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Starcraft 2 What battle calls?

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Old 10-04-2011, 10:38 AM   #2896
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Re: The Protoss Thread

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Just don't lose ur probe
too hard for me... everytime I get surrounded by probes and I`m like awwwwwwwwww
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Old 10-04-2011, 12:37 PM   #2897
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Re: The Protoss Thread

Will a protoss add me to their friends lists and play me 1v1 plz, or play some 2v2s?

b.net=GoGetIt
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Old 10-04-2011, 12:53 PM   #2898
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Re: The Protoss Thread

You can't just add off of an ID, you need to provide your 3-digit character code as well. To find yours, hover your mouse over your profile portrait, a little box should come up and tell you what it is.
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Old 10-04-2011, 12:56 PM   #2899
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Re: The Protoss Thread

On which server do play?
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Old 10-04-2011, 01:08 PM   #2900
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Re: The Protoss Thread

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Originally Posted by pwncakery View Post
You can't just add off of an ID, you need to provide your 3-digit character code as well. To find yours, hover your mouse over your profile portrait, a little box should come up and tell you what it is.
obv it'd never be that easy. Give me a sec here. Obv b.net is down and I can't get the code, will post it when it comes back up.

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On which server do play?
US.
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Old 10-04-2011, 02:08 PM   #2901
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Re: The Protoss Thread

The code is 326.
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Old 10-05-2011, 04:21 AM   #2902
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Re: The Protoss Thread

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Originally Posted by Gospy View Post
For now just start with:

9 pylon (cboost 10/11 probes)
12 gate (cboost 13/14 probes)
14 assimilator (cboost 15/16 probes)
16 pylon
17 core
18 zealot
22 stalker
22 assimilator

Something like that will work as an all purpose build order.
this is 100% standard build and pretty solid.

On bigger maps I tend to skip the 18 zealot and just get out 2 stalkers faster because they are much more mobile
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Old 10-05-2011, 04:23 AM   #2903
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Re: The Protoss Thread

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last game- i think you need to try to rush to colossi asap after you hold the push. without one kill the marines and splash, you'll die too quickly.

like...on one hand, i'd like to try some warp prism stuff fighting the 1-1-1. i think keeping them contained for a bit can help. but there are never enough minerals to go on those little escapades imo.

my standard build vs 1-1-1 now is to stay at their ramp and forcefield their ramp if units try to move out and then harras them with a cupple stalkers on their way in their push. This should get enough time to get 1 collosi with range.

Then you just need perfect forcefield placement else you still loose..


1-1-1 too good :/
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Old 10-05-2011, 11:21 AM   #2904
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Re: The Protoss Thread

siegemode and gg contain?

at least I only see 1-1-1 with siegemode, without it I crush them.
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Old 10-05-2011, 11:26 AM   #2905
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Re: The Protoss Thread

How, as a protoss, are you supposed to break a terrans wall off on their main or natural?

They just put siege tanks behind the wall and destroy me .
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Old 10-05-2011, 11:42 AM   #2906
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Re: The Protoss Thread

Tanks are pretty slow and not nearly as mobile as other units. Go ahead and expand,later you will find weakspots in their defenses. If they turtle on like 3 base, just starve them out and take the map.

I don`t really see tanks besides 1-1-1.
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Old 10-05-2011, 12:31 PM   #2907
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Re: The Protoss Thread

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Originally Posted by NiSash1337 View Post
Tanks are pretty slow and not nearly as mobile as other units. Go ahead and expand,later you will find weakspots in their defenses. If they turtle on like 3 base, just starve them out and take the map.

I don`t really see tanks besides 1-1-1.
I played a game where they walled of their natural and put siege tanks behind the wall, then made a bunch of cloaked banshees and took out my bases.

I tried, with colossus and immortals, to break the wall and failed horribly.
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Old 10-05-2011, 12:48 PM   #2908
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Re: The Protoss Thread

Banshees are super fragile... If you scout that they do some banshee**** then tech observer speed and build a stargate + phoenix. That will crush his banshees. Also you can use those phoenix later to lift the tanks and then break the wall. But like I said most of the time it`s not necessary to break him. Just take more bases and then start throwing armys at him.
HT + feedback or storm is pretty good against banshees too.
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Old 10-05-2011, 01:39 PM   #2909
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Re: The Protoss Thread

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Originally Posted by Chillypill View Post
my standard build vs 1-1-1 now is to stay at their ramp and forcefield their ramp if units try to move out and then harras them with a cupple stalkers on their way in their push. This should get enough time to get 1 collosi with range.

Then you just need perfect forcefield placement else you still loose..


1-1-1 too good :/
Siege mode? You're right about needing Col but I think its better to try and stall them out as they move across the map. Make them siege as many times as possible and possibly lay their PDD if they have a raven.
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Old 10-06-2011, 05:30 AM   #2910
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Re: The Protoss Thread

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Siege mode? You're right about needing Col but I think its better to try and stall them out as they move across the map. Make them siege as many times as possible and possibly lay their PDD if they have a raven.
if they have seigemode you just stay out of that range. Sometimes the terran noobs even get overconfident and put their tanks right on the edge so when i have an observer i can just walk in and snipe it.

Some say phoenix is the way to stop 1-1-1, but thats silly. Only takes care of the tanks and when marines are so redicolus good it will crush a non-collosi army... meh 1-1-1 too good.

Also helion play takes so little skill and is the best harras you can get.

Comparing drop: 4chargelots vs 4 blueflame helion vs 8 stim marines??

Blueflame, marines, then chargelots
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