Quote:
Originally Posted by DeathDonkey
agree, I would still pat this 3 ways. I basically use 96 and 95 as the hands I'm willing to break to action later in the hand.
I spent some time on sims with different assumptions for mw here and I've concluded that with heavy action I do better by drawing. The bets saved when we fail to improve vs obv better and the bets gained when we improve decided it for me, not hot-and-cold equity, which does usually show a slight advantage to breaking. You still have to play the hand dynamically and with a third man in the pot you rarely get away with a simple click call strategy. So I usually break and draw one unless I'm playing against special opponents.
On breaking later, eh, 95 I get because it's marginally smoother so when we bink we can raise for value most of the time but I'd rather break a 97ww2 than 96xx2. The 96 will be good stood pat more often and has fewer outs to improve.
We need a few hands to catch villains who try to make us break with worse, and this seems like a good candidate for that.
Last edited by electrical; 03-18-2017 at 05:25 AM.
Reason: fkn magnets