Quote:
Originally Posted by Gospy
He's 2.8k diamond.
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Just goes to show that you can play far from perfectly and still get that high IMO.
Mistakes made, some critical, some kinda meh:
Gas steal. (ok, maybe this isn't a mistake, but it makes *no* sense to me in pvp, and delays everything else by quite a bit)
Second gateway was signifcantly late.
Fourth pylon was *ridiculously* late. Which ended up not mattering a whole lot cause the second gateway was late.
Robo was a *little* late. (frankly, if you're going to build a robo, I think it's much better to go gate-robo-gate than gate-gate-robo)
No scouting. At all. Period. I guess he was relying on the gas steal for scouting?
A sentry was queued at one gateway just as warpgate research was about to finish.
Starting a trust fund instead of keeping his gateways producing, 300 unspent minerals (and a gateway that hasn't done *anything* yet!!!) at 6:30
Building an extra pylon at 38/50 instead of starting a third gateway
Too many sentries, not enough stalkers
No attempt whatsoever to let you get units up the ramp and pick them off.
Building a fourth gateway *and* building an immortal. If he's going to use the robo (and he should, IMO), the 4th gate is a complete waste of money.
Spending so many forcefields not doing anything but delaying that by the time the critical moment comes, he has no energy *and* he's even more down on units than he's supposed to be.
SUPERLOL forcefield at 7:50.
The biggest thing obviously is the trustfund. His macro was really really bad very early when there are very few reasons that you shouldn't be damn-near-perfect. When you got up the ramp at 7:40, he was *way* further behind unit-wise than he should have been. It was 9 zealots and 6 stalkers vs 2 zealots, 1 stalker, and 3 sentries. You had well over double the amount of resources invested in your army. I don't think that's really typical that early.
Second thing is that he built almost all sentries but didn't make good use of the forcefields, and didn't have enough stalkers to make really good use of them anyway. Using the forcefields to delay isn't enough, because it's going to take a *long* time to pull ahead in production. You have to do something to even the score. Picking off an extra 3-4 units, which should be totally possible, is probably enough.
The previous game you posted was a much better example IMO. That person did far more things right than this one did. This one I'd guess hit 2.8k purely by sheer volume of games, and honestly if you're going to say things like it's unstoppable without great micro, then you have to at least show a game where the defender didn't make tons of *huge* mistakes IMO.