Quote:
Originally Posted by clowntable
Yeah shell -> stim -> armor is usually how I do it. Since we got two tech labs it's all done fairly quickly
I'm starting to think not building a reactor on the second rax but instead just building a 4th rax may be better (then later build the reactor for the starport switch)
The starport switch into a reactor sounds like a great idea, thanks for bringing that to my attention. I forgot about utilizing add ons in such a way, since adding a reactor to a star port cuts your air production 100% or 50% while doing it to your 4th barracks probably only costs you ~20% infantry power (Marines don't compare to marauders IMO).
I'm sure people have thought of this, but I'd like to talk about it a bit. One thing that really pisses people off and seems to work quite well is sending a decent force at their choke (Mine is usually comprised of marines, marauders, and hellions), and, when they react, sending a small force (3-6) of reapers at their harvesters to land a huge blow on their economy. It has worked for me a couple times, even when it was obvious to my opponent I had reapers (I ended up just sending 11 of them and running through the stalkers he placed to stop me. He said I sucked and then quit
). I even destroyed an opponents cannon he had on his harvesters and then put his economy on ice. 3 reapers is crucial since any less won't have instant kills on their workers. They also destroy structures real well too, so taking out tech is a terrific move too.