Quote:
Originally Posted by Gullanian
It's an interesting way of looking at it.
I do think though that once you've got the basics to get going:
- A card deck
- A set of golf clubs
Buying better golf clubs or buying a better deck wont make you a better player, but they may well make you get a better score.
Better golf clubs cost a lot, for a what I imagine to be a very small edge.
Better decks in MTG cost a lot, for what I imagine to be a much larger edge.
The ratio between cost/score benefit are completely different. When it gets past a certain point I understand people calling it pay to win as it perhaps might feel a little exploitative.
Right, no one would ever take me on a challenge of $10k deck -vs- stock deck at $1k / pt. I doubt they would even do that deal with a $300 deck -vs- stock deck.
You can play Tiger Woods, use his clubs, and give him rentals, and he'd absolutely destroy you.
I'm not sure where my argument is lost here. I simply pointed out that people play MtG for many other reasons than symmetry, which was meant to be a counter to Grue's thoughts about his results in symmetry from the database he has. I used Magic as one example, but I could have picked many other popular games, like anything from a casino. Note the similarity here. The games themselves aren't inherently asymmetrical, that imbalance occurs because of how the odds are set.
A real-world example:
If I don't like fish, it wouldn't matter how much money I spend on sushi, I won't enjoy it.
If I love fish, I'm probably okay eating pre-made sushi from the store shelf.
The MtG audience is a super-dedicated Sci-Fi / Fantasy crowd. Despite any flaws in Magic or any board game dedicated to this crowd, the fanbase enjoys being in that world. Add in bragging rights, a social atmosphere of like-minded people, and collectibles, and you have a popular game, regardless of the intrinsic symmetry or balance of it.