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The Terran thread The Terran thread

07-30-2010 , 12:34 PM
Quote:
Originally Posted by supafrey
What are the best strats against air early game (like void rays, mutas, etc). Specifically when thors are realistically way too expensive. Marines are kind of meh ... is Ran just supposed to be weaker vs the air than in BW or should I just be scouting vs air + pressing or something?
if you just go marines and helions early and harass, then you should be able to get a thor out pretty early.

otherwise, a combination of marines and turrets, you'll be contained until you get thors or mass vikings out.

Quote:
Originally Posted by rageotones
Sorry for being a newb. What's the starport reactor switch?
you build a reactor (or techlab) on a previous building (barracks or factory), then once your starport is finished building, you lift your barracks off it's reactor and place the starport there, saving you time of having to build a reactor for the starport.

this is a very important concept, as it allows you to find advantages in certain timings.
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07-30-2010 , 03:30 PM
Im feeling I'm becoming slightly better each day, I had a lot of trouble in TvT but I been relying much more on scouting now, this last TvT match I was going standard 3 rax and as soon as I realised he was going air units i immediatly started to make thors.

I totally have a good feeling especially that last match because yesterday no way i would've won that one, so yeah progressing owns..

edit: and btw The little one is such an epic terran player, so unpredictable, awesome style

Last edited by Thijs908; 07-30-2010 at 03:42 PM.
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07-30-2010 , 04:01 PM
The important thing about TvT is getting your scout to his base before he can get walled. I'm not much for doing it right when your first depot is done, but I can't see a better building timing that will allow you to play systematically and assure you get into your opponents base, and doing it from your economy seems a little painful
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07-30-2010 , 04:51 PM
i send my 11th scv (timed so it comes out when my depot finishes). otherwise i might send my 12th scv, but it could be too late.
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07-30-2010 , 05:00 PM
Quote:
Originally Posted by JalapenoBag
i send my 11th scv (timed so it comes out when my depot finishes). otherwise i might send my 12th scv, but it could be too late.
What can you scout so early? I assume scouting to know if he he put up 1 or 2 refineries?
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07-30-2010 , 07:55 PM
Quote:
Originally Posted by Thijs908
What can you scout so early? I assume scouting to know if he he put up 1 or 2 refineries?
Along with # of barracks/supply, this is pretty much it IMO. He will likely have units on his choke ready to ice your secondary scout, so don't bother. Go for orbital command and do a scanner sweep to see what's up IMO. I like making it when I botch unit creation with lack of supplies. You could also try a reaper I guess, but I'd rather use him and a few of his buddies to rape his economy at likely no cost of their lives. An aerial unit is too far down the road
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07-31-2010 , 02:37 PM
Anyone else ever hit their orbital command hotkey intending to scan, but accidentally click "liftoff" instead, causing all your CCs to simultaneously fly into the air?

I feel like I do this at least 3 times a week.
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07-31-2010 , 06:42 PM
I usually send my scout around 12 supply after I lay down my rax and gas. Disclaimer is I'm a gold level player, but if your scv gets walled out, park it by a Xelnaga tower. If you see him move out with heavy rax units, you should have enough time to lay down bunkers (and you should have already been pumping hellion/marines). It's generally a bad idea to wall in TvT because you're just asking to get those buildings siege tanked. If you're worried about playing in the dark, it should be default to spend your 3rd 50 energy from your orbital for a scan anyway, so you should know what's up before you get blindsided. And even if that fails, you should be going tank/viking anyway which is pretty robust against all T strats.
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07-31-2010 , 06:54 PM
my last TvT I did a very fast rax/factor/stargate and pumped out banshees, worked pretty well i could take out a lot of scv's while being cloaked and ended up winning very easily
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07-31-2010 , 10:42 PM
Quote:
Originally Posted by Doc89
Anyone else ever hit their orbital command hotkey intending to scan, but accidentally click "liftoff" instead, causing all your CCs to simultaneously fly into the air?

I feel like I do this at least 3 times a week.
try to learn the hotkeys and this will not happen. Scan = C mule = E supply drop is X. :-)

trick to learn hotkeys is to mouse over the button if you do not remember and press the hotkey instead of clicking.
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08-01-2010 , 03:19 AM
I tried a kinda fun TvT strat.. although I suppose it's pretty standard. Barracks to factory, make armory, get two thors to counter viking/banshee bull****, scan for starports, move out if clear and set up outside their base. Make tanks and siege mode while scanning/moving and start expansion. Throw down two starports with reactor and a couple barracks for support/mobility. Keep fortifiying outside of his base and use vikings and scans to make sure he can't ever set up on the ledge. Eat some chips and wait for him to rage quit or move out of his base.
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08-01-2010 , 04:47 AM
any 1 w/link or direct info for handling 'basic economy' ie- when to produce SCVs, build basic stuff etcccccc........like 10 yrs ago friend told me to make 1 scv for every building but w/e...won't ask any ****** noob q's after this 1
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08-01-2010 , 05:11 AM
Luckay posted the standard T opening:

Quote:
Originally Posted by LuckayLuck
The beautiful thing about terran is just the multitude of strategies you can do.

Of course, they all stem from the basic order that nearly everyone should do:

10 supply
12 barracks
13 refinery
15 orbital command
You should pretty much always be producing scvs.
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08-01-2010 , 05:34 AM
Quote:
Originally Posted by Tumaterminator
any 1 w/link or direct info for handling 'basic economy' ie- when to produce SCVs, build basic stuff etcccccc........like 10 yrs ago friend told me to make 1 scv for every building but w/e...won't ask any ****** noob q's after this 1
i suggest watching this tutorial of the 3 barracks opener
http://www.youtube.com/watch?v=WQe6UqvCOT4

helped the most for me
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08-01-2010 , 11:53 AM
I really do enjoy Husky's videos.
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08-01-2010 , 12:01 PM
Quote:
Originally Posted by Tumaterminator
any 1 w/link or direct info for handling 'basic economy' ie- when to produce SCVs, build basic stuff etcccccc........like 10 yrs ago friend told me to make 1 scv for every building but w/e...won't ask any ****** noob q's after this 1
You should pretty much never stop making SCVs ever. You should optimally have about 25-30 in each expo, so it's not unusual to end a game with 70 or 80 SCVs if you are playing a long game.
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08-01-2010 , 04:29 PM
Quote:
Originally Posted by Thijs908
What can you scout so early? I assume scouting to know if he he put up 1 or 2 refineries?
i play 3v3 and 4v4 mostly with friends. My build is pretty dependent on what I scout. I do a walk around, looking for proxies on the way, and i want to know what units i'll need. should i get a second gas early, do i need to throw down some barracks and pump marines early, etc. where's the weakest link.

Quote:
Originally Posted by Doc89
Anyone else ever hit their orbital command hotkey intending to scan, but accidentally click "liftoff" instead, causing all your CCs to simultaneously fly into the air?

I feel like I do this at least 3 times a week.
never. L is on the other side of the keyboard. every once in awhile i'll mess up the other hotkeys though.

Quote:
Originally Posted by Tumaterminator
any 1 w/link or direct info for handling 'basic economy' ie- when to produce SCVs, build basic stuff etcccccc........like 10 yrs ago friend told me to make 1 scv for every building but w/e...won't ask any ****** noob q's after this 1
stop making scv's at 200/200. the only exception for me is, i'll stop if i'm in defense mode and need to produce every unit possible immediately and can't afford the 50 minerals for scv's.

there may be timing windows where i could cut production and put some extra units out early, but i'm not good enough to figure that out.
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08-01-2010 , 05:47 PM
just posting itt to tell you terrans how much i hate you and your mauraders and tanks.



k love you bye
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08-01-2010 , 05:55 PM
Quote:
Originally Posted by JalapenoBag
never. L is on the other side of the keyboard. every once in awhile i'll mess up the other hotkeys though.
Yeah, I guess I need to get in the habit of using the hotkey when scanning. Not sure why I haven't. I guess because you have to click on the map to scan anyway I just got used to clicking the button rather than hitting the hotkey.
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08-01-2010 , 06:01 PM
TvT can lik mai ballz...
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08-01-2010 , 06:01 PM
Ok...I think I'm improving a bit. I went 3racks, when I saw him teching I instead of going my usual techlab/reactor/techlab I went tlab/reactor/reactor to get mass rines vs Mutas.

Mistakes I know I made...didn't get to starport to get medivacs.
Slow on thors?
Ebay was probably late
Forgot to keep pumping SCVs(I think I did decent getting troops out)

Overall I'm pretty proud of this game. Was against a favored opponent and I was able to react when i noticed something, felt good, lol.

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08-01-2010 , 06:02 PM
Quote:
Originally Posted by Kirbynator
TvT can lik mai ballz...
I faced a guy that went Thors vs me earlier and I wasn't sure how to counter. I went siege tanks with rines and it got raped.
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08-01-2010 , 06:48 PM
Kirby, if you wanna practice TvT sometime soon we can.
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08-01-2010 , 07:02 PM
Quote:
Originally Posted by Needle77
Ok...I think I'm improving a bit. I went 3racks, when I saw him teching I instead of going my usual techlab/reactor/techlab I went tlab/reactor/reactor to get mass rines vs Mutas.

Mistakes I know I made...didn't get to starport to get medivacs.
Slow on thors?
Ebay was probably late
Forgot to keep pumping SCVs(I think I did decent getting troops out)

Overall I'm pretty proud of this game. Was against a favored opponent and I was able to react when i noticed something, felt good, lol.


nice match, marines are really good against mutas for a tier 1 unit imo, put up a techlab on your factory next time, since you did get the armory
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08-01-2010 , 07:04 PM
Quote:
Originally Posted by Thijs908
nice match, marines are really good against mutas for a tier 1 unit imo, put up a techlab on your factory next time, since you did get the armory
Forgot about that too...

How are Vikes vs Mutas? With that said, I didn't really plan on going vehicles but I shoulda gotten the tech lab anyway. I was just concerned about getting medivacs(to slow at it).
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