For this one I brought the camera around to be more head on and kept Larry's neck the way it was previously. Aside from that, it's quite similar to Tilted 1, before post processing.
So here is (one of) the unedited Final Color render(s) from Modo.
As you can see it lacks, well, it lacks a lot of things. Post processing to some degree is always necessary, even if it is just to apply an ambient occlusion layer.
Again, to begin with I combine the passes for the individual renders. This is how the layers looked in photoshop:
Name, blend mode, opacity, fill
Reflection Shading, Linear Dodge (add), 47%, 100%
Reflection Occlusion, soft light, 9%, 100%
Diffuse shading indirect, screen, 53%, 59%
Diffuse shading direct, screen, 73%, 100%
Ambient Occlusion, multiply, 100%, 100%
Final Color, normal, 100%, 100%
I used a variation of this for all the subsequent renders too. Again it's just a case of what looks best.
The Ambient occlusion (AO) layer adds shadow, the diffuse shading layers help lighten up the image after it's been darkened so much by the AO layer and the reflection layers, unsurprisingly control how strong the reflections are.
After that I again replaced the floor and sky. Here's how it looked:
A substantial improvement over just the final color pass but still lacking anything that would really 'sell' it.
Therefore it was time to experiment. I applied fog the same way as before and then depth of field using the same technique. Finally I added an adjustment layer and ramped up the exposure.
Perhaps a little too much. I turned the fog off.
I still wasn't satisfied. I realized that if I was going to overexposure, depth of field and bokeh
to make this look photographic, then with this much direct sunlight I should have lens flare too. I applied flare from a movie prime lens.
It is perhaps a little overdone but I think I like it, it is at least more interesting.