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Old 07-03-2012, 02:19 PM   #76
Myx
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Re: New Super-Turbo SNG structure (for 6-max STT)

I LOVE THIS STRUCTURE AND PAYOUT. You guys should really consider changing the payout structures for other 6max sng's!
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Old 07-03-2012, 04:24 PM   #77
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Re: New Super-Turbo SNG structure (for 6-max STT)

This is perfect timing for me at least. I play the double ups for the past 6 months. Since the move of LockPoker the games load a lot slower when I play. I'm definitely going back to play the new structure/payout. Big thanks to Merge Team for listening.
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Old 07-04-2012, 11:38 AM   #78
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Re: New Super-Turbo SNG structure (for 6-max STT)

THANK YOU MERGE, now please just remove the old structure and run these, seriously.

These games have an obtainable winrate, and so much more play while still being a super turbo. I haven't put in this much volume ever on your site. I will continue playing these non-stop as long as they stay available! They would run a lot more if you would remove the old structure though.
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Old 07-04-2012, 03:04 PM   #79
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Re: New Super-Turbo SNG structure (for 6-max STT)

I am devoting my next two Drag the Bar videos to these games. They are seriously awesome.

Good Players have more time to find good spots and make good plays.

Less skilled players (ie. donators) are going to get more game play and enjoyment plus loose at a less rapid clip, which is good for them and good for merge because its healthier for the player pool.

In both cases Merge gets more rake. Its a win, win, win.

zero
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Old 07-04-2012, 03:05 PM   #80
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Re: New Super-Turbo SNG structure (for 6-max STT)

Quote:
Originally Posted by LTT777 View Post
Thank you for this! I know a lot of the 2+2 supporters either grind these or want to grind up a bankroll by starting with these. So putting them in is a great help to our cause.

Any word on the 25bb structure (that was surely left behind by accident) that is only available at the 35s being removed?
Yeah, getting rid of these is fine. The newest structure has all the benefits of the 25BB structure with none of the drawbacks.

zero
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Old 07-04-2012, 03:26 PM   #81
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Re: New Super-Turbo SNG structure (for 6-max STT)

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Originally Posted by zerosum79 View Post
I am devoting my next two Drag the Bar videos to these games. They are seriously awesome.

Good Players have more time to find good spots and make good plays.

Less skilled players (ie. donators) are going to get more game play and enjoyment plus loose at a less rapid clip, which is good for them and good for merge because its healthier for the player pool.

In both cases Merge gets more rake. Its a win, win, win.

zero
that would be great, the more attention these games get, the more likely merge is to stick with them.. I just wish they'd do it already, so i can know that I will have these to continue playing..
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Old 07-04-2012, 03:52 PM   #82
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Re: New Super-Turbo SNG structure (for 6-max STT)

Quote:
Originally Posted by zerosum79 View Post
I am devoting my next two Drag the Bar videos to these games. They are seriously awesome.

Good Players have more time to find good spots and make good plays.

Less skilled players (ie. donators) are going to get more game play and enjoyment plus loose at a less rapid clip, which is good for them and good for merge because its healthier for the player pool.

In both cases Merge gets more rake. Its a win, win, win.

zero
Its good to see the continued support from all levels of players.

Im sure the added videos will only help the cause.

Ryan
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Old 07-04-2012, 04:34 PM   #83
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Re: New Super-Turbo SNG structure (for 6-max STT)

Finally started to play the new structure and they are fantastic! Glad Merge added all buyin levels. Gonna start playing these exclusively.
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Old 07-04-2012, 04:45 PM   #84
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Re: New Super-Turbo SNG structure (for 6-max STT)

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Originally Posted by realeyezImno1 View Post
Finally started to play the new structure and they are fantastic! Glad Merge added all buyin levels. Gonna start playing these exclusively.
Great to hear you are a fan.

Ryan
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Old 07-05-2012, 11:06 AM   #85
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Re: New Super-Turbo SNG structure (for 6-max STT)

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Originally Posted by CarbonRyan View Post
Great to hear you are a fan.

Ryan
Any update on when we'll know the status of these vs. the old games.. I don't play the old ones, and LOVE the new structure, would hate to find out they're going away. The traffic would also be much higher, if you just removed the old structure..

Come on already ;( the amount of positive responses coming from these games should be ample to make this happen.
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Old 07-05-2012, 12:17 PM   #86
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Re: New Super-Turbo SNG structure (for 6-max STT)

Quote:
Originally Posted by fluffheadsr View Post
Any update on when we'll know the status of these vs. the old games.. I don't play the old ones, and LOVE the new structure, would hate to find out they're going away. The traffic would also be much higher, if you just removed the old structure..

Come on already ;( the amount of positive responses coming from these games should be ample to make this happen.
Keep in mind this isnt up to Chris or I.

We liaise with Merge on these issues, give them our suggestions along with summaries of your guys input, but in the end, the final choices come down to Merge.

Currently, they arent 100% on board with the new changes, hence why they are retaining both structures for the time being.

Ryan
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Old 07-05-2012, 12:23 PM   #87
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Re: New Super-Turbo SNG structure (for 6-max STT)

Quote:
Originally Posted by fluffheadsr View Post
Any update on when we'll know the status of these vs. the old games.. I don't play the old ones, and LOVE the new structure, would hate to find out they're going away. The traffic would also be much higher, if you just removed the old structure..

Come on already ;( the amount of positive responses coming from these games should be ample to make this happen.
There's no update at this time. My belief is that the new structure is likely to stay.
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Old 07-05-2012, 01:14 PM   #88
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Re: New Super-Turbo SNG structure (for 6-max STT)

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Originally Posted by CarbonRyan View Post
Keep in mind this isnt up to Chris or I.

We liaise with Merge on these issues, give them our suggestions along with summaries of your guys input, but in the end, the final choices come down to Merge.

Currently, they arent 100% on board with the new changes, hence why they are retaining both structures for the time being.

Ryan
Can you eloborate on why Merge is not 100% on board with these games? Maybe we can help them with any concerns they might have.
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Old 07-05-2012, 01:18 PM   #89
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Re: New Super-Turbo SNG structure (for 6-max STT)

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There's no update at this time. My belief is that the new structure is likely to stay.

Sigh......

Merge is clueless.. Non poker players should not be running a poker site.
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Old 07-05-2012, 01:27 PM   #90
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Re: New Super-Turbo SNG structure (for 6-max STT)

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Originally Posted by fluffheadsr View Post
Sigh......

Merge is clueless.. Non poker players should not be running a poker site.
(I preface all of this *again* as an advocate of the new format)

But if the old format runs twice as much or more as the new format, how can you say what's best long term? You can't. You need a little time to review things, and historical comparisons etc. All things that we are doing. What good poker players would do is take in all the relevant info, and make the best decision possible.
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