.

2. For a vast majority of players 2-5k is a nice chunk of change. So do a couple things, one lower the jackpot and make it hit more frequently, this will get users more interested not less. Two distribute some of the jackpot back into things like making a gold card have a positive impact on the prize pool which will also bring more excitement.

3. Payouts! If you have a small medium or big jackpot pay all 9 spots for sure, but paying 6 spots with $22 up top and $6 to 6th does nothing for grinders or casual players. Cap it at 3 spots unless it hits the jackpot.
Agreed on the Payouts being bad. This is why I have avoided playing 2.0's entirely. The payouts don't increase for 1st-3rd place with more green cards. Would much rather have higher payouts up top instead of more people being payed out.
Molliwhopped is offline   Reply With Quote
Old 06-20-2017, 11:27 AM   #960
zoogenhiem
adept
 
Join Date: May 2016
Posts: 712
Re: ACR new SNG 2.0

Quote:
Originally Posted by lilprog View Post
After playing about 20 of these here would be my suggestions(most of which echo this thread)

1. @WPN, you do not need to count on users to make watch the videos and tutorials, you make the game make sense logistically. Gold is a color associated with reward. As such getting a gold card should do something immediate. Change it to a multiplier, or an immediate impact on the prize pool over just potential.

2. For a vast majority of players 2-5k is a nice chunk of change. So do a couple things, one lower the jackpot and make it hit more frequently, this will get users more interested not less. Two distribute some of the jackpot back into things like making a gold card have a positive impact on the prize pool which will also bring more excitement.

3. Payouts! If you have a small medium or big jackpot pay all 9 spots for sure, but paying 6 spots with $22 up top and $6 to 6th does nothing for grinders or casual players. Cap it at 3 spots unless it hits the jackpot.
+1 to everything
zoogenhiem is offline   Reply With Quote
Old 06-21-2017, 02:44 PM   #961
timhardawyhatesu
Pooh-Bah
 
Join Date: May 2007
Posts: 3,586
Re: ACR new SNG 2.0

At these point why not try something different with the payouts? They are dying out. The payouts are laughable. Had 7 green cards paying out 8 places

24.30
15.30
11.70
9.90
9.00
8.10
6.30
5.40

Like what in the world is this?
timhardawyhatesu is offline   Reply With Quote
Old 06-21-2017, 09:23 PM   #962
lilprog
adept
 
Join Date: Sep 2009
Location: Illinois
Posts: 945
Re: ACR new SNG 2.0

Quote:
Originally Posted by timhardawyhatesu View Post
At these point why not try something different with the payouts? They are dying out. The payouts are laughable. Had 7 green cards paying out 8 places

24.30
15.30
11.70
9.90
9.00
8.10
6.30
5.40

Like what in the world is this?
I love cashing for 95% of my buyin!! lol
lilprog is offline   Reply With Quote
Old 06-22-2017, 01:33 AM   #963
Sil3ntness
adept
 
Sil3ntness's Avatar
 
Join Date: Nov 2014
Location: Help with this hand... fold pre!
Posts: 1,024
Re: ACR new SNG 2.0

SNG 2.0s are a joke.
Sil3ntness is offline   Reply With Quote
Old 06-22-2017, 10:57 AM   #964
Knuckle Puck
enthusiast
 
Join Date: Feb 2012
Posts: 67
Re: ACR new SNG 2.0

$5s have good volume.

$10s don't run anymore.

Here's my "if I had it my way":

1) Get rid of the first red card, auto pay 3 spots. However the math works out. Maybe it's paying 1, 2, 3 slightly less than normal and then requiring 2 green cards to boost the prize pool.

2) After doing 1), remove the SNG 2.0 tab. Pin them (all buy-ins) at the top of the main SNG lobby in a UI that stands out. Then remove the regular and turbo speed 9-max games in favor of 2.0s.

----

I've played 2-4K+ of these. They 100% got people interested in SNGs again. Tons of potential not being realized and it's frustrating.
Knuckle Puck is offline   Reply With Quote
Old 06-22-2017, 12:12 PM   #965
timhardawyhatesu
Pooh-Bah
 
Join Date: May 2007
Posts: 3,586
Re: ACR new SNG 2.0

Quote:
Originally Posted by Knuckle Puck View Post
$5s have good volume.

$10s don't run anymore.

Here's my "if I had it my way":

1) Get rid of the first red card, auto pay 3 spots. However the math works out. Maybe it's paying 1, 2, 3 slightly less than normal and then requiring 2 green cards to boost the prize pool.

2) After doing 1), remove the SNG 2.0 tab. Pin them (all buy-ins) at the top of the main SNG lobby in a UI that stands out. Then remove the regular and turbo speed 9-max games in favor of 2.0s.

----

I've played 2-4K+ of these. They 100% got people interested in SNGs again. Tons of potential not being realized and it's frustrating.


Took me about 30 minutes between games popping up at the $5's yesterday around 4 pm central. I wouldnt call that good volume. They are going off slower and slower and will be 100 percent dead in less than 2 or 3 months if not sooner imo.
timhardawyhatesu is offline   Reply With Quote
Old 06-22-2017, 12:23 PM   #966
Knuckle Puck
enthusiast
 
Join Date: Feb 2012
Posts: 67
Re: ACR new SNG 2.0

Quote:
Originally Posted by timhardawyhatesu View Post
Took me about 30 minutes between games popping up at the $5's yesterday around 4 pm central. I wouldnt call that good volume. They are going off slower and slower and will be 100 percent dead in less than 2 or 3 months if not sooner imo.
I meant good volume in prime hours, 7-12 eastern. And to be fair, regular format SNGs have low volume around 4PM central also. But I get what you're saying. They could very well die off too. Rec players love $5 buy-ins though, so we'll see. Certainly not a good trend nonetheless.
Knuckle Puck is offline   Reply With Quote
Old 06-22-2017, 12:25 PM   #967
timhardawyhatesu
Pooh-Bah
 
Join Date: May 2007
Posts: 3,586
Re: ACR new SNG 2.0

I havent played them during those hours in a while. How often do they go off? Is it possible to run 10 tables of them at a time or at least close?
timhardawyhatesu is offline   Reply With Quote
Old 06-22-2017, 01:27 PM   #968
Knuckle Puck
enthusiast
 
Join Date: Feb 2012
Posts: 67
Re: ACR new SNG 2.0

Quote:
Originally Posted by timhardawyhatesu View Post
I havent played them during those hours in a while. How often do they go off? Is it possible to run 10 tables of them at a time or at least close?
2-7 minutes. Some outliers of 10 mins. Building up to 10 tables during weeknights and weekend afternoons+ is a lock, which is the reason I'm such a stickler about the potential of 2.0s.
Knuckle Puck is offline   Reply With Quote
Old 06-23-2017, 05:10 PM   #969
Weetam
centurion
 
Join Date: Apr 2012
Posts: 147
Re: ACR new SNG 2.0

Quote:
Originally Posted by WPN_Rep2 View Post
This has been tested, we were able to edit/save/change colors in notes even after busting if you dont close the table.
Weetam is offline   Reply With Quote
Old Yesterday, 08:02 PM   #970
Unseemly2p2Name69
centurion
 
Unseemly2p2Name69's Avatar
 
Join Date: Apr 2015
Posts: 102
Re: ACR new SNG 2.0

Can somebody confirm 2 things?

1. SNG2.0s (and jackpots) don't show up in the 'account details' tournament history search.

2. If you register for an SNG2.0 using T$ and then auto-reg for another after, the subsequent buyins automatically use real$$ and not T$.
Unseemly2p2Name69 is offline   Reply With Quote
Old Today, 11:48 AM   #971
timhardawyhatesu
Pooh-Bah
 
Join Date: May 2007
Posts: 3,586
Re: ACR new SNG 2.0

Only took a hour and a half for my first one to go off today. Avg wait time 36 min
timhardawyhatesu is offline   Reply With Quote
Old Today, 07:57 PM   #972
lilprog
adept
 
Join Date: Sep 2009
Location: Illinois
Posts: 945
Re: ACR new SNG 2.0

Anyone else having trouble on the registration screen? the wheel just spins for me, cant access it..
lilprog is offline   Reply With Quote

Reply
      

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Forum Jump


All times are GMT -4. The time now is 08:20 PM.


Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Search Engine Optimisation provided by DragonByte SEO v2.0.33 (Pro) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright Š 2008-2010, Two Plus Two Interactive
 
Poker Players - Streaming Live Online