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Old 07-02-2012, 06:34 PM   #61
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Re: New Super-Turbo SNG structure (for 6-max STT)

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I guarantee that people in charge of making these decisions are reading this thread.
Would they be willing to take a chance and just run the new structure exclusively for a day or two?
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Old 07-02-2012, 06:37 PM   #62
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Re: New Super-Turbo SNG structure (for 6-max STT)

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All I'm trying to communicate is that it's not as simple as you're trying to make it sound. You've repeatedly said that Merge is ONLY concerned with the bottomline, while also saying that the new structure would hurt their bottom line, yet they instituted it anyway. They are not only concerned with the bottomline, and this is an example of exactly that. While again, I agree with going with just the new format personally, there needs to be a little more patience for something that was JUST implemented.
Ok, I concede. I could make one more argument about it but there's no need really. Sorry, I'm just a little peeved with merge in general lately.

I hope they realize that what these players have been requesting is to have ONLY the new structure in the lobby. If that happens, despite my dislike with some of the folks on the network team, I'd probably be back grinding on the network full time.

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So these numbers that you guys have been using to gauge traffic in the different structures, what exactly are they gauging?

Unique player ID's per game, total # of games? Do they include a breakdown by stake and rake generation? Or are they simply saying more games of the old structure have run since you added both, which is no surprise as the highest volume games ($1 and $2) don't even have the new structure available?
Any response to this? Asked out of pure curiosity.
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Old 07-02-2012, 06:58 PM   #63
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Re: New Super-Turbo SNG structure (for 6-max STT)

another benefit of lowering the variance is it will result in many players being more willing to play higher stakes than they would otherwise (me for example).

this should result in more medium and higher stakes games running and more rake generated.

Last edited by anteatereater; 07-02-2012 at 07:03 PM.
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Old 07-02-2012, 07:00 PM   #64
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Re: New Super-Turbo SNG structure (for 6-max STT)

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Originally Posted by BAEVentures View Post
Any response to this? Asked out of pure curiosity.
All I can say is that I know they are taking in a wide array of info and assessing it as a whole to try and get a clear picture of what's going on. They aren't just taking the # of games running alone.
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Old 07-02-2012, 07:14 PM   #65
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Re: New Super-Turbo SNG structure (for 6-max STT)

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another benefit of lowering the variance is it will result in many players being more willing to play higher stakes than they would otherwise (me for example).

this should result in more medium and higher stakes games running and more rake generated.
+ 1 my $3k to $5k rake a would be $10k a Month in no time if this gets done.
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Old 07-02-2012, 07:21 PM   #66
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Re: New Super-Turbo SNG structure (for 6-max STT)

I just want to point out a few things one more time.

We are only at this point because Merge listened to the feedback enough to even consider implementing it. The fact that they implemented it like this also means they were listening.

In the past Merge changed the HU superturbo format as well to make the players happier. I don't remember if they rolled it out like this with both running but I think the changes were more modest (adding some blind levels).

Of any poker site in recent memory, Merge is listening, and I believe deserves recognition for that fact.

If you want the games, play the new format, stop playing the old format. Suck it up for a bit. You may make a few less bucks in the next few weeks but the quicker people switch the quicker we can be done with this.

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Old 07-02-2012, 07:54 PM   #67
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Re: New Super-Turbo SNG structure (for 6-max STT)

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Merge have been in contact with me, and are still not convinced that the new structure is going to be as popular as the old one.

That is currently supported by the figures I have seen.

They are going to keep both structures in place, and continue to monitor the figures to see if it is best to keep both, or remove the least popular one after an amount of time.

Ryan
Here is the thing though ryan.. You are using FLAWED data.. Until you let them run on their own you will NEVER know... You can't base how well something will do by itself, when its being ran side by side with another game. If the success of the games on FTP are any indicator, you could have A LOT of former FTP grinders coming here for the game structure.. This is what's best for the games.. Listen to your players

For the long term health of your site, the new structure is clearly superior.

Looking at the lobby now, the NEW games are clearly crushing the old structure across all levels.. ADD THE $1's and $2's.. There are far more new structure running at 8pm currently than old. Players speak with their play, that's the only way this will work. If we only play the new games, and don't touch the old ones, eventually they'll lean our way.. I'm confident of that.

Currently 10 of 11 games running @ the $10.50 level are new structure.. Good to see

Last edited by fluffheadsr; 07-02-2012 at 08:02 PM.
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Old 07-02-2012, 07:55 PM   #68
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Re: New Super-Turbo SNG structure (for 6-max STT)

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i disagree with those who seem to want to treat merge as the enemy. it's seems better to try to find a win-win solution, than to try to threaten or manipulate.

i agree that the new structure along with the 65/35 payouts are great for the health of the game, and i think we should look for honest ways to demonstrate it, which is exactly what most people here are doing.

but trying to force someone to do something is often the most effective way to cause them NOT to do it.
Good point. I believe the new structure is very much a win all around.

Merge wins by taking advantage of an opportunity to make many of their players happy without costly promotions directly attached. (My opinion: they should promo the new games and get word out about them through affiliates and poker news sites, since they were so popular on FTP).

Obviously, the vast majority of players that are posting here are in favor of having the new structure exclusively. This notably includes many of the top rakers.

As for players that are not posting... if you build it, they will come. However, you might need to pull the plug on the old structure in order to realize it.
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Old 07-03-2012, 03:14 AM   #69
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Re: New Super-Turbo SNG structure (for 6-max STT)

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Looking at the lobby now, the NEW games are clearly crushing the old structure across all levels..
Yeah, the "NEW" games were flying tonight! I think we might have passed the tipping point.
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Old 07-03-2012, 03:38 AM   #70
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Re: New Super-Turbo SNG structure (for 6-max STT)

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While you're at it, you might as well pull out the $36 "2 minute blind levels". Seems they got left in there by oversight. (All the new games where "2 minute blind levels" but then switched to the current new format.)
I think this was because I used the sticky to get them out of my way after mistakenly loading 1 while they were removing them... Just a thought
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Old 07-03-2012, 10:50 AM   #71
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Re: New Super-Turbo SNG structure (for 6-max STT)

Traffic in the new games is picking up. Now we need more than 4 in the lobby at a time. There are double that of the old structure.

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Old 07-03-2012, 12:06 PM   #72
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Re: New Super-Turbo SNG structure (for 6-max STT)

All the other buy-in levels were added, even the Bumblebee Room! Great move that should help gauge popularity among the more casual players. The New Bumblebee Room should be made available for registration with VIP points.

Thanks for getting these added, CarbonChris and whoever else helped.
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Old 07-03-2012, 01:17 PM   #73
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Re: New Super-Turbo SNG structure (for 6-max STT)

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All the other buy-in levels were added, even the Bumblebee Room! Great move that should help gauge popularity among the more casual players. The New Bumblebee Room should be made available for registration with VIP points.

Thanks for getting these added, CarbonChris and whoever else helped.
Yup, we got on them put in yesterday, after you mentioned which ones weren't available in the new format yet.
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Old 07-03-2012, 01:59 PM   #74
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Re: New Super-Turbo SNG structure (for 6-max STT)

Liked the old ones. Like the new ones better. Seriously, these things are like crack.

Thanks for listening to and acting on the feedback so quickly!
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Old 07-03-2012, 02:17 PM   #75
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Re: New Super-Turbo SNG structure (for 6-max STT)

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Yup, we got on them put in yesterday, after you mentioned which ones weren't available in the new format yet.
Thank you for this! I know a lot of the 2+2 supporters either grind these or want to grind up a bankroll by starting with these. So putting them in is a great help to our cause.

Any word on the 25bb structure (that was surely left behind by accident) that is only available at the 35s being removed?
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