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Bored now.  Invent a novel poker variant. Bored now.  Invent a novel poker variant.

10-22-2007 , 03:21 PM
Okay - draw poker for high, two blinds.

One betting round.
Draw cards.
Second betting round.
Show-down and the best hand wins HALF the pot.
Players keep their hands and then draw cards again.
Players then play their cards like a trick-taking game - a card is dealt off the top of the deck to declare trump. The player who won the first half of the pot leads to the first trick. The player who wins the most tricks wins the second half of the pot.
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10-30-2007 , 03:38 AM
Here's an interesting omaha variant posted on another list by long-ago Other Games poster "occupant."

Scooter: Players are dealt four cards; either before or after the flop, players discard as many cards from their hands as they wish, but at showdown they must use all the cards they kept.
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10-31-2007 , 01:16 AM
My name is Daniel Moskal. I'm an inventor and an amateur poker player. I had an idea for a new poker game that you might find a fun change of pace. Please let me know what you think.

I tried to balance having enough luck to keep the weak player’s in, and enough skill for serious players to make decent money over time. Also, I wanted to balance the information available to the players with the hidden information. I’ve also tried to force situations where the player must make tough choices.

The rules are simple.

There is a small blind of ½ a small bet and a big blind of 1 small bet, as usual. Antes optional. The button acts last before the flop, but position after the flop is determined by a means explained below.

Each player is dealt 3 cards face down. They use 1 or 2 cards from their hand with the 5 community cards to make the best 5 card hand. You may not play the board.
Every player who has a live hand after the pre-flop betting is complete chooses one card, and sets it aside. All players turn up that cards simultaniously. Whomever has the highest card showing has position for the next betting round (ties broken by the usual spade, heart, diamond, club order). I think it works better if everyone turns their card up simultaneously, because if the cards are revealed one at a time it would provide too large of an advantage to the player showing last. (All rules are flexible, of coarse).
If playing Low, or Burlesque8 (Hi-Lo), the low card has position.

Post flop dealing and betting rounds are just like Hold-Em / Omaha. If the high card folds, the highest live card remaining gets position during the next betting round.

A few thoughts:

*Forcing the players to choose an up-card is a tough choice, and reveals much about their play- even when they fold. If playing multi-games, it can reveal something about how they play those games.
*Giving the high card position in later rounds creates a conflict of interest. You want to hide your best cards, but you want position too.
*Because the blinds won’t necessarily have bad position in later rounds, it gives them reason to defend.
*Players can buy position by forcing the high card out.
*You can't hide a dealt pair every time, sometimes you must split them. Otherwise observant players will know that if you pair your up card, you don't have trips.
*You can't say "My hand pre-flop is a XX% favorite against a hand with X upcard, because the upcard wasn't a random choice.
*A four-flush or four-straight on the board is dangerous.
*In Burlesque8, fewer low hands are made, so more scooping. A strong starting high hand has more value.

Let me know what you think, and happy playing.

Daniel Moskal

PS: I call it Burlesque Poker because you tease the players by only showing a little bit (when you turn the card face up).
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11-02-2007 , 07:48 PM
Potripper Hold'em:

(Online only)

Every hole card has a (25%?) probability of, unknown to that player, being revealed to all other players.
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11-05-2007 , 02:45 PM
"7-card draft"

this was actually invented by some of my dad's friends, and is kind of like roll your own pass the trash or something.

the idea is for it to be a draft like M:TG

Rules:

Each player is dealt 7 cards face down and they pick one, put it face down, and pass the remaining 6 cards to your left(or right, up to the people playing or the dealer or whatever). You continue passing in the same direction, taking one each time. You MAY NOT look at your already picked cards that are down, until you are finished drafting all 7 cards.

Betting part rules:
a)my variation:
Split-pot lo 8 or better(A-5 rules like stud8) betting: half-pot limit
take your seven cards and put them in any order you wish, then when everyone has done this, everyone turns up their top card and the low card brings it in, next round whoever is left does this again, but from now on high showing hand is first to act, do this again and again... until the 7th card if players are still in, when there will obviously be no betting(on the 7th card).

b) my dad's friend's variation
instead of rolling your own with 7, you do it with 5, but you still draft 7.

c)my dad's variation
9lo qualifier instead of 8 lo, the rest is like b)
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11-06-2007 , 03:22 AM
I like this a lot. I can envision it being played hi-lo with no qualifier, then, after the 5th card is rolled, bet-declare-bet.

One of the great things about anaconda is watching the cards travel around the table and trying to deduce who is taking which card. With this variant, it might be even more difficult to do so.
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11-06-2007 , 01:37 PM
well actually, in magic, where you draft 3 packs of 15 cards, first pack left(if I remember correctly, it's been a while, if not then reverse all directions I list) then right then left, some players(ie not me) are able to deduce which colors you are playing and such.
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11-12-2007 , 12:52 AM
3 Ace NLHE

Simply enough, No Limit Hold'em (could be other games) with the A removed from the deck. Despite being a seemingly minor change, it would considerably alter the game:

- Big Aces become weaker as they have five outs to hit a pair rather than 6.
- Pocket Aces become considerably rarer, and slightly weaker as they only have 1 out to a set.
- Broadway and wheel straights are even harder to hit.
- Spade flushes are harder to get, which also reduces the value of suited spades preflop.
- Having the Ace as an overcard to your pair is less of a problem, because (a) there are fewer Aces in the deck that an opponent could have paired and (b) they are more likely to have been folded preflop due to the Aces being weaker.
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11-16-2007 , 12:14 AM
From a conversation with 2461Badugi, most of the ideas are his:

"Three's a Crowd" stud variant: if three or more people go to showdown, the high hand wins. If two people go to showdown, the low hand wins.

Idea: Standard poker rankings have the property that if A beats B, and B beats C, then A beats C. "Nontransitive" games like rock-paper-scissors lack this property.

"Roshambo Stud Hi/Lo": Play Stud/8, but at showdown: a straight beats a full house, a flush beats a straight, and a full house beats a flush.

Of course, this only works at all when heads-up. Is there a way to extend nontransitive rankings to multi-way showdowns? Perhaps something a long these lines:

"Cripple Mr. Ace": applied to Hold'em, Omaha, Stud, or Draw. At showdown, deuces outrank aces if both are present in the same type of hand. Thus, if the showdown is 22, AA, and QQ, the deuces win, but if it is 22, 77, and QQ, the queens win. KQJ53-flush beats J9872-flush, but AQJ53-flush loses. A2346-flush beats AKQJ9-flush because the deuce is a higher kicker.
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11-16-2007 , 03:00 PM
Here's an idea that I've been kicking around for a while. It works with any hi/lo split game.

There are 3 classes of chips -- normal chips, low chips, and high chips. The chips are marked in an obvious way such that there is no confusion over which chips are which.

Normal chips behave as always; low or high chips can only be used to win that particular half of the pot. Once you put a low chip into a pot, you can't win the high half of the pot, and vice versa. You can't put both low and high chips into the pot -- if you have put one or more low chips into the pot, and you run out of low and normal chips, you are considered all-in even if you have high chips left (and vice versa).

If you run out of normal chips, and have not put any low or high chips into the pot, you must declare at the time that you put your last normal chip into the pot whether you are all-in or not, and that decision is binding for the remainder of the hand -- which means that if you state that you are NOT all-in, you may be forced by future action to effectively declare your hand high or low prior to showdown. This means that an opponent could make a min bet into you for the sole purpose of making you declare your hand.


Each split pot (main and side) is distributed as evenly as possible, within each class of chips.


When a player buys in, they get normal:low:high chips in a ratio of 3:1:1. (This could be tweaked of course.)


Analysis -- obviously, the chips do not all have equal value. Normal chips are most valuable, and low chips are least valuable (assuming you're playing with a low qualifier). However, the ability to set your low or high chips 1-for-1 against an opponent's normal chips leads to interesting ideas. Take effective pot odds for instance -- although the odds may not support a call with your valuable normal chips, they might easily support calling with your less valuable low chips. If you're playing Stud/8, and you get your strong low heads up against an obvious monster high, you should probably jam the pot with your low chips; he'll be forced to call with normal or high chips, and at showdown, even though the pot is split, you'll end up trading some of your low chips for his high or normal chips.
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11-18-2007 , 09:39 AM
Razz where the second best hand wins, who knows what a good starting hand would be.
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11-18-2007 , 05:15 PM
Quote:
Razz where the second best hand wins, who knows what a good starting hand would be.
A rough anything.
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11-18-2007 , 08:04 PM
ok here's something I've been throwing around in my head. I call it "Lo-Hi" as opposed to "Hi-Lo"

This is any game where your pool of cards exceeds 5, 7stud, HE, omaha, etc. If it goes to a showdown, the winner is the one whose best high hand is the lowest of all those comparing.

thoughts?
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11-18-2007 , 08:17 PM
Quote:
ok here's something I've been throwing around in my head. I call it "Lo-Hi" as opposed to "Hi-Lo"

This is any game where your pool of cards exceeds 5, 7stud, HE, omaha, etc. If it goes to a showdown, the winner is the one whose best high hand is the lowest of all those comparing.

thoughts?
I have referred to this idea as "true inversion" ranking. True inversion Omaha is Lomaha, which has some interesting properties.
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11-24-2007 , 07:54 AM
Here's a game I dreamt of playing last night that actually could be a fun game. I'll name it Asspoke, since it is very similar to the game of [censored]. It could be played in two different ways:

1. Each player is dealt a fixed number of cards (I haven't decided the best number), and starting to the left of the dealer, each player plays one card into the middle. Once five cards have been played, play then continues around, but when someone plays a card, they must remove one card from the "hand" in the middle, and replace it with a card from their hand. The replacement they make *must* improve the value of the hand. Play continues until nobody can make a better hand, and the last person to play wins the pot. This can be played either as a limit game with betting rounds after the deal, after the first five cards have been played, and then every time a card is replaced, or it can be played with antes only.

2. The entire deck is dealt out, and play proceeds in the same manner as the first game, except that instead of ending the hand when the best hand is made, the cards in the middle are removed and a new "hand" is begun. Play continues until one person runs out of cards. That person wins the hand. Again, it can be antes only or there can be a round of betting after the deal and each time the cards are removed from the middle.

Sorry if I don't make any sense, I just woke up.
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12-10-2007 , 05:47 PM
I came up with this one during my idle time and tested it a bunch to fine tune it. It seems like a lot of fun with a novel strategic element. I called it Fargo, since it's a little North of Omaha, the Coen brothers rock, and it's a good city name for poker.

Maybe I didn't invent it, but I didn't read the whole thread and never heard of this one before.

Game play based on typical Omaha with the following variations

1. Players are dealt only three cards.
2. After the post-flop betting, players must turn one card face up. This card is still active in the player's hand.

Aside from that it is the same as whatever variation of Omaha is being played. This introduces lots of subtle nuances:

1. Winning hands are weaker, it's not just a game of nut hands any more. Two pair wins FAR more often. Straights are much more powerful especially before the river on two-flushed boards heads-up.

2. There is a huge element of deception. What is your read on an A24 flop when someone turns up a 3? Do they have the wheel or not? You can block bet or steal pots with a shown card pretty well when it fits with the flop texture.

3. Drawing is less profitable, because made hands will win more, but chasers gets paid off even more when they hit. You can bag lots of fish either way, especially with made hands against draws.

I haven't played this enough, but it feels like a good game for PL because of the draw/fish punishing effect... can be played 8 or better too!
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01-05-2008 , 09:31 PM
21 Poker. A four-card draw game loosely inspired by Badugi (and Blackjack, obviously).

The hands are based on the number of suited cards and run: rainbow > four > three > two > one. Hands of the same type are ranked by which is a better 21 hand, counting only the cards which contribute to that hand type. One or more cards must be ignored if including them would bust the hand (which is why rainbow is different from one). If someone has two twos or three ones, the better 21 hand plays.
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01-10-2008 , 07:06 PM
There's a game I made up called Triple Double that my friends play all the time (usually dollar rounds).

Everyone gets six cards and if you like your six you through in a dollar if you dont you muck. Then you put your six cards into three pairs before the flop. After the flop you discard two of your pairs and expose the two cards you will be using. Then you just continue like regular texas holdem. It's really just a fun game to play and mess around with your friends because it has a ton of action.

Last edited by NateTrib; 01-10-2008 at 07:12 PM.
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01-10-2008 , 07:43 PM
Quote:
Originally Posted by NateTrib
There's a game I made up called Triple Double that my friends play all the time (usually dollar rounds).

Everyone gets six cards and if you like your six you through in a dollar if you dont you muck. Then you put your six cards into three pairs before the flop. After the flop you discard two of your pairs and expose the two cards you will be using. Then you just continue like regular texas holdem. It's really just a fun game to play and mess around with your friends because it has a ton of action.
Is there any forced betting before the $1 preflop decision? If not, I don't understand why there would be any action at all?

What size are the postflop, turn, and river bets--- all $1? Or no betting at all?
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01-11-2008 , 03:36 AM
Some pretty cool and interesting games so far. Here's mine, thought of it about 2 years ago, and have played for a few hours (20?) with friends. At the time I called it Texas Throw'em, but have since thought that Hold'em or Throw'em is probably a better name. Anyway, it's a PL Hold'em variation, can be played 6 max or 8 max. Each player starts out with 5 hole cards. Two blinds, and UTG ofcourse opens. After the pre-flop action is complete, each player going to the flop must discard one card. Repeat the same for post-flop and post-turn, and all the remaining players go to the river/shodown with two holecards.
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01-11-2008 , 01:37 PM
Quote:
Originally Posted by gotwoot
Some pretty cool and interesting games so far. Here's mine, thought of it about 2 years ago, and have played for a few hours (20?) with friends. At the time I called it Texas Throw'em, but have since thought that Hold'em or Throw'em is probably a better name. Anyway, it's a PL Hold'em variation, can be played 6 max or 8 max. Each player starts out with 5 hole cards. Two blinds, and UTG ofcourse opens. After the pre-flop action is complete, each player going to the flop must discard one card. Repeat the same for post-flop and post-turn, and all the remaining players go to the river/shodown with two holecards.
Isn't this Thermonuclear Pineapple? I can't keep track of all the Crazy Pineapple variants.
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01-11-2008 , 03:03 PM
Normal Limit Hold'em, except that once during each hand, you can pay one bet and discard one of your hole cards to have it replaced from the deck. If you do it before the turn card is dealt, it costs you one small bet -- after the turn card is dealt, it costs you one big bet. The bet which is payed to exchange your card is dead money which is added to the pot.
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01-12-2008 , 01:57 AM
Quote:
Originally Posted by MarkGritter
Isn't this Thermonuclear Pineapple? I can't keep track of all the Crazy Pineapple variants.
It's similar to some pinapple games, being dealt extra cards and discarding and such... but I've never seen a pineapple variant that's played like this.
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01-24-2008 , 04:41 PM
Omadugi.

Everyone is dealt four cards. No open limping. The first raiser chooses two of {Omaha High, Omaha 8, and Badugi}, eliminating the third game; the game for that hand will be one of the two he chooses. The first caller chooses which of those two. If no one cold calls and someone reraises, the reraiser does not get the option to choose the game; that option reverts to the original raiser (assuming he calls), regardless of the action behind.

Can be played pot limit or limit.

Could probably have a variation that allows open limping where the limper does not get to narrow the game choices and the big blind chooses if there's no raise.
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01-24-2008 , 06:35 PM
Quote:
Originally Posted by LearnedfromTV
Omadugi.

If no one cold calls and someone reraises, the reraiser does not get the option to choose the game; that option reverts to the original raiser (assuming he calls), regardless of the action behind.
Is this to encourage calling and discourage re-raising? Are we trying to create multi-way action?
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