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Originally Posted by Hero Value
That seems pretty unfairly critical of everyone. Especially when your post showed no more maths than anyone else's post did.
As I said, these calculations were debated and discussed ages ago in the Other Poker forum, probably back in 2006-2008 but the exact time frame is a blur in my mind now. Your free to find the old posts and review them, or do the calls yourself - either way I'm sure a student of the game such as yourself would benefit. Back then nobody new what to do, I did my research and shared my assumptions, and in the process got schooled by others who corrected my mistakes - which I am grateful for. I used to shoot from the hip, then others who were more knowledgeable than me made me realize that what I think instinctually does't matter unless I can back it up with facts and figures... this was a a real awaking for me, and I certainly appreciated the hard lesson I learned from that experience.
So long story short, the goal of my post was to help others to stop assuming (and there were numerous assortative beliefs in this thread, none of which matched each other's assumptions on how to play the hand) - and instead start doing the research to back up your assumptions so you can state without a doubt what the correct default line to take is. Its not being critical, in reality I am doing nothing more than helping others to help themselves. The answers are available to anyone who is willing to devote the time and effort with some knowledge of combinatorics from scratch as I had to do it, or with the use of tools such as Troutulator or Galt's Motor and a spreadsheet to combine high and low equities of specific hand vs hand situations to aim for general results faster.
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I don't know of any programs that would produce any good badeucey/badacey sims.
Microsoft Excel and Apple Numbers, combined extensive use of range simulation tools for Badugi and Triple Draw can accomplish this goal quicker than any other tool I can think of... or Perhaps Desert Cat will someday add this into Galt's Motor so the less mathematically inclined can run sims on their iPhones while sitting at the table. And then there is the old school way, the method I had to use to break down Badugi, running pure combinatorics across the spreadsheets without the use of a third party tool. Of course if your really good, and I am not, you could always code your own sims in Objective C - but thats getting a little silly ;-) Hope my post helps, for modern draw games it still feels like 1995 when modern hold'em theory was known but just a handful of players while everyone else followed each other's uneducated assumptions. Break the mold! Beat the game! Work hard!
PS: I have never heard of Ken Lo until this thread, I'll check his work out someday and review it here if I get the chance.