Quote:
Originally Posted by Blarg
It's like when people say a single-player game is "ruined" because, say, you find a way to get infinite gold or something. So you find it ... so what? Just don't use it, OMG GAME SAVED!!! Nobody forces you to use every exploit. I've skipped using them countless times. Their true effect on the game? Nothing.
They let you recover from hardcore ... OMGZORS GAME BROKEN! Nah just don't play that character anymore once it dies. What is so hard about this?
OMG they let you respec!!! So?
Hysteria is too easily come by these days. Man up and control yourselves, boys. Nobody's forcing your hand in the slightest.
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Trading stuff is a big part of Diablo for me. It's fun getting good deals. But if the other guy has duped the awesome item I'm trading him something for, then that ruins the game for me. I literally stopped playing Diablo 2 the day people found a way to dupe stuff. And yes, I started again after a year or two.
And I hate respecs for two reasons. The first is that they remove the need to gather information *before* I allocate skill points. I like reading about a game and planning a character first and then seeing how it works afterwards.
The second is that they don't make any sense in the game world. It's a bit like getting an education as an accountant and then deciding you'd rather be a dentist. Then you sprinkle some magic dust and presto! you're a dentist.
Yes, I know arguing about realism in a game is stupid, but good games have a consistent world and explain why stuff works differently than you'd intuitively expect. Respecs don't make sense. Neither in WoW or in Diablo. They're immersion breaking and poor game design, imo.
For me, the harshness in Diablo is a big part of why I love the game. Your actions have some form of consequence. I was really, really anxious when I took my hardcore char down to fight Duriel the other day. Few games give me that feeling these days. And I hope that Diablo 3 will give me the same feeling.