Quote:
Originally Posted by Garpthefist24
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I still dont know how to make a proper switch but i think following nash push/calling ranges is a very bad approach especially on the lowest limits , you either need someone to coach you and give you charts with a good exploitative strategy or you need to find a trick or something to work icm math , its impossible for me to memorize every single range for every individual spot and different stack sizes etc unless i can make some sense from the math and work with percentages instead of ranges.
Like ive said before nash is only optimal if others are playing nash. I use GTO as a benchmark from which to deviate. The amount I deviate from a nash equilibrium is situation and player dependant.
Experience and playing with hands post flop in an icm calculator post session really help. You can allocate what you think is a likely range for villain. The only problem is remembering the stats for all the villains without having to cross reference with pt all the time.
Regarding "charts with a good exploitative strategy". I'm pretty sure these don't exist. In theory there could be adjusted GTO for player types but these would have to be by pigeon holing villains not by quantative assessment. (and the term GTO would no longer apply)
Also when I say I adjust from GTO what I really mean is :- what I believe GTO to be which I'm only ever 100% sure of when its hu. everything else is by assessment and experience (more experience of post session analysis then actual game experience)