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Old 03-20-2017, 04:43 PM   #351
BeerBottlez
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Re: ACR new SNG 2.0

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Originally Posted by WPN Rep View Post
This is what I have in mind for the prize pool. The individual places only show when you hover over the prize pool bar.

http://imgur.com/a/rz5CB
Looks good!
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Old 03-20-2017, 04:52 PM   #352
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Re: ACR new SNG 2.0

Prize pool bar looks awesome.
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Old 03-20-2017, 05:23 PM   #353
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Re: ACR new SNG 2.0

Well done, that looks great
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Old 03-20-2017, 08:52 PM   #354
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Re: ACR new SNG 2.0

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Nice! I like it.

any word on cleaning up the antes and fraction chip counts?
They're on the top of the list to be fixed. We'll get it fixed very soon.
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Old 03-20-2017, 11:07 PM   #355
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Re: ACR new SNG 2.0

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They're on the top of the list to be fixed. We'll get it fixed very soon.
Awesome. Thanks for communicating with us. Any chance or data on the traffic for the SNG20? I must say, really getting the vibes of pre-Black Friday. These sngs have been fun, and softer field.
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Old 03-21-2017, 02:14 AM   #356
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Re: ACR new SNG 2.0

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Yeah I gotta agree with Thrash on that one. First day I was skeptical, which is only why I put a min deposit thinking it was going to be another "hyper turbo scheme" but I was happily wrong.

Certainly getting the Pre-Black Friday vibes with this game. Since depositing $25, already ran it up to $160 and change. Once I hit $200, I'll jump on the next level.

Has any one created or made a spread sheet on their winnings/loses? That's the only negative thing about not having HUD/Software is can't keep track of that. Obviously can type up a spread sheet on Excel and fill it in, but I'm lazy and I do that enough at work already.
FWIW I've always put everything on a spreadsheet because the HUD never catches everything. I'll give you some examples:

Some sites don't write tournament histories to your disk

Part of your tournament winnings are bounties. In my experience bounties are almost never picked up by tracking software.

After a site updates their software it might take a week or more for HM or PT to update and deal with the changes.

I use HUDs to gather stats on my opponents, everything else goes on my spreadsheet.
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Old 03-21-2017, 04:29 AM   #357
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Re: ACR new SNG 2.0

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Thrash, are these profitable long term? I mean we all know spin and goes are ****.

Can we effectively make this a new form of "grind"? Or is the rake too damn high?
My first guess is if it is profitable.. its only very slightly. Guess that's just speculation now though
Rake seems too high. 10% basicly for a 9man turbo is just a money grab
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Old 03-21-2017, 09:16 AM   #358
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Re: ACR new SNG 2.0

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Originally Posted by Poker Clif View Post
FWIW I've always put everything on a spreadsheet because the HUD never catches everything. I'll give you some examples:

Some sites don't write tournament histories to your disk

Part of your tournament winnings are bounties. In my experience bounties are almost never picked up by tracking software.

After a site updates their software it might take a week or more for HM or PT to update and deal with the changes.

I use HUDs to gather stats on my opponents, everything else goes on my spreadsheet.
Nice. Any way you could put a template or example on what you use?
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Old 03-21-2017, 09:26 AM   #359
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Re: ACR new SNG 2.0

10% rake? way to go to kill a good innovative idea before it starts
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Old 03-21-2017, 09:26 AM   #360
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Re: ACR new SNG 2.0

Is the seating for SnGs supposed to be randomized? Because I'm pretty sure it is not for SnG 2.0s and is instead based on the order of registration. I've noticed that if I reg a few tables at a time I often have the same 1-2 regs to my direct left (who presumably reg'd multiple tables just before or just after me).
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Old 03-21-2017, 11:41 AM   #361
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Re: ACR new SNG 2.0

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Is the seating for SnGs supposed to be randomized? Because I'm pretty sure it is not for SnG 2.0s and is instead based on the order of registration. I've noticed that if I reg a few tables at a time I often have the same 1-2 regs to my direct left (who presumably reg'd multiple tables just before or just after me).
This.

I saw it happen in a few sessions same person on my right or left on multiple tables so the seating must not be random and they really need to fix that.
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Old 03-21-2017, 12:08 PM   #362
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Re: ACR new SNG 2.0

The only thing random about it is you can't see who is reg'd. otherwise it goes off as soon as 9 players reg. You can't have it wait and randomize or else they won't ever run... There will be regs that reg every game, just part of the game
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Old 03-21-2017, 12:14 PM   #363
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Re: ACR new SNG 2.0

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The only thing random about it is you can't see who is reg'd. otherwise it goes off as soon as 9 players reg. You can't have it wait and randomize or else they won't ever run... There will be regs that reg every game, just part of the game
While I personally doesn't bother me I can see it definitely being a problem for people who take playing a lot more seriously than myself. And I could be wrong but if the same nine people registered for 6 regular sngs is the seating not randomized? If they can do that for those games shouldn't be a stretch to do it for 2.0 games. Btw still enjoying playing them!
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Old 03-21-2017, 12:23 PM   #364
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Re: ACR new SNG 2.0

Im sorry I read that wrong. i thought we were talking registration not seating. please ignore my post
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Old 03-21-2017, 01:16 PM   #365
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Re: ACR new SNG 2.0

I see the jackpot went down about 10k. Does anyone know when it hit and what buy in?
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Old 03-21-2017, 08:26 PM   #366
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Re: ACR new SNG 2.0

Why cant I find 2.0 on True Poker..? is it up and running ?
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Old 03-21-2017, 08:57 PM   #367
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Re: ACR new SNG 2.0

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Originally Posted by SEA DOG View Post
Why cant I find 2.0 on True Poker..? is it up and running ?
ACR only, for now. See number 1 on the list below.


Quote:
Originally Posted by WPN Rep View Post
What I have documented to work on right now:

1. Deploy SNG 2.0 on all skins.
2. Review the logic for Average Wait Time
3. Put all the antes in the pot at the same time. (No antes added to blinds or in front of players.)
4. Better prize pool display and display next blinds and time left in current blinds. What I'm looking to do here is to put the total prize pool and blind information at the top of the table like Jackpot Poker. Then when a player hovers over it, it will drop down vertically with the prize pool structure.
5. Prize pool distribution in the hand histories (same for Jackpot Poker)
6. Sounds go away after the table loses focus.
7. Add player notes for 2.0 and Jackpot Poker
8. Dealer button on the table instead of the nameplate for 2.0 and Jackpot Poker.
9. Don't play turn to act sound when quick action buttons are checked
10. When BB is all-in for less than the big blind amount, that is the price of the call. The call amount should still be the size of the big blind.
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Old 03-21-2017, 09:47 PM   #368
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Re: ACR new SNG 2.0

Where would these games rate on the variance scale from what you guys have seen so far
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Old 03-21-2017, 11:39 PM   #369
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Re: ACR new SNG 2.0

Did you get the blind structure from 2007?
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Old 03-21-2017, 11:44 PM   #370
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Re: ACR new SNG 2.0

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I'm guessing if the big blind player has 70 chips, then limping would be 70?


On a tangent, is it possible to walk the bb when he has less than 1 SB? I think I remember this being a previous glitch in some game here.
I'm trying to understand what you guys are saying here about this bug. Can you be more specific please?
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Old 03-22-2017, 12:17 AM   #371
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Re: ACR new SNG 2.0

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Originally Posted by WPN Rep View Post
I'm trying to understand what you guys are saying here about this bug. Can you be more specific please?
Quote:
Originally Posted by mcbogart View Post
Another glitch i noticed is when someone is all in that is less than the big blind....if someone flats, it's not the big blind, its the small blind. so say blinds are 50/100 and BB is all in with 20 chips....if someone wants to just limp pre, it's 50 chips, not 100.
I haven't seen these myself, so hopefully someone can correct me if I'm mistaken.

If I understand it correctly, an example would be: UTG goes all-in with 20 chips at 50/100, then UTG+1 can limp in for just 50 chips. Also: UTG goes all-in with 70 chips at 50/100, then UTG+1 can limp for 70 chips. It should be 100 to limp in both cases.

My tangent comment was about a separate issue with how tournaments have worked in the past (I'm not sure if it was ever fixed). An example would be where BB has 20 chips at 50/100, everyone folds and BB does not face a showdown. In this example I believe the SB should pull back 30 uncalled chips and then showdown with the BB for a pot of 40.
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Old 03-22-2017, 06:43 AM   #372
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Re: ACR new SNG 2.0

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I'm trying to understand what you guys are saying here about this bug. Can you be more specific please?
If the player who posts the big blind posts less than 1 big blind (due to bring very short stacked) the game treats his stack size as the new big blind instead of the current blind level. For instance, if the blind level is 100/200 and the player who is now in the big blind has 150 chips total, other players can limp in for 150 instead of the normal 200. They can also raise to lower than legal amounts.
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Old 03-22-2017, 10:52 AM   #373
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Re: ACR new SNG 2.0

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Originally Posted by misk View Post
Is the seating for SnGs supposed to be randomized? Because I'm pretty sure it is not for SnG 2.0s and is instead based on the order of registration. I've noticed that if I reg a few tables at a time I often have the same 1-2 regs to my direct left (who presumably reg'd multiple tables just before or just after me).
Misk is that you? yeah were always getting placed next to each other lol
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Old 03-22-2017, 10:58 AM   #374
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Re: ACR new SNG 2.0

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Misk is that you? yeah were always getting placed next to each other lol
Aye lol
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Old 03-22-2017, 11:02 AM   #375
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Re: ACR new SNG 2.0

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Where would these games rate on the variance scale from what you guys have seen so far
Honestly, I would have to say on the lower end. Much lower especially if you are comparing it to the Hyper 3 max SNG. Variance there was high octane levels.

IMO, it's pretty standard 9 handed SNG Strategy while adjusting for Bubble Play. Ironically, out all the games I've binked, they only paid out the top 2. I don't think I've ever won one when the pay out structure was more, just cashed.
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