Quote:
Originally Posted by SngNit
Ok then I will just quickly explain about wiz ranges. When you are the pusher and you set all calling ranges behind and what happens when you fold aswell etc wiz advises X range. Now JTs can fall as THE BOTTOM suited connector into all sorts of ranges wiz advises, it can be a 14% range like 66+,AT+,A4s+,KJ+,KTs+,QTs+,JTs or it can be a 30% range like 33+,A2+,K7+,K5s+,QT+,Q9s+,JTs (this would be more for bvb situations).
But now acting as a caller, you want to assign JTs to villain's pushing range, it's a rigid 25.8% by the time the scroller reaches JTs and looks like this 22+, Ax+, KTo,K7s, QTs, JTs so now calling ranges are going to include more middling pairs because there's so many more crap kicker and lower pair hands in villain's range. Yes this is the MASSIVE flaw of wiz and obviously the best way to counteract is to tighten up calling ranges to, as I said before, probably lose some of the lower pairs.
I'm only proving your range here more than mine for this hand lol. I agree with most that 77 is probably best as the very bottom but my initial post was saying how way over the top tight previous posters ranges were. I probably still do call 66 anyway because too many players are shoving way wider than 66+,AT+,A4s+,KJ+,KTs+,QTs+,JTs and everyone is even. It's when there's some real shorties about that I think neg edges aren't such a good idea.
On the subject of wiz ranges, the whole ranking system is supposed to be getting revamped for SnGWiz2 but it seems it's taking eons to do and I have no clue why.
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I would certainly shove your range, but not call with it, not on the bubble. But I'm willing to admit that my range is probably overly tight. I appreciate your breakdown here, though. This is interesting stuff.