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04-22-2013 , 01:20 PM
After a rather big break of quite a few months, I'm back with some new plans to discover what works for me in the programming world. After learning C# and then getting the news of the "death" of XNA ( Microsoft no longer supports it ) years later, then learning Objective-C and not really liking the very restricted mobile programming world, I'm looking at what else is out there, before commiting to MonoGame ( open-source XNA, but not my preferred choice ) for my next PC project.

Here enters the picture Unity3d, in it's new 4.x form.

Do you guys have any comments and or experience with this engine ? The very high flexibility is very interesting.

I'm thinking about doing a transition to 3d, from my previus 2d projects, but that's not set in stone. I'd also like to dabble with a Mario Galaxy style sphere-world as a learning project ( not a platformer tho ), even if it's not officially supported ( so I would have to do my own coding for it ).



Any suggestions? Should I stay or should I go ( somewhere else? ).
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04-23-2013 , 07:36 PM
From what I've read, MonoGame is the way to go. XNA was so great as a playaround to develop games and made such sense, I was hoping we'd get XNA 5.0 and maybe some absorption of XNA into mainstream .net dev (driven by coding for gesture and voice via the kinect and maybe that other groovy tab/phone stuff like touch and accelerometers). Still didn't happen, but given monogame can be ported to stuff Microsoft would have baulked at, it may be a good thing longterm.

As for experience in it, sorry can't help there. I'm new to xna myself, still playing around on it on my PC and xbox controller.
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