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Originally Posted by Drew_Dead
1) I assume 2p+ means “two pair or better”. Are you ruling those out 64 and 53 because they are one-gappers and doubt he would play them for that reason?
No, I just forgot them.
Putting your opponent on a range is somewhat of an art. Some BBs will call 100% when you open the button because they're annoyed at you. Some BBs will fold 90% because they don't want to play for a small pot. Some BBs will call with AA here. Some will 3-bet 85s. Late position vs. blind battles involve two people with wide ranges and you should learn how to navigate the mine field.
If you don't know your villains well, you'll have some error in your perception of his range. You should do the calculations for a tight opponent and a loose opponent to see how sensitive your calculations are to the villain's range. Boards like this tend to have pretty high uncertainty because 73o is a real possibility for some villains.
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2) Despite the controversy over the playability of my hand, Cali's analysis here has been quite edifying for me to analyze. It has helped me to better understand how it is possible to put somebody on a hand and how the number of outs you have against a certain hand plays into the math. So, given the same play:
- If it was 6s 4c 5c 3c would you put him on a made flush?
- If it was 6s 4h 5c 4c would you put him on a made boat?
or at least work those additional possibilities into averaging your outs?
You'd work the additional possibilities into your averages. He might have quads on a 6454 board (44) but that's 1 combination, whereas 65 is 3x3 = 9 combinations (2x2 = 4 combinations if you have 65 in hand).
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3) When you say “You can work out what your average outs are” if you reject 54 and 43, does the math work like this:
33 - 4 outs
44 - 4 outs
87 - 4 outs
76 - 3 outs
55 - 2 outs
66 - 0 outs
total 17 outs divided by 6 hands = 2.83 outs average?
If this is not correct could you show me how to do it?
That is not correct. You have to weigh things by the probability they occur. So
33: 3 combos, 4 outs
44: 3 combos, 4 outs
55: 1 combo, 2 outs
66: 1 combo, 0 outs
76: 8 combos, 3 outs
87: 16 combos, 4 outs
112 outs over 32 combos = 3.5 outs
Now redo that with like 64 53 54 43 included, or 63 or 73s or 73o or AA or whatever you think should be included or excluded. Note if AA is in his range you're actually ahead and have like 39 "outs."
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So our comparison is $27 – 4 (rake) + 8 (2BB) = 31, Then we have 31/4 = 7.75 to 1.
Then we have 46 cards left and 2.83 outs: 46/2.83 = 16.23
If I'm doing this right it doesn't look like these numbers work for a call.
Your method is right but your numbers are wrong. You should redo this calculation several times to see what the circumstances need to be for you to be right. You'll sometimes find you're almoat always right, sometimes you're almost always wrong, and sometimes you're in between.
Do a thorough job. You're not going to be doing this on the fly in the game, you're going to do it often enough away from the table so that at thw table you'll analogize to the closest analysis you've actually done.
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If this is correct how do you figure out what the chop outs are worth and does that make it correct to call?
You can count them as 1 out for half the pot or 0.5 outs for the whole pot, whichever is easier. The way you've set up the calculations, the latter will be.
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And they also would seem to make my turn bet pretty questionable, no?
Betting the turn is a different analysis. In this analysis, we knew he had raised the turn. But before we bet, we didn't know that. You count combinations the same way, but now you include hands he only calls, hands like A6o or 85s which you're actually ahead of. Calculate the ratio of ahead combos to behind combos.
If you want to be nitty, calculate his average outs against you when you're ahead and your average outs against him when behind, and when you win the pot calculate the average pot size vs when you lose.
If that's too complicated, a rough estimate of 3:2 should do. If you have 1.5x more ahead combos than behind combos, value bet. It's actually 1:1 for bet/fold and 2:1 for river bet/call and 3:2 for turn bet/calldown, but don't run before you can walk.