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The Terran thread The Terran thread

07-28-2010 , 09:51 PM
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and for what it's worth MULEs>Supply drops in terms of money gained. a MULE will mine roughly 270 minerals in it's life while a supply depot costs a 100
You also save a SCV that isn't constructing and can build 2 SCVs for the 100 you save on the depot though. There has to be a reason why TLO does it in some builds (you can also build other stuff quicker because you don't have to wait the depot build time)
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07-28-2010 , 10:02 PM
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Originally Posted by clowntable
You also save a SCV that isn't constructing and can build 2 SCVs for the 100 you save on the depot though. There has to be a reason why TLO does it in some builds (you can also build other stuff quicker because you don't have to wait the depot build time)
He uses it indeed to achieve a specific build, i thought you meant that last post in just a general rush to orbital gain eco advantage type thing, and supply drop is clearly inferior if you do that.
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07-28-2010 , 10:38 PM
Oh yeah I was thinking in general just a gut instinct that some orbital rush + depot drop could reveal some interesting build...I'll play around with it eventually
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07-28-2010 , 11:05 PM
I guess if you do a one reaper rush or something you can get more minerals without building another depot right away if you rush your OC.
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07-29-2010 , 06:10 AM
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Originally Posted by Needle77
Terran vs Mutas

WTF do I do? I massed rine's and it worked....I might post the replay but I'm so embarrassed by it, lol.

Edit: meh...

nicely played, I would start a factory and starport though... You had so much gas to spare
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07-29-2010 , 09:48 AM
can anyone give me some tips on the best way to defend against a zerg and infested terran?
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07-29-2010 , 10:44 AM
just infested terran? aren't infested terrans just marines? marines + medievacs / tanks crush infested. infestors I guess are crushed by tanks.

if it's early wall off and get marines against zerg. zerg get crushed by tanks especially in mid game. the counter for mutas is thors and rines. the counter for lings is the little cars (can't think of their name). the counter for hydra/roaches is tanks. if you can power up against zerg you will likely crush them. you just need to avoid getting pestered early. against banelings, you need to wall in pretty well with barracks/stargates/factories.
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07-29-2010 , 11:01 AM
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Originally Posted by capone0
just infested terran? aren't infested terrans just marines? marines + medievacs / tanks crush infested. infestors I guess are crushed by tanks.

if it's early wall off and get marines against zerg. zerg get crushed by tanks especially in mid game. the counter for mutas is thors and rines. the counter for lings is the little cars (can't think of their name). the counter for hydra/roaches is tanks. if you can power up against zerg you will likely crush them. you just need to avoid getting pestered early. against banelings, you need to wall in pretty well with barracks/stargates/factories.
thank for all of the info
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07-29-2010 , 12:20 PM
anyone have a good ghost BO against early Immortal push?

i'm doing something like 2 rax + GA, 1 reactor/1tech lab, but looking for something better.
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07-29-2010 , 03:43 PM
I was working on a cheese build TvP where I move out with 2 marauders and a marine and take an scv with me to bunker up if I can.. but it got raped when my opponent went proxy void ray. How common is void ray TvP?
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07-29-2010 , 03:52 PM
Quote:
Originally Posted by thac
I was working on a cheese build TvP where I move out with 2 marauders and a marine and take an scv with me to bunker up if I can.. but it got raped when my opponent went proxy void ray. How common is void ray TvP?
you'll see it often enough
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07-29-2010 , 04:14 PM
I just tried this build a few times and won 2 lost 1 on this map
http://www.youtube.com/watch?v=vP3egyvH-DU

Basically cheese build with thors rushing in with your scv's constantly repairing them, was quite fun.

About 3 racks opener: what to get first from racks tech leb: the infantry armor or the stim pack? Tried them both and honestly the armored infantry troops are so powerful, I like the armor more, i take stim pack when my first rush fails
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07-29-2010 , 04:52 PM
I like getting stim first because it takes so much longer to finish. I'd rather have it when my medivacs are done than have to wait for it. Combat shield doesn't take long at all.
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07-29-2010 , 05:08 PM
If you go Marauder rush against Toss, concussive shell should be before stim.
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07-29-2010 , 05:45 PM
Yeah shell -> stim -> armor is usually how I do it. Since we got two tech labs it's all done fairly quickly

I'm starting to think not building a reactor on the second rax but instead just building a 4th rax may be better (then later build the reactor for the starport switch)
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07-29-2010 , 11:11 PM
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Originally Posted by clowntable
Yeah shell -> stim -> armor is usually how I do it. Since we got two tech labs it's all done fairly quickly

I'm starting to think not building a reactor on the second rax but instead just building a 4th rax may be better (then later build the reactor for the starport switch)
The starport switch into a reactor sounds like a great idea, thanks for bringing that to my attention. I forgot about utilizing add ons in such a way, since adding a reactor to a star port cuts your air production 100% or 50% while doing it to your 4th barracks probably only costs you ~20% infantry power (Marines don't compare to marauders IMO).

I'm sure people have thought of this, but I'd like to talk about it a bit. One thing that really pisses people off and seems to work quite well is sending a decent force at their choke (Mine is usually comprised of marines, marauders, and hellions), and, when they react, sending a small force (3-6) of reapers at their harvesters to land a huge blow on their economy. It has worked for me a couple times, even when it was obvious to my opponent I had reapers (I ended up just sending 11 of them and running through the stalkers he placed to stop me. He said I sucked and then quit ). I even destroyed an opponents cannon he had on his harvesters and then put his economy on ice. 3 reapers is crucial since any less won't have instant kills on their workers. They also destroy structures real well too, so taking out tech is a terrific move too.
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07-30-2010 , 04:26 AM
what happened to medics? I have only played the single player game and started playing coop vs. computer and I can't use marine/medic strategy, which was the heart of my single player strategy. Did it get nerfed?
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07-30-2010 , 04:42 AM
Medics are the medivacs now, they are a dropship/medic combo unit, they come from the starport.
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07-30-2010 , 04:52 AM
And Medivacs are really neat. Marine/Marauder/Medivac seems to be working for me. (Remember I'm a noob.)


I was shocked when I started up the single player and there were medics. Seemed very strange to have different units in single player versus multiplayer.
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07-30-2010 , 05:36 AM
Yeah, they included all the sc1 units, it was a bit of nostalgia

---

I'm really enjoying TvT. I don't know why, but it's definitely the most intriguing mirror match-up IMO.
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07-30-2010 , 11:08 AM
Thoughts on some of these units actually making it into the game with expansions?
Science Vessel would be sweet, could the the Brutalisk for Zerg as well etc.
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07-30-2010 , 11:29 AM
Quote:
Originally Posted by thac
Yeah, they included all the sc1 units, it was a bit of nostalgia

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I'm really enjoying TvT. I don't know why, but it's definitely the most intriguing mirror match-up IMO.
Mirror matches are quite fun indeed. I just played a TvT where my opponent tried to rape my workers with reapers, which I dealt with decently. I then attacked him with marauders/rines/hellions while doing the same thing to his workers with reapers. As we were rebuilding, I caught him loading up medivacs with my scanner sweep. He again tried to rape my economy, but I fought him off then brought it back to him with the same unit composition as before. The only thing I regret is knowing he was loading with marauders but keeping my reapers in my base, rather then bringing the harass to him again, which would likely cripple him. I noticed he did the star port reactor switch in our match as well (In the replay). I gotta do that, it sounds like pwnage for a player like me who is generally infantry.
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07-30-2010 , 11:55 AM
What are the best strats against air early game (like void rays, mutas, etc). Specifically when thors are realistically way too expensive. Marines are kind of meh ... is Ran just supposed to be weaker vs the air than in BW or should I just be scouting vs air + pressing or something?
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07-30-2010 , 12:28 PM
Sorry for being a newb. What's the starport reactor switch?
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07-30-2010 , 12:33 PM
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Originally Posted by rageotones
Sorry for being a newb. What's the starport reactor switch?
You build a reactor for your barracks and use it and later when you build a starport you just lift off the rax and plant it elsewhere and lift of the starport and put it next to the reactor and presto...starport can use the reactor (works with tech lab as well)
You can do that switch with any structure were you can build said adons (works with a factory, too for example) and can switch back whenever you want etc.

Also while we are talking about reapers in the mineral line, how do you usually combat it. Do you pull workers off the line and fight the reapers with all workers+whatever ground units you have?
Any thoughts on calling workers into the command center for protection? What I wanted to do is move all but the ones that I can call in away, usually the reaper player will just stay with the line and shoot what's there and then when I call them into the command center he has to walk longer distances to the othe SCVs...obviously epic fail due to micro suckaments :P
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