Finally got to play beta. I hope some things don't make it to release:
Monk: what is up with his weapons when using attacks that generate spirit? Since he uses those attacks 2/3 of the time, his weapons are unequiped for the same amount while he's punching zombies bare handed. Weapons seem pointless in a visual style and really make the playing experience disengaging. I understand there will be fist weapons specific for him and the attacks will seem normal, but monks have their specific battle staffs so the problem remains.
Quests: they felt rushed to me. In Diablo 2 even the first couple of quests (the amount we get to try in the beta) took a longer pace to complete, and I enjoyed that. There where only six for each act, but I can tell all of them by memory, it felt that they meant something. Here I felt the need to skip conversations, which I don't normally do in such high caliber RPGs.
I don't know much about lore, but Deckard Cain was always surrounded by mystery, and I have never seen him fight. There was something about him that was always hidden. Now I feel he's some sort of mascot, I hope he will regain his cool in the release.
Quote:
Originally Posted by Cotton Hill
I can see how a terrible inventory system would annoy, however if you start picking apart every little "I don't wanna deal with this" thing in a game eventually you have the generic easy mode BS that games nowadays have become.
I dont' like managing my inventory, it's no fun, make it infinite.
I don't like running out of ammo, it's no fun, make it infinite.
I don't like losing my progress, it's no fun, make checkpoints and saves everywhere.
I don't like negative penalties for death, it's no fun, remove em.
And at the day you have a pathetically easy and watered down game that plays itself and is ultimately no fun.
I'm all for making game systems streamlined and easy to use, but I'm against the removal of anything and everything that requires the least bit of thought or consequence.
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I agree with this. Yes, some things in D2 were a pain in the ass, but on the other hand they were rewarding. They punished stupidity, but rewarded strategy. Now I feel the game is catered to the masses. I wish there was a way to leave the challenge D2 had without ripping every 'bad' part that seemed annoying. Jay Wilson's response to this? "It's a game that's easy to learn, but hard to master." I hope it's true and we'll see that in higher difficulty levels.
Anyhow I lowered my expectations for the game significantly. So far, it barely feels like Diablo 2 and more like a new, decent console game. I can finally wait for the release in peace not worrying that I'm missing out on something.