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2-7TD Fun 2-7TD Fun

07-01-2017 , 03:57 PM
Decided to battle a reg HU on SwC at 1/2 (roughly $2/$5 limits) 2-7TD. Wanted to review a few spots. I'm pretty new to badugi. For all hands we both had at least 10 big bets.

Hand 1:
I raise button with A9653, bb 3bets, I call
2/2
I make 86543, he bets, I raise, he calls.
1/0
He checks, I bet, he raises, I call
Q's: Keep 9 on first draw after he draws 2? Just call on flop for deception? 3bet river for value with worst 86?

Hand 2:
I raise button with AQ954, he calls
3/2
I make 97542, he bets, I raise, he calls
1/1
I make 77542, he bets, I call
1/1
I make 75422, he bets, I raise
Q's: just fold pre? Don't raise flop and pat? Don't raise flop and draw? As played pat or draw on flop with smooth nut draw? Decent river bluff spot having seen lots of 7s and 2s?

Hand 3:
He raises button, I defend with Q6322
2/2
I make JT632, I check, he bets, I call
1/1
I make T6532, I check, he bets, I call
0/1 (after he tanks on the draw for the 1st time all session)
I check
Q's: x/r the turn? I'm confident it's a pat especially with the rough draw. And then standard x/c river spot, right?
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07-02-2017 , 03:29 AM
Hand 1: call raise river. Don't keep the 9
Hand 2: draw three, as played stand pat w the 9
Hand 3: Toss the ten and draw 2 again. Lead turn as played.
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07-02-2017 , 05:59 AM
Hand 3: I would check / call, stand pat, and check to call after the last draw. Is this bad? I think by check raising you are paying him the max when he has you beat: and by discarding the 10 you are favourite to end up with a worse hand PLUS by standing pat he might make a mistake like stand pat with a worse 10 or break a rough 9.
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07-02-2017 , 01:37 PM
Hand 1: I like everything, call river raise. You can keep the Nine from the get go because your 3-card isn't premium but you retain more deception about the quality of your hand by drawing 2, and if you're going to play it as D1 you'll have to play it fast and that gets expensive when villain improves.

Hand 2: I think drawing 3 to 54 is fine in a HU match. When he flats your raise on the flop just keep the Nine.

Hand 3: Your 3-card draw is smooth enough that I would take 2 cards again on the flop. The implied position is great since you should check all the time and he should bet all the time and you can make some dominating hands. On turn as played I think lead/call is better than c/c pat. The merit in a c/r is you get 2 bets from his incomplete hands, not that he might break a worse Ten. Lead/call will still let him get to showdown with his weak pat range where we get paid off rather than him retaining equity by breaking when we c/r.

Per usual I don't like c/c pat turn because it lets villain play the river nearly perfectly. He may value own himself with a slightly worse Ten, but otherwise his river action will make him money, not you.
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07-03-2017 , 06:32 AM
Is there a missing street on hand 1?
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