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Baseball heads up strategy? Baseball heads up strategy?

08-20-2017 , 02:02 PM
Is this game even real? Just played it yesterday and I love it.

It's 7 stud format and 3 and 9 are wild. If you get a 4 you get another card. If you get a 3 faceup you have only 2 choices: bet the pot, or fold. You can't check.

So basically it's stupid to play less than 5 of a kind for an all in in this game?

Anyone have experience with this game? I instantly love it and I plan to play more of it in the future. First day I played it was for only like 20 to 40 dollar buy in with 5c ante and 5c bring in pot limit but I can see us playing much bigger in future.

Anyone ever played this and have some strategy tips? Thanks
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08-20-2017 , 10:16 PM
It's pure gambling lol, we use to play these games in high school. Throw in high or low Chicago for half the pot. Even more action.
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08-20-2017 , 10:48 PM
You're more likely to get good answers about this and other non-casino games in the Home Poker forum. If it has wild cards (other than draw with a bug) this isn't really the right place.
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08-21-2017 , 12:02 AM
Quote:
Originally Posted by Tapirboy
You're more likely to get good answers about this and other non-casino games in the Home Poker forum. If it has wild cards (other than draw with a bug) this isn't really the right place.
I've gotta disagree. It's a poker variant being played for real money...it's "Other Poker." This subforum is full of minds who are good at wrapping their heads around new games. The home poker forum might give you better answers but I'm happy to see this post in this subforum, even if I personally don't have good answers to your questions.
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08-22-2017 , 12:54 PM
A winning hand with 4+ players is usually 4 aces or better.
Not sure about heads up.

Also no-peaky is the true way to play this game.
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08-22-2017 , 10:54 PM
Please tell me no-peaky format. Is that blind baseball? I saw a video on youtube but it wasn't complete. It's 7 cards face down or 9 cards face down? You have to buy the wild card? Please tell me how it's played so I can introduce it to the game next time.

So far I've played 3 session of baseball and I must say the faceup 3 Pot or fold house rule is awesome and makes huge pots huge action. It seems having less than 5 of a kind is silly to play in all in pots so far from what I've seen. 5 aces is a fun hand to have lol. And I sure love hitting lots of 4s and getting more extra cards. Especially when I hit another 4. And another 4. And another 4.
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08-23-2017 , 12:14 PM
No-peaky is a variant in which everyone gets all 7 cards face-down to start the hand, and they are not allowed to look.
Then the player to the left of the dealer flips up one of their cards. There is then a round of betting.
Then the next player flips up cards until they can beat the first player. Then another round of betting.
Repeat until the game is over.
Same rules apply for 9/3/4, but when you take an extra card on a 4, you can take it either face-down or face-up (unless the 4 gave you the high hand, then you must take the next card face-down).
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08-23-2017 , 03:44 PM
I do think this discussion is more of a "Home Poker" discussion since it's about non-serious, non-casino games that are usually played with friends for coins.

Since you also posted about Super Hold'em and you find these kinds of games interesting, I'll list a whole bunch of games that we've played (friends and family) over the years:

Black-bottom Shipwreck:
7 card stud, low card in the hole (and all else like it) is wild, high spade in the whole gets half the pot.
So if I have (34)377T(Js), I have two wild 3's, giving me 4 7's.
If you have (4As)488T(2), you have one wild 2, giving you 8's full of 4's. You've been "Shipwrecked" by the deuce on 7th since it ruined your wild 4's. However, you still get half the pot because your Ace of spades down is higher than my Jack of spades down.

7/27:
Each player starts with one face-down card and one face-up card.
2-10 are face value, J/Q/K are 1/2 point, and aces are 1 or 11.
There's a betting round, then each player in turn can either hit or stay.
After each round of drawing cards, there's a new betting round.
After a round passes in which everyone stood, there's a final betting round and then showdown.
Closest to 7 without going over gets half the pot, closest to 27 without going over gets the other half.
If at any point you exceed 27 (bust), you must muck your hand immediately.
If you make both 7 and 27 exactly (e.g. 5AA), you scoop the whole pot at showdown, even if someone else has 7 or 27.

2/22:
Same as 7/27 but everyone starts with one face-down card, and it's closest to 2 and 22.

7/27 and 2/22 variants: Black cards don't count (worth 0) or red cards don't count.

Follow the ***** (Queen):
7-card stud, but all queens are wild.
If a player is dealt a queen, the next card dealt is wild (and all others like it).
If another queen is dealt, the same thing happens and the previous wild card is no longer wild.
Players may choose whether they want their 7th card up or down.
If no face-up queen is dealt, then you re-deal a new hand with all remaining players.

Guts-style games:

Guts:
Each player is dealt 2 cards. After sufficient time of looking and making a decision, each player holds their cards in front of them, above the table.
On a count of 3-2-1 guts, players either drop their hand or hold onto it.
Remaining players flip their hands over. Highest hand wins the pot, and the losers have to each put in the amount of the pot for the next hand.
example:
All 6 players ante 25 cents, for a total pot of $1.50
Bob, Jane, and Mike all hold their cards.
Bob flips over 44, Jane AT, Mike AK. Bob takes the $1.50 pot; Mike and Jane each pay $1.50 to the pot, resulting in a $3 pot for the next hand.
If only two players hold and they tie, they each have to pay the pot.
If only one player holds, they have to beat the next 2 cards off the top of the deck. If they do, they win the pot and the game ends. If they lose, they have to match the pot.
If the player ties the deck, they have to pay double the pot (basically, they're paying both their own share and the deck's share).

Kings and Little Ones, drop style:
Each player gets 4 cards.
Same "drop" mechanic as above.
All players who held can discard and draw 0-4 cards.
All kings are wild, and the lowest card in each person's hand is wild.
If only one player stays, 4 cards are dealt off the deck face up, the non-competing players decide together what to discard, and cards are drawn. Then the staying player flips their cards up. If they win, they take the pot and the game ends.

Fours and Whores, drop style:
Same as Kings and Little ones, but 4's and Q's are wild.

Fargo (everyone's favorite):
All players ante.
2 cards are dealt to each player.
The player to the dealer's left can choose an amount to bet "from the pot". So if there's $1.50, they can wager between .25 - 1.50.
If they choose to wager, each player in turn has a chance to compete against them. If they do, they trade cards (without revealing to anyone else) to see who wins, then trade back. The loser pays the wagered amount to the pot and also to the player (if you wager $1 and lose, then you pay the pot $1 and the opposing player $1).
If no one goes with you, you take the wagered amount from the pot and the game continues (as long as there's still money in the pot).
Then a third card is dealt and the player 2 to the left of the dealer has a chance.
Then a fourth is dealt and the next player has a chance.
Repeat until it's the dealer's turn. If there's still money in the pot after the dealer's turn, then everyone re-antes and the deal passes to the left.
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08-23-2017 , 11:55 PM
My family played this game (no peeky)

Same rules except when someone turned up a '6' we would have to put a nickel in the pot.

Im not sure what the modern day equivalent would be, probably $5
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