Balance update incoming:
- Adept health buffed from 80/60 to 90/90
- Adept upgrade no longer does bounce damage, now upgrades shields by 50
- Adept can now cancel their teleport thing, seems OP. Schrodinger's Adept can now exist in two places at once...MAYBE.
- Immortal shield ability now absorbs 200 damage instead of 100
- Cyclone lock-on ranged nerf from 15 to 12 (lol, so
almost siege tank range now) with an upgrade to increase it back to 15 later in the game
TL captures the spirit of the times well:
- Lurkers start with fully upgraded 9 range instead of being useless before hive tech
- Tempest disintegration ability increased to 550 damage and units suffering from it can't be repaired