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Pushing shopping carts to pushing stacks Pushing shopping carts to pushing stacks

11-07-2016 , 08:07 PM
I am into programing again. I am working on a flop object so i can study textures. Group together different flops and export to a file for use in pio scripts.
Pushing shopping carts to pushing stacks Quote
11-08-2016 , 09:54 PM
Screenshot:
Spoiler:


Pushing shopping carts to pushing stacks Quote
11-11-2016 , 10:02 PM
I finished the flop class and the code for generating all possible flop combinations. The combinations code took me a long time to figure out. Now I am thinking of adding a bool vector to the flop class and write some functions for flop properties returning a 1 or 0 if the flop has the property or not (the 1 or 0 will go in the flop Bool (properties function)). An example would be Ace high flops. Then if the flop has the property stick a 1 in the vector. Similar to what is going on in this post:
http://forumserver.twoplustwo.com/15...-game-1408420/

Next I will be able to select a subset of flops and run that subset in pioSOLVER for aggregated frequency analysis. I will choose another subset and run that one, comparing the frequencies to the first subset. This will give me a good understanding of what subsets are better for which players range. i.e. IPvsOOP , For Flop Subset A OOP has an overall c-bet frequency of %35 while for Flop Subset B OOP has an overall c-bet frequency of 68%

Here is the code I came up with to create the entire Flop Space:
Code:
void createFlopSpace(vector<Flop>& flops, vector<Card>& cards, int k, int r, int m)
{
  int j=m;
  while(j<cards.size()-1)
    {
      for(int i=j; i<cards.size()-r+1; ++i)
        {
          flops.push_back(Flop(cards.at(m),cards.at(1+j),cards.at(r-1+i)));
        }
      ++j;
    }
}

int main ()
{
  vector<Card> cards;
  vector<Flop> flopSpace;
  Deck deck;
  int K;
  int R;
  int M;

  for(int j=0; j<13; ++j)
    for(int i=0; i<4; ++i)
      cards.push_back(deck.pickCard(j,i));

  R=3;
  K=0;
  M=0;

  while(M<cards.size())
    {
      createFlopSpace(flopSpace, cards, K, R, M);
      ++M;
    }

  cout << flopSpace.size() << endl;

}

Last edited by outfit; 11-11-2016 at 10:16 PM.
Pushing shopping carts to pushing stacks Quote
04-28-2017 , 09:36 PM
I like eth.
Pushing shopping carts to pushing stacks Quote
04-28-2017 , 10:10 PM
Quote:
Originally Posted by outfit
I like meth.
fyp
Pushing shopping carts to pushing stacks Quote
04-28-2017 , 11:13 PM
Hahahaha
Pushing shopping carts to pushing stacks Quote
07-16-2018 , 09:39 AM
I am going to start playing poker. I took a break for a while. I got distracted with crypto currency. Clearly I lucked out when I got all into ETH when it was $15 then the DAO hack, then I got all bummed out that my eth was worth $10. Now I have a proper roll. For live and online.
Pushing shopping carts to pushing stacks Quote
07-18-2018 , 06:49 PM
sic bro. I hope you doing well. I might end my european journey and head back to LA by year end. Maybe we could meet up in person this time, talk cards.
Pushing shopping carts to pushing stacks Quote
07-18-2018 , 07:11 PM
Quote:
Originally Posted by KingKrab
sic bro. I hope you doing well. I might end my european journey and head back to LA by year end. Maybe we could meet up in person this time, talk cards.
Yeah, we will hang out this time for sure. Update your thread. What is going on with you? Or at least send me a gmail message. Hope all is well.
Pushing shopping carts to pushing stacks Quote
08-21-2018 , 02:00 PM
I am so good at node locking I can make any hand I play +EV
Pushing shopping carts to pushing stacks Quote
10-25-2018 , 03:15 AM


Pushing shopping carts to pushing stacks Quote
12-07-2018 , 07:58 PM
Pushing shopping carts to pushing stacks Quote
12-07-2018 , 09:12 PM
graphs without axes aren't graphs
Pushing shopping carts to pushing stacks Quote
12-07-2018 , 10:23 PM
Just a rec player telling a story. It will make sense in the end.
Pushing shopping carts to pushing stacks Quote
04-02-2019 , 10:20 PM
Pushing shopping carts to pushing stacks Quote

      
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