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Starcraft 2 What battle calls?

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Old 06-28-2012, 11:53 AM   #11761
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Re: Starcraft 2 BBV thread

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Yeah PvT, toss engagement micro/positioning is significantly harder than Terran IMO. Difficult micro and positioning or you lose all your stuff. Although anyone who makes immo/stalker with no sentries deserves to lose.
Until the lategame, then it becomes harder for Terran.
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Old 06-28-2012, 11:59 AM   #11762
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Re: Starcraft 2 BBV thread

Meh, late game terran prob has more to do with balancing unit comp than positioning it.

The entire time I am playing PvT I am just waiting for the T player to get out of position even if I have a superior army.
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Old 06-28-2012, 02:16 PM   #11763
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Re: Starcraft 2 BBV thread

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Meh, late game terran prob has more to do with balancing unit comp than positioning it.

The entire time I am playing PvT I am just waiting for the T player to get out of position even if I have a superior army.
Umm, if as a protoss you wait until your opponent is out of position, as opposed to making sure you're always in a perfect position, doesn't that mean positioning for terran is just as, if not more, important than for protoss?
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Old 06-28-2012, 03:48 PM   #11764
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Re: Starcraft 2 BBV thread

lol...noob protoss players always make waayyyyy too many stalkers in their composition (against terran). mass stalkers are fine in some builds (2 base colo + stalkers is fine) or like a blink stalker/obs build...but more zealots = better in that matchup.
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Old 06-28-2012, 04:36 PM   #11765
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Re: Starcraft 2 BBV thread

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Umm, if as a protoss you wait until your opponent is out of position, as opposed to making sure you're always in a perfect position, doesn't that mean positioning for terran is just as, if not more, important than for protoss?
Position is certainly a function of the location/status of your enemy's units as well as your own. So those could easily be seen as the same or at the very least highly correlated. (Speaking purely of engagements)

All I meant was if I a move on 1-2 bases, I'm probably losing even if I have a slightly bigger army. And even if I try to micro it's going to take some pretty good ffs.

Which kind of doesn't matter for late game I guess, so nevermind. I mean I guess it does take quite a bit of micro to spread units to dodge storms.

Last edited by Gospy; 06-28-2012 at 04:42 PM.
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Old 06-28-2012, 04:46 PM   #11766
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Re: Starcraft 2 BBV thread

I'm zerg so I don't speak from experience but late game PvZ seems like it should involve some of the most micro intensive battles of any matchup by both sides.
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Old 06-28-2012, 05:37 PM   #11767
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Re: Starcraft 2 BBV thread

Zerg has no micro.
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Old 06-28-2012, 05:42 PM   #11768
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Re: Starcraft 2 BBV thread

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I'm zerg so I don't speak from experience but late game PvZ seems like it should involve some of the most micro intensive battles of any matchup by both sides.
It does. People don't give Stephano and them the credit they deserve for macroing, injecting, looking for drops AND controlling a BL/infestor/corruptor/spine crawler/ling/roach army. It's very difficult, especially when the meat of your army is static defense. You simply cannot let the stalkers blink under you BLs. You miss the fungal to prevent that, and it can be GG.

Then when a mothership comes into play? Oh boy.
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Old 06-28-2012, 05:50 PM   #11769
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Re: Starcraft 2 BBV thread

~9/10 ladder matches I play vs Zerg involve the zerg racing to 70 drones and 180 supply at like 11-12 min then a moving me.
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Old 06-28-2012, 06:00 PM   #11770
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Re: Starcraft 2 BBV thread

tosses have been meta gaming the **** out of that build on ladder. i barely even do it anymore.
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Old 06-28-2012, 06:03 PM   #11771
 
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Re: Starcraft 2 BBV thread

One thing I'm curious about in games I watch (esp when Karak streams): Zergs always seem to expand reallllly fast, taking a 2nd like instantly and a pretty quick third. How do those types of builds respond to early pushes?
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Old 06-28-2012, 06:06 PM   #11772
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Re: Starcraft 2 BBV thread

They are generally pretty safe.
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Old 06-28-2012, 06:13 PM   #11773
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Re: Starcraft 2 BBV thread

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Originally Posted by goofyballer View Post
One thing I'm curious about in games I watch (esp when Karak streams): Zergs always seem to expand reallllly fast, taking a 2nd like instantly and a pretty quick third. How do those types of builds respond to early pushes?
hatch firsting (taking a "2nd" or natural expansion very quickly) is standard in msot match-ups.

a general rule which almost always applies is this: zerg must always be 1 base ahead of his opponent (not counting mirrors) to be at least even in the game. there are some exceptions, of course, but if you are on even bases with a T or P opponent (especially P) as zerg, you're probably in trouble.

that said, i take very greedy thirds in zvt
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Old 06-28-2012, 06:16 PM   #11774
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Re: Starcraft 2 BBV thread

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Originally Posted by goofyballer View Post
One thing I'm curious about in games I watch (esp when Karak streams): Zergs always seem to expand reallllly fast, taking a 2nd like instantly and a pretty quick third. How do those types of builds respond to early pushes?
Karak can correct me if I'm wrong but I'm pretty sure with several early pushes you actually need to go hatch first in order to actually be able to hold. Not enough production if you go pool first.

Hatch first ask questions later. Unless I'm up against protoss, then I'm 8 pooling.
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Old 06-28-2012, 06:29 PM   #11775
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Re: Starcraft 2 BBV thread

I mean I can't remember the last time I didn't go hatch first vs. a T (unless he eng blocks me, which is an entirely different issue), so I dunno. There's no reason not to hatch first vs. a T.

The only time I ever go hatch first vs. P is by accident... I forget to check the race and think I'm in a ZvZ or ZvT or something. If you routinely hatch first vs. P, you're gonna have a bad time.
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