Quote:
Originally Posted by bakku
what's captain's range on the river and which of those hands is he folding?
Let's go back a little. I agree that Captain R has a strong range when he bets the flop. QQ+, AK, maybe AsQo?, AsXs, KQ, maybe KsJs?, maybe 33??. When we cap-donk check-raise, our perceived range is polarized but strong - KK-QQ, maybe AA?, maybe AsXs?, maybe JTs?. If either Hero or Villain has a spade in hand, they can narrow the other's range even more. We have 6-8 outs most of the time and one pair is no good.
Captain R calling the turn decapitates his range somewhat, and that's actually good for us.
So the river comes and basically Captain R has a bunch of strong hands he's not sure are good, but we lose a bet either way (he's not folding and he's betting if checked to): AA, AK, maybe even KQ. He's going to check behind with SDV hands that he can't call a raise with - AsTs, maybe AsQ - because we have to have exactly JTs for those to get value. However, when we continue betting, we may still have KK or QQ, and we can't be barreling off AsXs because As is in hand, so there's a chance these fold. Then there's some cheese Captain R neither bets nor calls like As9s-As8s, and it doesn't matter if we bet or check/call.
Captain R probably has zero bluffing range here, so we can't check/call. We can check/fold. But IMO the best play is to go for the parlay - bet, hope Captain R has the As in hand and thinks we have zero bluffs, and folds AsQ or AsTs, then hope that the whale also spiked a T with JTo or T9o and won't be able to fold for one bet. I didn't work out the combos, but I think bluffing is going to be better than check/folding. I could be convinced otherwise, but there's no way that check/calling is anywhere close.