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| Draw and Other Poker Discussion of poker games not covered elsewhere (e.g. badugi, draw, triple-draw, pineapple) |
02-01-2012, 08:09 PM
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#1
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old hand
Join Date: Feb 2010
Location: Israel/Las Vegas
Posts: 1,664
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Ceegee's new 2-7TD's series for CardRunners
I found a certain hand interesting:
it's 0.25/0.5 limit, 5-handed, Hero opens 237JK UTG, folds to BB who 3-bets.
1:2
2337Q
bet, call
1:2
2378T
bet...
...raising is an option but it's unlikely villian breaks better, seeing you moved 2->pat... however, being ahead in the draws, it's reasonable to assume villian bets his entire range here, against which you should be ahead, so raise/patting if villian draws seems good to me... I guess freezing isn't bad either...
...hero calls... but then...
1:1
I'd rather pat a favorite in position than to draw to 87...
anyway, you made a pair of treys and bluff raised the river, getting just worse than 2:1...
I doubt a typical micro stakes player who hasn't been doing anything particularly unusual bet/folds rivers often enough...
...villian ended up calling with the worst 8 (87653) after using his whole time bank, which you found strange, expecting him to call right away...
I struggle with finding an appropriate range for river bet/calling (it obviously has a lot to do with the opponent), but do think that the worst 8 has about the same expectation in this spot as, say, a smooth J, assuming that raising a 9 or T on the river makes very little sense...
Would you be surprised if villian tanked with a T on the river? I doubt it, even though I believe it's essentially the same as a very rough 8 - a pure bluff catcher, IMO...
BTW, I like the simple way you present the important concepts... thanks...
Off to part 2...
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02-01-2012, 08:41 PM
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#2
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journeyman
Join Date: Nov 2007
Posts: 274
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Re: Ceegee's new 2-7TD's series for CardRunners
yea that is just bad play. Raise turn w/ this hand guy should be betting 100% because he is a card ahead and you are in position so if he 3s it or calls and pats you can draw.
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02-01-2012, 08:45 PM
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#3
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old hand
Join Date: Feb 2010
Location: Israel/Las Vegas
Posts: 1,664
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Re: Ceegee's new 2-7TD's series for CardRunners
I think he said he got distracted, so w/e... the bluff raising and bet/calling ranges on the river actually interest me more, anyway...
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02-02-2012, 02:54 AM
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#4
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old hand
Join Date: Jun 2009
Posts: 1,430
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Re: Ceegee's new 2-7TD's series for CardRunners
Str8, with the worst 8 there exists at least some small chance of beating or tying a value bet or misclicked call. I think something like 97 would be for the most part about the same as a J after getting raised.
With no deuce in hand V can also beat guy who just saw his 4th deuce (maybe 3rd). Remote possibility but still out there when you have hand with no 2. So, not having the 2 in worst 8 gives you another way to win over smooth J example.
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02-02-2012, 03:12 AM
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#5
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Carpal \'Tunnel
Join Date: Feb 2004
Location: Scottsdale
Posts: 10,545
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Re: Ceegee's new 2-7TD's series for CardRunners
Breaking a ten there costs around 12% equity so like 0.6 BB which is a pretty large mistake. I dislike raising the turn there, I prefer to freeze or break if villain pats.
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02-02-2012, 03:40 AM
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#6
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adept
Join Date: May 2010
Posts: 1,018
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Re: Ceegee's new 2-7TD's series for CardRunners
there is quite alot bad about that hand. breaking is terrible, raising river with 33 is probably as bad or worse without a read V is really foldy.
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02-02-2012, 07:16 AM
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#7
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grinder
Join Date: Oct 2006
Posts: 425
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Re: Ceegee's new 2-7TD's series for CardRunners
How good are the two videos.. bottom line?
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02-02-2012, 08:57 AM
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#8
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Pooh-Bah
Join Date: May 2007
Location: practicing mindful poker
Posts: 5,652
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Re: Ceegee's new 2-7TD's series for CardRunners
I mentioned i made a mistake in that hand in the thread!
I like freezing or raising. Freezing > Raising > Breaking If you do raise or freeze and he pats then we are in a really bad situation and have to decide if we're drawing 1 or 2
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02-02-2012, 09:58 AM
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#9
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adept
Join Date: May 2010
Posts: 1,018
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Re: Ceegee's new 2-7TD's series for CardRunners
except that we're never drawing 2, thats pretty bad
the standard (imo as well as DD) is a call and draw if he pats, pat if he draws without a read. you can pat if he pats, but against alot of people, its not very good.
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02-02-2012, 10:01 AM
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#10
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centurion
Join Date: Jul 2009
Posts: 191
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Re: Ceegee's new 2-7TD's series for CardRunners
Am I totally misreading the hand or is ceegee?
hitting a 237810 after 1:2 turn seems like an easy raise to me, and then pat if he draws and draw 1 if he pats. Why would you even consider drawing 2 there?
sorry if I misread it, kinda hard to read unconverted hand history's
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02-02-2012, 10:17 AM
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#11
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grinder
Join Date: Jul 2010
Posts: 619
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Re: Ceegee's new 2-7TD's series for CardRunners
It's not an easy raise because we're an equity dog. We have to consider how likely he is to fold or break if raised (it doesn't matter if the hands he breaks are worse than ours unless the plan is to pat behind). And how our raising/calling affects his river play if he draws 1.
Last edited by Vempele; 02-02-2012 at 10:42 AM.
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02-02-2012, 02:56 PM
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#12
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old hand
Join Date: Feb 2010
Location: Israel/Las Vegas
Posts: 1,664
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Re: Ceegee's new 2-7TD's series for CardRunners
Ceegee, I thought I would leave it for the CardRunners discussion, but the first 2-7TD video in 3 years was something worth mentioning here, as well, I assumed...
I'm playing small stakes mix games in Vegas, so saying a word or two about how the game plays at Ivey's room would be very intersting to me and much appreciated...
Good to know we are behind on the turn against villian's range. I guess it has to do with being a small favorite when villian bricks but a big dog when he doesn't...
I guess it's a little like betting a great draw after bricking turn in a 1:1 situation HU OOP (doing it in position has more merit as villian might break or even fold a rough made hand, not knowing hero's intentions...)
Random, card removal doesn't neccesarily work for villian's favor, as he should know that without a 2 in his hand, hero should have more ways to make a smooth, raise worthy, hand...
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02-02-2012, 04:07 PM
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#13
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grinder
Join Date: Jul 2010
Posts: 619
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Quote:
Originally Posted by str8 or better
Good to know we are behind on the turn against villian's range. I guess it has to do with being a small favorite when villian bricks but a big dog when he doesn't...
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I forgot to account for breaking. It gives a few % against smoother draws and probably makes it about 50-50 against rougher non-straight draws. We're a favorite against gutshots to begin with.
We're about 45% against smoother draws, 50% against rougher draws, 55% against gutshots and 47.5% against 8732 (all of these are guesstimates). There are 15 smoother draws, 1 8732, 6 rougher draws and 10 gutshots (2 of which, 8754 and 8764, do much worse against us since they're also rougher. Let's say 60% for us). This would give us 49.5% equity, enough to raise if he'd otherwise pat weaker hands (J-gutshots at the very least) that would force us to break and/or if he'd play river more correctly if we just call.
Needs a more precise calculation. Note I'm giving villain a wide range since the pot was already HU when he got to act.
Last edited by Vempele; 02-02-2012 at 04:22 PM.
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02-02-2012, 04:18 PM
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#14
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old hand
Join Date: Jun 2009
Posts: 1,430
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Re: Ceegee's new 2-7TD's series for CardRunners
Str8,hero opened utg and went 2:2:1. That alone says that he has a deuce in hand, regardless of card removal.
The multitude of deuces in the deck gives you another way you can win. Most players are going to snap raise 4th deuce seen and possibly 3rd deuce. This is a small secondary consideration but it is still a bonus way to win on top of beating traditional highest card pair bluffs and thin value raises. That bonus way to win could tip the scale on very close decision imo.
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02-02-2012, 04:32 PM
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#15
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old hand
Join Date: Jun 2009
Posts: 1,430
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Re: Ceegee's new 2-7TD's series for CardRunners
Some people bluff raise with strongest hand that they can't call with. This is another way that the crap 8 is better than picture card when considering bluff catching.
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