Quote:
Originally Posted by finknik
I'm a bit confused on this. Taking 5% rake into account, shouldn't this be up 0.95 buyins or down 1.05 buyins? Unless I'm missing something it seems to me like the rake would make a pretty big difference in the formula. But then again I'm not great with maths.
I'm afraid I'm gonna look like a total idiot here.
actually you're right, but the difference is really small and assuming it's +1 or -1 is actually a bit on the safe side anyway, so you most probably won't be missing anything by going w +1/-1 aside from not taking a shot w 25 buyins when +1/-1 says you should take it w 26 buyins or smth like that
Quote:
Originally Posted by CaptnKrnch
I like the explained kelly and 1/2 kelly strategies, but it also makes me nervous.
I used to play with a border-line ******ed BRM strategy(around 20bi's with random shot taking when I felt like it), then kinda smartened up and did the complete opposite with strict 100bi management.
Now I play pokerstars HU hyper-turbos. I'd love to move up to the 60s, but figured I should wait to get to 6k to not regret anything later.
But kelly tells me that with my current r.o.i of 4% after 2k games, (it's actually higher but I assume it's more along 4% long-term.) I should be playing 100s, or if assuming 1/2 kelly, i should be playing 60s with a BR of a bit over 3k.
Does this seem fine for hyper-turbos? I might try the 1/2 kelly strat, but i want a relatively small/comfortable risk of ruin. But at the same time, if I'm wasting my time at the 30s, maybe its time.
Cheers,
CK
Kelly has no risk of ruin since you can always drop down levels, and you def have a nice cushion even at 100s, but if you're looking for a sane grinding experience, it's probably not gonna cut it at hypers. the problem w kelly in supers/hypers is that in order to use it efficiently you need to always be aware of your bankroll and have the discipline to stop playing and move up or down when necessary. in regspeeds/turbos your regular session is like 50 games at most and you can usually keep some sort of a score on how much you won/lost. in supers/hypers you play much more games in a much shorter time frame so actually keeping track is hard and it's also a big mental strain as you will see swings of 10-20% of your roll in half an hour sometimes, and the downswings that take days in regspeeds give you time to process the new events and calm down, while in hypers playing full kelly you might have to move down two levels in one days etc
if you have discipline and confidence in your play, you might play full kelly, but I think 1/2 or 1/3 kelly is better for sanity
Quote:
Originally Posted by MinaiseIsNuts
Ok, I think I get it.
And if my calculations are correct, the expected log wealth method is even more aggressive dan regular kelly.
If you have a $3000 roll, you should be playing the $100 in this example (52% ITM) as U(100) > U(60). That is 30 buy-ins.
If you use regular kelly, you should have 50 buy-ins (ROI 2%).
And the 30 buy-ins isn't prob even the lowest as I just took $3000 as an example.
yeah the logaritmic utility is the backbone of kelly, kelly is a simplification that errs on the safe side, that is missing out on opportunities to wager slightly more than what Kelly says for slightly higher "variance"
fwiw the example is wrong since the rake figure is wrong (you don't win 100-1.88 but 100-3.76, opponent has to pay rake too
). the real "tipping point" is at $3233 (
http://www.wolframalpha.com/input/?i...%29%5E0.52%3D0)
Quote:
Also, a question about the variance in the kelly method in general, variance for 1 table husng's is always 1?
As the variance in regular speed differs from turbo which again differs from hypers (?)
the variance which I'm talking about is the mathematical variance, which is a number that depends on the distribution of outcomes. Since the outcome of a single HU match is +0.95-0.99 BI or -1.01-1.05 BI and the probabilities of either event are pretty close together, the mathematical variance doesn't vary much between games and is ~1 for all formats (it doesn't get significantly lower until you get to ~65% winrate)
the problem is that most ppl see "variance" and think of what we call variance and that's a term for "zomg my graph is a rollercoaster" and not the same term as the number that's called variance in statistics