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Old 10-25-2011, 02:42 PM   #181
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

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Originally Posted by feedthabeast View Post
Pleaaaaaaaaaase standardize starting stacks across tourneys or least put some sort of icon next to them in the lobby. So annoying when a "turbo" has 10 min blinds and starts with more chips than a "non turbo" which has almost an identical structure that starts with less chips.
+1000

Like:

-Non-turbos across the board have 3k starting, at 10/20.
-Deep-stacks have 5k/6k starting, 10/20
-Turbos have 1500, 10/20
-Super-turbos have 1500, 25/50

Or something of this nature imo.
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Old 10-25-2011, 04:55 PM   #182
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #144 (10/19/11)

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**********Update**********

Effective immediately, the 300/600 blind level has been added in to all 6 man super turbo SNG's.

Any feedback would be appreciated. Thanks.
Thanks Chris. You do good work.
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Old 10-25-2011, 09:06 PM   #183
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

TY CHRIS for all of the hard work!
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Old 10-25-2011, 09:15 PM   #184
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

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Originally Posted by DonkeyCopter View Post
+1000

Like:

-Non-turbos across the board have 3k starting, at 10/20.
-Deep-stacks have 5k/6k starting, 10/20
-Turbos have 1500, 10/20
-Super-turbos have 1500, 25/50

Or something of this nature imo.
Some turbos are great deep stacked because you get some deep play without having to play a tourney for 6 hours. I do agree that they need to look at every tourneys structure and make some adjustments in many places.

_____

The 5k $33 cubed Turbo that runs at 00.00 server time takes a very long time for a turbo. A Turbo tourney at that hour should play out faster. Maybe decrease the chips a bit or make it 5 min levels instead of 7.

___________________________

Thanks for adding some turbos, I think you would still be fine to add a few more in some of the gaps. $10 unlimited rebuy Turbo would be nice add imo. You just have to make sure the structure and late reg was set up right.
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Old 10-25-2011, 10:45 PM   #185
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

I played a few 6 Max sngs tonight.

The $22 6 Max Turbo SNG Structure seems wrong. It should be the same the as the $33 or $60/87 or w/e. I personally think all the structures should be the same in every level of 6 max Turbo sngs
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Old 10-26-2011, 01:39 PM   #186
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

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Originally Posted by mjcace View Post
I played a few 6 Max sngs tonight.

The $22 6 Max Turbo SNG Structure seems wrong. It should be the same the as the $33 or $60/87 or w/e. I personally think all the structures should be the same in every level of 6 max Turbo sngs
What exactly seemed off about the structure, if you remember?
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Old 10-26-2011, 04:20 PM   #187
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Quote:
Quote:
I played a few 6 Max sngs tonight.<br />
<br />
The $22 6 Max Turbo SNG Structure seems wrong. It should be the same the as the $33 or $60/87 or w/e. I personally think all the structures should be the same in every level of 6 max Turbo sngs
<br />
<br />
What exactly seemed off about the structure, if you remember?
Pretty sure the $22s started at 5/10 blinds. I think level 4 or 5 would be 50/100. With 5 minute blinds it doesn't seem very turboery. I just don't think the structure should change that much fun one level to the next. The $33+ 6max turbo structures seem to play out fine. (Idk , maybe just copy stars if you make changes)
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Old 10-27-2011, 02:49 PM   #188
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

Chris,

Can we pleaseee reduce 10max DoN levels to 5 mins?
-Games would run a lot faster.
-You won't lose many super regs because it doesn't count towards SNG leaderboard & a lot of them aren't good at DoN ICM.
-Lots more rake for merge
-Viable game for a lot of regs who aren't having great hourlies at supers because they can't play enough to have a shot at higher rewards from the SNG leaderboards.
-Doubt it will turn away any fish, still lots of chance to play poker for 30-40 minutes. Fish loved em on stars and they were probably still faster than if we move to 5 min levels.

Or bring back 6maxes
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Old 10-27-2011, 02:58 PM   #189
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

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Originally Posted by TruFloridaGator View Post
Chris,

Can we pleaseee reduce 10max DoN levels to 5 mins?
-Games would run a lot faster.
-You won't lose many super regs because it doesn't count towards SNG leaderboard & a lot of them aren't good at DoN ICM.
-Lots more rake for merge
-Viable game for a lot of regs who aren't having great hourlies at supers because they can't play enough to have a shot at higher rewards from the SNG leaderboards.
-Doubt it will turn away any fish, still lots of chance to play poker for 30-40 minutes. Fish loved em on stars and they were probably still faster than if we move to 5 min levels.

Or bring back 6maxes
Anyone else have any thoughts on this? Seems like most of the feedback we get is not about lowering level length, so I'm interested in what others think.
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Old 10-27-2011, 03:04 PM   #190
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

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Originally Posted by CarbonChris View Post
Anyone else have any thoughts on this? Seems like most of the feedback we get is not about lowering level length, so I'm interested in what others think.
TFG's suggestions sound good to me, and I'm a super turbo player so as much as I don't like losing players to the game I grind, I think he's spot on
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Old 10-27-2011, 10:02 PM   #191
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

Oh & not to belabor the point, the fact that you will hit a 5 minute break from time to time in the 10max DoNs is a good indicator the structure is too long.
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Old 10-27-2011, 10:23 PM   #192
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

I may be way off base but arent you kinda suggesting turbo dons?

My games avg around 35 min which are shorter than reg speed dons on stars (when they had them).

Imo the current games go pretty quick for a reg speed game.
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Old 10-27-2011, 11:41 PM   #193
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

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Originally Posted by Mind2Grind View Post
Thanks Chris. You do good work.
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Originally Posted by TruFloridaGator View Post
TY CHRIS for all of the hard work!
Thanks guys. If there are any other changes you would like to see, make sure you post them in our sub-forum. I will do my best to get them done.
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Old 10-28-2011, 12:08 PM   #194
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

Quote:
Originally Posted by TruFloridaGator View Post
Chris,

Can we pleaseee reduce 10max DoN levels to 5 mins?
-Games would run a lot faster.
-You won't lose many super regs because it doesn't count towards SNG leaderboard & a lot of them aren't good at DoN ICM.
-Lots more rake for merge
-Viable game for a lot of regs who aren't having great hourlies at supers because they can't play enough to have a shot at higher rewards from the SNG leaderboards.
-Doubt it will turn away any fish, still lots of chance to play poker for 30-40 minutes. Fish loved em on stars and they were probably still faster than if we move to 5 min levels.

Or bring back 6maxes
I play these regularly about 2 hours every night but only about 5-6 at a time honestly. I would like to see the levels drop from 7 mins to 5 mins. the first couple blind levels in DONs are really more about staying afloat then about accumulating chips (like other tourneys). The big differences in ROI for DONs are folks ability to properly open shove while avoiding the -EV calls on the bubble. so in my opinion I would rather have the games be sped up a little bit to get to those spots so I can fit more tourneys in.

I don't believe the fish will notice and they might even like it. if you are a reg playing these, think about what I am saying and question yourself on whether you feel like there is any value to the extra couple minutes vs the extra amount of tourneys you can fit in.

one thing I am not sure about is whether there will be much of an ROI impact by having shorter time levels at the BB150 and up stages. I think it will have a slight impact on ROI because it will force the fish to open shove more often (which is correct and we can't call) but hopefully not enough to outweigh our ability to fit more tourneys in.

i wish we could make it 5 mins early then boost it to back to 7 mins when the BB hits 150.

avg tourney lasts about 33.5 minutes for me.
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Old 10-28-2011, 01:33 PM   #195
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Re: CarbonPoker.ag Tournament Improvement Thread -- UPDATE on Post #172 (10/25/11)

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Originally Posted by vookenmeister View Post
I play these regularly about 2 hours every night but only about 5-6 at a time honestly. I would like to see the levels drop from 7 mins to 5 mins. the first couple blind levels in DONs are really more about staying afloat then about accumulating chips (like other tourneys). The big differences in ROI for DONs are folks ability to properly open shove while avoiding the -EV calls on the bubble. so in my opinion I would rather have the games be sped up a little bit to get to those spots so I can fit more tourneys in.

I don't believe the fish will notice and they might even like it. if you are a reg playing these, think about what I am saying and question yourself on whether you feel like there is any value to the extra couple minutes vs the extra amount of tourneys you can fit in.

one thing I am not sure about is whether there will be much of an ROI impact by having shorter time levels at the BB150 and up stages. I think it will have a slight impact on ROI because it will force the fish to open shove more often (which is correct and we can't call) but hopefully not enough to outweigh our ability to fit more tourneys in.

i wish we could make it 5 mins early then boost it to back to 7 mins when the BB hits 150.

avg tourney lasts about 33.5 minutes for me.
Thanks for some extra feedback on this one. If this seems to be something that the majority are looking for, it's something we'll look at for sure.
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