Table Counter AHK for PokerStars
Time for another useless update, even if it's only to show how pompous and self-important a person I just became.
Changes:
- added a progress window
- added a context menu upon right-clicking the main window
- pause function will now only pause the counters, but not the clock and other functions
- both main window and progress window visually indicate the pause state
- re-implemented the pause hotkey
- added a color code generator (source: http://ahkscript.org/boards/viewtopic.php?f=6&t=65)
- you can now save and restore the positions of main~, progress~, and settings window via the context menu (all at once obv)
- some minor things and fixes
Download SessionMan2.6.3.ahk (ul.to)
Changes:
- added a progress window
- added a context menu upon right-clicking the main window
- pause function will now only pause the counters, but not the clock and other functions
- both main window and progress window visually indicate the pause state
- re-implemented the pause hotkey
- added a color code generator (source: http://ahkscript.org/boards/viewtopic.php?f=6&t=65)
- you can now save and restore the positions of main~, progress~, and settings window via the context menu (all at once obv)
- some minor things and fixes
Download SessionMan2.6.3.ahk (ul.to)
Made a settings GUI window and added some more options, including ability to log your sessions. Just rightclick the tray icon to see the magic.
You can now easily create game type definitions yourself (limited to SNG and tourneys for now). I included a brief description under the "Types" tab.
Note: The script will now create an ini file in its root folder (the logfile will go there as well). On first startup, the edit boxes will auto-populate with default values, and the same will happen if you delete the ini file or if you save your settings while leaving a box empty. Also note that saving settings will force the script to restart, so don't change the settings during a sessions.
Known bug: For now it's not possible to change hotkeys via the settings GUI. You still have to go through the last code section to edit these. The hotkey edit boxes for now just function as a reminder; you can change these but it will have no effect.
You can now easily create game type definitions yourself (limited to SNG and tourneys for now). I included a brief description under the "Types" tab.
Note: The script will now create an ini file in its root folder (the logfile will go there as well). On first startup, the edit boxes will auto-populate with default values, and the same will happen if you delete the ini file or if you save your settings while leaving a box empty. Also note that saving settings will force the script to restart, so don't change the settings during a sessions.
Known bug: For now it's not possible to change hotkeys via the settings GUI. You still have to go through the last code section to edit these. The hotkey edit boxes for now just function as a reminder; you can change these but it will have no effect.
Spoiler:
Code:
#SingleInstance, force #NoEnv ;#NoTrayIcon DetectHiddenWindows, On SetTitleMatchMode, 1 ;1=begin with 2=contain 3=exact match ;================================================================================================================================ ;==================================================== CONFIG SECTION ============================================================ Build = 2.3.6 LoopInterval = 100 ;counter update interval in msec (1000 = 1sec, default = 100) ;!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! EDIT REBUY MULTIPLICATOR AT LINE 846 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! CONFIG HOTKEYS AT BOTTOM OF THE SCRIPT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! EDIT CONTROL COORDS IN THE GUI SECTION !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;====================================================== SECTION END ============================================================= ;================================================================================================================================ Menu Tray, NoStandard Menu Tray, Add, Bring To Front, TrayMenuHdlr_Bring Menu Tray, Add Menu Tray, Add, Save Position, TrayMenuHdlr_Position Menu Tray, Add, Reload Script, TrayMenuHdlr_Reload Menu Tray, Add Menu Tray, Add, Enable Logging, TrayMenuHdlr_Log Menu Tray, Add, Open Logfile, TrayMenuHdlr_Logfile Menu Tray, Add, Clear Logfile, TrayMenuHdlr_ClrLog Menu Tray, Add Menu Tray, Add, Settings, TrayMenuHdlr_Config Menu Tray, Add Menu Tray, Add, Pause/Continue, TrayMenuHdlr_Pause Menu Tray, Add, Exit, TrayMenuHdlr_Exit FormatTime, Start, %A_Now%, ddd d.M.yyyy H:mm:ss GoSub CheckIni GoSub ReadIni Gosub CheckLogging If (ColorsBox = 0) Loop, 9 { C += 1 Color%C% := NumColor } IniRead, xpos, %A_ScriptDir%\SessionMan.ini, GuiPos, x IniRead, ypos, %A_ScriptDir%\SessionMan.ini, GuiPos, y ABI := " ABI " Invest := " Invest " Gamesh := " Games/h " Clock := " Clock " Time := " Time " ;================================================================================================================================ ;====================================================== GUI SECTION ============================================================= Gui -MaximizeBox -Resize +AlwaysOnTop ;+ToolWindow -MinimizeBox Gui, Show, W376 H305 x%xpos% y%ypos%, SessionMan %Build% Gui, Color, %GUIColor% ;................................................................................................................................ ;...................................................... VPP/FPP/TOTALS ........................................................... Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x38 y6 Center, VPP Gui, Font, s11 c%NumColor%, Verdana Gui, Add, Text, x18 y24 vVPP Center, 0000.00 Gui, Font, s8 c%TextColor%, Verdana Gui, Add, Text, x152 y0 Center, Total Tables Gui, Font, s22 c%NumColor%, Verdana Gui, Add, Text, x109 y13 vTotalTables Center, 000 / 0000 Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x311 y6 Center, FPP Gui, Font, s11 c%NumColor%, Verdana Gui, Add, Text, x285 y24 vFPP Center, 00000.00 ;................................................................................................................................ ;....................................................... SEPARATOR1 ............................................................. Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x37 y50 vControlL Center, 000000 Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x164 y50 vControlM Center, 000000 Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x292 y50 vControlR Center, 000000 Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x4 y45 Center, ____ Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x86 y45 Center, __________ Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x212 y45 Center, __________ Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x338 y45 Center, ____ ;................................................................................................................................ ;..................................................... TABLE COUNTERS ........................................................... ;......................................................... STAKE 1 .............................................................. Gui, Font, s8 c%Color1%, Verdana Gui, Add, Text, x37 y70 vControl1 Center, $000.00 Gui, Font, s16 c%Color1%, Verdana Gui, Add, Text, x3 y82 vStake1 Center, 000 / 0000 ;......................................................... STAKE 2 .............................................................. Gui, Font, s8 c%Color2%, Verdana Gui, Add, Text, x37 y114 vControl2 Center, $000.00 Gui, Font, s16 c%Color2%, Verdana Gui, Add, Text, x3 y126 vStake2 Center, 000 / 0000 ;......................................................... STAKE 3 .............................................................. Gui, Font, s8 c%Color3%, Verdana Gui, Add, Text, x37 y158 vControl3 Center, $000.00 Gui, Font, s16 c%Color3%, Verdana Gui, Add, Text, x3 y170 vStake3 Center, 000 / 0000 ;................................................................................................................................ ;......................................................... STAKE 4 .............................................................. Gui, Font, s8 c%Color4%, Verdana Gui, Add, Text, x165 y70 vControl4 Center, $000.00 Gui, Font, s16 c%Color4%, Verdana Gui, Add, Text, x131 y82 vStake4 Center, 000 / 0000 ;......................................................... STAKE 5 .............................................................. Gui, Font, s8 c%Color5%, Verdana Gui, Add, Text, x165 y114 vControl5 Center, $000.00 Gui, Font, s16 c%Color5%, Verdana Gui, Add, Text, x131 y126 vStake5 Center, 000 / 0000 ;......................................................... STAKE 6 .............................................................. Gui, Font, s8 c%Color6%, Verdana Gui, Add, Text, x165 y158 vControl6 Center, $000.00 Gui, Font, s16 c%Color6%, Verdana Gui, Add, Text, x131 y170 vStake6 Center, 000 / 0000 ;................................................................................................................................ ;......................................................... STAKE 7 .............................................................. Gui, Font, s8 c%Color7%, Verdana Gui, Add, Text, x293 y70 vControl7 Center, $000.00 Gui, Font, s16 c%Color7%, Verdana Gui, Add, Text, x259 y82 vStake7 Center, 000 / 0000 ;......................................................... STAKE 8 .............................................................. Gui, Font, s8 c%Color8%, Verdana Gui, Add, Text, x293 y114 vControl8 Center, $000.00 Gui, Font, s16 c%Color8%, Verdana Gui, Add, Text, x259 y126 vStake8 Center, 000 / 0000 ;......................................................... STAKE 9 .............................................................. Gui, Font, s8 c%Color9%, Verdana Gui, Add, Text, x293 y158 vControl9 Center, $000.00 Gui, Font, s16 c%Color9%, Verdana Gui, Add, Text, x259 y170 vStake9 Center, 000 / 0000 ;................................................................................................................................ ;....................................................... SEPARATOR2 ............................................................. Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x66 y203 Center, %ABI% Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x247 y203 Center, %Invest% Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x4 y197 Center, ________ Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x108 y197 Center, _________________ Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x314 y197 Center, _______ ;................................................................................................................................ ;....................................................... ABI/INVEST ............................................................. Gui, Font, s11 c%NumColor%, Verdana Gui, Add, Text, x4 y224 vDollars Center, $0000.00 ($0000.00) Gui, Font, s11 c%NumColor%, Verdana Gui, Add, Text, x184 y224 vTotalABI Center, $00000.00 ($00000.00) ;................................................................................................................................ ;....................................................... SEPARATOR3 ............................................................. Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x25 y252 Center, %Gamesh% Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x160 y252 Center, %Clock% Gui, Font, s10 c%TextColor%, Verdana Gui, Add, Text, x288 y252 Center, %Time% Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x4 y247 Center, ___ Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x104 y247 Center, _______ Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x216 y247 Center, _________ Gui, Font, s10 c%SeparatorColor%, Verdana Gui, Add, Text, x338 y247 Center, ____ ;................................................................................................................................ ;..................................................... GAMES/H / TIME ........................................................... Gui, Font, s14 c%NumColor%, Verdana Gui, Add, Text, x33 y271 vGames Center, 0000.0 Gui, Font, s20 c%NumColor%, Verdana Gui, Add, Text, x147 y268 vClock Center, 00000 Gui, Font, s14 c%NumColor%, Verdana Gui, Add, Text, x287 y271 vSessionTime Center, 00:00 ;====================================================== SECTION END ============================================================= ;================================================================================================================================ ;====================================================== MAIN SCRIPT ============================================================= Loop, 9 { N += 1 IfInString, Stake%N%, .00 StringReplace, Stake%N%b, Stake%N%, .00, else, Stake%N%b := Stake%N% IfInString, Stake%N%b, +R StringReplace, Stake%N%b, Stake%N%b, +, } N = 0 GuiControl,, ControlL, %ColumnL% GuiControl,, ControlM, %ColumnM% GuiControl,, ControlR, %ColumnR% GuiControl,, Control1, %Stake1b% GuiControl,, Control2, %Stake2b% GuiControl,, Control3, %Stake3b% GuiControl,, Control4, %Stake4b% GuiControl,, Control5, %Stake5b% GuiControl,, Control6, %Stake6b% GuiControl,, Control7, %Stake7b% GuiControl,, Control8, %Stake8b% GuiControl,, Control9, %Stake9b% Buyin_Total := 0.00 Buyin_Total_TournamentCounter := 0 H1 = 0 H2 = 0 M1 = 0 M2 = -1 S = 0 r0 = 0 r1 = 0 r2 = 0 r3 = 0 r4 = 0 r5 = 0 r6 = 0 r7 = 0 r8 = 0 r9 = 0 t1 = 0 t2 = 0 t3 = 0 t4 = 0 t5 = 0 t6 = 0 t7 = 0 t8 = 0 t9 = 0 VPP1 = 0 VPP2 = 0 VPP3 = 0 VPP4 = 0 VPP5 = 0 VPP6 = 0 VPP7 = 0 VPP8 = 0 VPP9 = 0 FPP = 0 P = 0 Loop { ;--------------------------------------------------------- STAKE 1 ----------------------------------------------------------- v1 := 0 v11 := 0 v12 := 0 v13 := 0 v14 := 0 v15 := 0 v16 := 0 c1 := 0 If Type1 = 18 { WinGet, v11,count, %Stake1% NL Hold'em [18 Players`, Turbo] ahk_class PokerStarsTableFrameClass WinGet, v12,count, %Stake1% NL Hold'em [18 Players] ahk_class PokerStarsTableFrameClass } else, if Type1 = HUSTT { WinGet, v11,count, %Stake1% NL Hold'em [HU`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v12,count, %Stake1% NL Hold'em [HU`, Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v13,count, %Stake1% NL Hold'em [HU`, Hyper-Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v14,count, %Stake1% NL Hold'em [HU`, Deep`, No Blind Increases] ahk_class PokerStarsTableFrameClass } else, if InStr(Type1, "9-Max, Turbo",0) { WinGet, v11,count, %Stake1% NL Hold'em [Turbo] ahk_class PokerStarsTableFrameClass WinGet, v12,count, %Stake1% NL Hold'em [Turbo`, Knockout] ahk_class PokerStarsTableFrameClass } else, if InStr(Type1, "9-Max",0) { WinGet, v11,count, %Stake1% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v12,count, %Stake1% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v13,count, %Stake1% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v14,count, %Stake1% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v15,count, %Stake1% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v16,count, %Stake1% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass } else { WinGet, v11, count, %Stake1% NL Hold'em [%Type1% ahk_class PokerStarsTableFrameClass } v1 := v11 + v12 + v13 + v14 + v15 + v16 Loop, %v1% { c1 += 1 } if (t1 = 0) { GuiControl,, Stake1, 0 / 0 r1 = 0 } if (t1 < c1) { t1 := c1 - 1 } if (c1 > r1) { t1 += 1 GuiControl,, Stake1, %c1% / %t1% r1 = %c1% } else, if (c1 < r1) { GuiControl,, Stake1, %c1% / %t1% r1 = %c1% } ;--------------------------------------------------------- STAKE 2 ------------------------------------------------------------ v2 := 0 v21 := 0 v22 := 0 v23 := 0 v24 := 0 v25 := 0 v26 := 0 c2 := 0 If Type2 = 18 { WinGet, v21,count, %Stake2% NL Hold'em [18 Players`, Turbo] ahk_class PokerStarsTableFrameClass WinGet, v22,count, %Stake2% NL Hold'em [18 Players] ahk_class PokerStarsTableFrameClass } else, if Type2 = HUSTT { WinGet, v21,count, %Stake2% NL Hold'em [HU`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v22,count, %Stake2% NL Hold'em [HU`, Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v23,count, %Stake2% NL Hold'em [HU`, Hyper-Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v24,count, %Stake2% NL Hold'em [HU`, Deep`, No Blind Increases] ahk_class PokerStarsTableFrameClass } else, if InStr(Type2, "9-Max, Turbo",0) { WinGet, v21,count, %Stake2% NL Hold'em [Turbo] ahk_class PokerStarsTableFrameClass WinGet, v22,count, %Stake2% NL Hold'em [Turbo`, Knockout] ahk_class PokerStarsTableFrameClass } else, if InStr(Type2, "9-Max",0) { WinGet, v21,count, %Stake2% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v22,count, %Stake2% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v23,count, %Stake2% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v24,count, %Stake2% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v25,count, %Stake2% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v26,count, %Stake2% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass } else { WinGet, v21, count, %Stake2% NL Hold'em [%Type2% ahk_class PokerStarsTableFrameClass } v2 := v21 + v22 + v23 + v24 + v25 + v26 Loop, %v2% { c2 += 1 } if (t2 = 0) { GuiControl,, Stake2, 0 / 0 r2 = 0 } if (t2 < c2) { t2 := c2 - 1 } if (c2 > r2) { t2++ GuiControl,, Stake2, %c2% / %t2% r2 = %c2% } else, if (c2 < r2) { GuiControl,, Stake2, %c2% / %t2% r2 = %c2% } ;--------------------------------------------------------- STAKE 3 ------------------------------------------------------------ v3 := 0 v31 := 0 v32 := 0 v33 := 0 v34 := 0 v35 := 0 v36 := 0 c3 := 0 If Type3 = 18 { WinGet, v31,count, %Stake3% NL Hold'em [18 Players`, Turbo] ahk_class PokerStarsTableFrameClass WinGet, v32,count, %Stake3% NL Hold'em [18 Players] ahk_class PokerStarsTableFrameClass } else, if Type3 = HUSTT { WinGet, v31,count, %Stake3% NL Hold'em [HU`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v32,count, %Stake3% NL Hold'em [HU`, Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v33,count, %Stake3% NL Hold'em [HU`, Hyper-Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v34,count, %Stake3% NL Hold'em [HU`, Deep`, No Blind Increases] ahk_class PokerStarsTableFrameClass } else, if InStr(Type3, "9-Max, Turbo",0) { WinGet, v31,count, %Stake3% NL Hold'em [Turbo] ahk_class PokerStarsTableFrameClass WinGet, v32,count, %Stake3% NL Hold'em [Turbo`, Knockout] ahk_class PokerStarsTableFrameClass } else, if InStr(Type3, "9-Max",0) { WinGet, v31,count, %Stake3% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v32,count, %Stake3% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v33,count, %Stake3% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v34,count, %Stake3% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v35,count, %Stake3% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v36,count, %Stake3% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass } else { WinGet, v31, count, %Stake3% NL Hold'em [%Type3% ahk_class PokerStarsTableFrameClass } v3 := v31 + v32 + v33 + v34 + v35 + v36 Loop, %v3% { c3 += 1 } if (t3 = 0) { GuiControl,, Stake3, 0 / 0 r3 = 0 } if (t3 < c3) { t3 := c3 - 1 } if (c3 > r3) { t3++ GuiControl,, Stake3, %c3% / %t3% r3 = %c3% } else, if (c3 < r3) { GuiControl,, Stake3, %c3% / %t3% r3 = %c3% } ;--------------------------------------------------------- STAKE 4 ------------------------------------------------------------ v4 := 0 v41 := 0 v42 := 0 v43 := 0 v44 := 0 v45 := 0 v46 := 0 c4 := 0 If Type4 = 18 { WinGet, v41,count, %Stake4% NL Hold'em [18 Players`, Turbo] ahk_class PokerStarsTableFrameClass WinGet, v42,count, %Stake4% NL Hold'em [18 Players] ahk_class PokerStarsTableFrameClass } else, if Type4 = HUSTT { WinGet, v41,count, %Stake4% NL Hold'em [HU`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v42,count, %Stake4% NL Hold'em [HU`, Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v43,count, %Stake4% NL Hold'em [HU`, Hyper-Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v44,count, %Stake4% NL Hold'em [HU`, Deep`, No Blind Increases] ahk_class PokerStarsTableFrameClass } else, if InStr(Type4, "9-Max, Turbo",0) { WinGet, v41,count, %Stake4% NL Hold'em [Turbo] ahk_class PokerStarsTableFrameClass WinGet, v42,count, %Stake4% NL Hold'em [Turbo`, Knockout] ahk_class PokerStarsTableFrameClass } else, if InStr(Type4, "9-Max",0) { WinGet, v41,count, %Stake4% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v42,count, %Stake4% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v43,count, %Stake4% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v44,count, %Stake4% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v45,count, %Stake4% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v46,count, %Stake4% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass } else { WinGet, v41, count, %Stake4% NL Hold'em [%Type4% ahk_class PokerStarsTableFrameClass } v4 := v41 + v42 + v43 + v44 + v45 + v46 Loop, %v4% { c4 += 1 } if (t4 = 0) { GuiControl,, Stake4, 0 / 0 r4 = 0 } if (t4 < c4) { t4 := c4 - 1 } if (c4 > r4) { t4 += 1 GuiControl,, Stake4, %c4% / %t4% r4 = %c4% } else, if (c4 < r4) { GuiControl,, Stake4, %c4% / %t4% r4 = %c4% } ;--------------------------------------------------------- STAKE 5 ------------------------------------------------------------ v5 := 0 v51 := 0 v52 := 0 v53 := 0 v54 := 0 v55 := 0 v56 := 0 c5 := 0 If Type5 = 18 { WinGet, v51,count, %Stake5% NL Hold'em [18 Players`, Turbo] ahk_class PokerStarsTableFrameClass WinGet, v52,count, %Stake5% NL Hold'em [18 Players] ahk_class PokerStarsTableFrameClass } else, if Type5 = HUSTT { WinGet, v51,count, %Stake5% NL Hold'em [HU`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v52,count, %Stake5% NL Hold'em [HU`, Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v53,count, %Stake5% NL Hold'em [HU`, Hyper-Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v54,count, %Stake5% NL Hold'em [HU`, Deep`, No Blind Increases] ahk_class PokerStarsTableFrameClass } else, if InStr(Type5, "9-Max, Turbo",0) { WinGet, v51,count, %Stake5% NL Hold'em [Turbo] ahk_class PokerStarsTableFrameClass WinGet, v52,count, %Stake5% NL Hold'em [Turbo`, Knockout] ahk_class PokerStarsTableFrameClass } else, if InStr(Type5, "9-Max",0) { WinGet, v51,count, %Stake5% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v52,count, %Stake5% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v53,count, %Stake5% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v54,count, %Stake5% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v55,count, %Stake5% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v56,count, %Stake5% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass } else { WinGet, v51, count, %Stake5% NL Hold'em [%Type5% ahk_class PokerStarsTableFrameClass } v5 := v51 + v52 + v53 + v54 + v55 + v56 Loop, %v5% { c5 += 1 } if (t5 = 0) { GuiControl,, Stake5, 0 / 0 r5 = 0 } if (t5 < c5) { t5 := c5 - 1 } if (c5 > r5) { t5++ GuiControl,, Stake5, %c5% / %t5% r5 = %c5% } else, if (c5 < r5) { GuiControl,, Stake5, %c5% / %t5% r5 = %c5% } ;--------------------------------------------------------- STAKE 6 ----------------------------------------------------------- v6 := 0 v61 := 0 v62 := 0 v63 := 0 v64 := 0 v65 := 0 v66 := 0 c6 := 0 If Type6 = 18 { WinGet, v61,count, %Stake6% NL Hold'em [18 Players`, Turbo] ahk_class PokerStarsTableFrameClass WinGet, v62,count, %Stake6% NL Hold'em [18 Players] ahk_class PokerStarsTableFrameClass } else, if Type6 = HUSTT { WinGet, v61,count, %Stake6% NL Hold'em [HU`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v62,count, %Stake6% NL Hold'em [HU`, Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v63,count, %Stake6% NL Hold'em [HU`, Hyper-Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v64,count, %Stake6% NL Hold'em [HU`, Deep`, No Blind Increases] ahk_class PokerStarsTableFrameClass } else, if InStr(Type6, "9-Max, Turbo",0) { WinGet, v61,count, %Stake6% NL Hold'em [Turbo] ahk_class PokerStarsTableFrameClass WinGet, v62,count, %Stake6% NL Hold'em [Turbo`, Knockout] ahk_class PokerStarsTableFrameClass } else, if InStr(Type6, "9-Max",0) { WinGet, v61,count, %Stake6% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v62,count, %Stake6% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v63,count, %Stake6% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v64,count, %Stake6% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v65,count, %Stake6% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v66,count, %Stake6% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass } else { WinGet, v61, count, %Stake6% NL Hold'em [%Type6% ahk_class PokerStarsTableFrameClass } v6 := v61 + v62 + v63 + v64 + v65 + v66 Loop, %v6% { c6 += 1 } if (t6 = 0) { GuiControl,, Stake6, 0 / 0 r6 = 0 } if (t6 < c6) { t6 := c6 - 1 } if (c6 > r6) { t6++ GuiControl,, Stake6, %c6% / %t6% r6 = %c6% } else, if (c6 < r6) { GuiControl,, Stake6, %c6% / %t6% r6 = %c6% } ;--------------------------------------------------------- STAKE 7 ------------------------------------------------------------ v7 := 0 v71 := 0 v72 := 0 v73 := 0 v74 := 0 v75 := 0 v76 := 0 c7 := 0 If Type7 = 18 { WinGet, v71,count, %Stake7% NL Hold'em [18 Players`, Turbo] ahk_class PokerStarsTableFrameClass WinGet, v72,count, %Stake7% NL Hold'em [18 Players] ahk_class PokerStarsTableFrameClass } else, if Type7 = HUSTT { WinGet, v71,count, %Stake7% NL Hold'em [HU`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v72,count, %Stake7% NL Hold'em [HU`, Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v73,count, %Stake7% NL Hold'em [HU`, Hyper-Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v74,count, %Stake7% NL Hold'em [HU`, Deep`, No Blind Increases] ahk_class PokerStarsTableFrameClass } else, if InStr(Type7, "9-Max, Turbo",0) { WinGet, v71,count, %Stake7% NL Hold'em [Turbo] ahk_class PokerStarsTableFrameClass WinGet, v72,count, %Stake7% NL Hold'em [Turbo`, Knockout] ahk_class PokerStarsTableFrameClass } else, if InStr(Type7, "9-Max",0) { WinGet, v71,count, %Stake7% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v72,count, %Stake7% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v73,count, %Stake7% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v74,count, %Stake7% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v75,count, %Stake7% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v76,count, %Stake7% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass } else { WinGet, v71, count, %Stake7% NL Hold'em [%Type7% ahk_class PokerStarsTableFrameClass } v7 := v71 + v72 + v73 + v74 + v75 + v76 Loop, %v7% { c7 += 1 } if (t7 = 0) { GuiControl,, Stake7, 0 / 0 r7 = 0 } if (t7 < c7) { t7 := c7 - 1 } if (c7 > r7) { t7++ GuiControl,, Stake7, %c7% / %t7% r7 = %c7% } else, if (c7 < r7) { GuiControl,, Stake7, %c7% / %t7% r7 = %c7% } ;--------------------------------------------------------- STAKE 8 ------------------------------------------------------------ v8 := 0 v81 := 0 v82 := 0 v83 := 0 v84 := 0 v85 := 0 v86 := 0 c8 := 0 If Type8 = 18 { WinGet, v81,count, %Stake8% NL Hold'em [18 Players`, Turbo] ahk_class PokerStarsTableFrameClass WinGet, v82,count, %Stake8% NL Hold'em [18 Players] ahk_class PokerStarsTableFrameClass } else, if Type8 = HUSTT { WinGet, v81,count, %Stake8% NL Hold'em [HU`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v82,count, %Stake8% NL Hold'em [HU`, Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v83,count, %Stake8% NL Hold'em [HU`, Hyper-Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v84,count, %Stake8% NL Hold'em [HU`, Deep`, No Blind Increases] ahk_class PokerStarsTableFrameClass } else, if InStr(Type8, "9-Max, Turbo",0) { WinGet, v81,count, %Stake8% NL Hold'em [Turbo] ahk_class PokerStarsTableFrameClass WinGet, v82,count, %Stake8% NL Hold'em [Turbo`, Knockout] ahk_class PokerStarsTableFrameClass } else, if InStr(Type8, "9-Max",0) { WinGet, v81,count, %Stake8% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v82,count, %Stake8% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v83,count, %Stake8% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v84,count, %Stake8% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v85,count, %Stake8% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v86,count, %Stake8% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass } else { WinGet, v81, count, %Stake8% NL Hold'em [%Type8% ahk_class PokerStarsTableFrameClass } v8 := v81 + v82 + v83 + v84 + v85 + v86 Loop, %v8% { c8 += 1 } if (t8 = 0) { GuiControl,, Stake8, 0 / 0 r8 = 0 } if (t8 < c8) { t8 := c8 - 1 } if (c8 > r8) { t8++ GuiControl,, Stake8, %c8% / %t8% r8 = %c8% } else, if (c8 < r8) { GuiControl,, Stake8, %c8% / %t8% r8 = %c8% } ;--------------------------------------------------------- STAKE 9 ------------------------------------------------------------ v9 := 0 v91 := 0 v92 := 0 v93 := 0 v94 := 0 v95 := 0 v96 := 0 c9 := 0 If Type9 = 18 { WinGet, v91,count, %Stake9% NL Hold'em [18 Players`, Turbo] ahk_class PokerStarsTableFrameClass WinGet, v92,count, %Stake9% NL Hold'em [18 Players] ahk_class PokerStarsTableFrameClass } else, if Type9 = HUSTT { WinGet, v91,count, %Stake9% NL Hold'em [HU`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v92,count, %Stake9% NL Hold'em [HU`, Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v93,count, %Stake9% NL Hold'em [HU`, Hyper-Turbo`, 2 Players] ahk_class PokerStarsTableFrameClass WinGet, v94,count, %Stake9% NL Hold'em [HU`, Deep`, No Blind Increases] ahk_class PokerStarsTableFrameClass } else, if InStr(Type9, "9-Max, Turbo",0) { WinGet, v91,count, %Stake9% NL Hold'em [Turbo] ahk_class PokerStarsTableFrameClass WinGet, v92,count, %Stake9% NL Hold'em [Turbo`, Knockout] ahk_class PokerStarsTableFrameClass } else, if InStr(Type9, "9-Max",0) { WinGet, v91,count, %Stake9% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v92,count, %Stake9% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v93,count, %Stake9% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v94,count, %Stake9% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v95,count, %Stake9% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass WinGet, v96,count, %Stake9% NL Hold'em - Blinds ahk_class PokerStarsTableFrameClass } else { WinGet, v91, count, %Stake9% NL Hold'em [%Type9% ahk_class PokerStarsTableFrameClass } v9 := v91 + v92 + v93 + v94 + v95 + v96 Loop, %v9% { c9 += 1 } if (t9 = 0) { GuiControl,, Stake9, 0 / 0 r9 = 0 } if (t9 < c9) { t9 := c9 - 1 } if (c9 > r9) { t9++ GuiControl,, Stake9, %c9% / %t9% r9 = %c9% } else, if (c9 < r9) { GuiControl,, Stake9, %c9% / %t9% r9 = %c9% } ;--------------------------------------------------------- TOTALS ------------------------------------------------------------- c0 := c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8 + c9 t0 := t1 + t2 + t3 + t4 + t5 + t6 + t7 + t8 + t9 GuiControl,, TotalTables, %c0% / %t0% if (c0 < r0) { If BustBox = 1 SoundPlay, %SoundBust% } r0 = %c0% if (c0 < MinMTRatio) { Gui, Font, s22 c%NumColor%, Verdana Gui, Font, Bold GuiControl, Font, TotalTables } else, if (c0 > MaxMTRatio) and (WarnBox = 1) { Gui, Font, s22 c%NumColorWarn%, Verdana Gui, Font, Bold GuiControl, Font, TotalTables } else, if GoalBox = 1 { Gui, Font, s22 c%NumColorGoal%, Verdana Gui, Font, Bold GuiControl, Font, TotalTables } if (t0 = TotalLimit) { If AchieveBox = 1 SoundPlay, %SoundAchieve% TotalLimit := t0 + SoundInterval } ;--------------------------------------------------------- BUYIN -------------------------------------------------------------- Buyin_Dollars:=0.00 Buyin_Dollars_TournamentCounter:=0 Buyin_Euro:=0.00 Buyin_Euro_TournamentCounter:=0 Buyin_Session:=0.00 Buyin_Session_TournamentCounter:=0 Winget,Ps_Hwnd_list,List,Ahk_Class PokerStarsTableFrameClass Loop %Ps_Hwnd_List% { Hwnd:=Ps_Hwnd_List%A_index% IF !(Buyin_%hwnd%) { WingetTitle,Title,Ahk_id%Hwnd% IF Instr(Title,"Tournament") { IF Buyin_%Hwnd%:=GetBuyin(Title,Buyin_%Hwnd%_Currency) { BuyIn_hwnd_list:=BuyIn_hwnd_list ? BuyIn_hwnd_list "," Hwnd : Hwnd Buyin_Total:=Round(Buyin_Total+Buyin_%Hwnd%,2) Buyin_Total_TournamentCounter+=1 } } } } Loop,Parse,Buyin_Hwnd_List,`,, { Hwnd:=A_LoopField IF WinExist("ahk_id" Hwnd) { Currency:=Buyin_%hwnd%_Currency Buyin:=Round(Buyin_%hwnd%,2) IF (Currency="$") { Buyin_Dollars:=Round(Buyin_Dollars+Buyin,2) Buyin_Dollars_TournamentCounter+=1 } Else IF (Currency="€") { Buyin_Euro:=Round(Buyin_Euro+Buyin,2) Buyin_Euro_TournamentCounter+=1 } Buyin_Session:=Round(Buyin_Session+Buyin,2) Buyin_Session_TournamentCounter+=1 } Else { Temp_list:="," Buyin_Hwnd_List "," StringReplace,Temp_list,Temp_list,`,Hwnd`,,, StringTrimLeft,Temp_list,Temp_list,1 StringTrimRight,Buyin_Hwnd_List,Temp_list,1 } } IF (BuyIn_Dollars_Save != BuyIn_Dollars) Or (BuyIn_Euro_Save != BuyIn_Euro) { BuyIn_Euro_Save:=BuyIn_Euro BuyIn_Euro_Avg:= Round(BuyIn_Euro/BuyIn_Euro_TournamentCounter,2) BuyIn_Dollars_Save:=BuyIn_Dollars BuyIn_Dollars_Avg:=Round(BuyIn_Dollars/BuyIn_Dollars_TournamentCounter,2) BuyIn_Session_Avg:=Round(BuyIn_Session/BuyIn_Session_TournamentCounter,2) BuyIn_Total_Avg:=Round(BuyIn_Total/BuyIn_Total_TournamentCounter,2) IfInString, Buyin_Dollars_Avg, .00 StringReplace, Buyin_Dollars_Avg, Buyin_Dollars_Avg, .00, IfInString, Buyin_Dollars, .00 StringReplace, Buyin_Dollars, Buyin_Dollars, .00, IfInString, Buyin_Total_Avg, .00 StringReplace, Buyin_Total_Avg, Buyin_Total_Avg, .00, IfInString, Buyin_Total, .00 StringReplace, Buyin_Total, Buyin_Total, .00, GuiControl,,Dollars,% "$" Buyin_Dollars_Avg " ($" BuyIn_Total_Avg ")" GuiControl,,TotalABI,% "$" BuyIn_Dollars " ($" BuyIn_Total ")" } If (BuyIn_Total_Avg = 0) { Gui, Font, s11 c%NumColor%, Verdana Gui, Font, Norm GuiControl, Font, Dollars } else, If (BuyIn_Total_Avg > MaxABI) or (BuyIn_Total_Avg < MinABI) and (WarnBox = 1) { Gui, Font, s11 c%NumColorWarn%, Verdana Gui, Font, Norm GuiControl, Font, Dollars } else, If (BuyIn_Total_Avg <= MaxABI) and (BuyIn_Total_Avg >= MinABI) and (GoalBox = 1) { Gui, Font, s11 c%NumColorGoal%, Verdana Gui, Font, Norm GuiControl, Font, Dollars } If (BuyIn_Total > MaxInvest) and (WarnBox = 1) { Gui, Font, s11 c%NumColorWarn%, Verdana Gui, Font, Norm GuiControl, Font, TotalABI } else { Gui, Font, s11 c%NumColor%, Verdana Gui, Font, Norm GuiControl, Font, TotalABI } GetBuyin(Title,byref currency="",Byref BuyinText="") { Static CurrencyList:="$,€" Haystack:=Substr(Title, Instr(Title,"Sat:")+1) ;This is for satiliets Loop,Parse,Currencylist,`, { IF ((StartPosBuyin := Instr(Haystack,A_loopField)) And (EndPosBuyin := Instr(Haystack,A_space,"",StartPosBuyin))) { BuyinText:=Substr(Haystack,StartPosBuyin ,(EndPosBuyin - StartPosBuyin)) Currency=%A_loopField% Buyin:=BuyinText StringReplace,Buyin,Buyin,%Currency%,, IfInString, Buyin, +R { StringReplace,Buyin,Buyin,+R,, RebuyMulti = 3 Buyin := Buyin * RebuyMulti } IF Buyin is not number { Buyin:=0 currency:= buyinText:= } Break } } Return Buyin } ;---------------------------------------------------------- VPP -------------------------------------------------------------- VPP1 := t1 * Stake1VPP VPP2 := t2 * Stake2VPP VPP3 := t3 * Stake3VPP VPP4 := t4 * Stake4VPP VPP5 := t5 * Stake5VPP VPP6 := t6 * Stake6VPP VPP7 := t7 * Stake7VPP VPP8 := t8 * Stake8VPP VPP9 := t9 * Stake9VPP VPP := Round(VPP1+VPP2+VPP3+VPP4+VPP5+VPP6+VPP7+VPP8+VPP9,2) IfInString, VPP, .00 StringReplace, VPP, VPP, .00, Loop, 9 { N += 1 IfInString, VPP, .%N%0 { StringTrimRight, VPP, VPP, 1 break } } N = 0 GuiControl,, VPP, %VPP% If (VPP >= VPPGoal) and (GoalBox = 1) { Gui, Font, s11 c%NumColorGoal%, Verdana GuiControl, Font, VPP GuiControl, Font, FPP } ;---------------------------------------------------------- FPP --------------------------------------------------------------- FPP := VPP * VIPMulti FPP := Round(FPP,2) IfInString, FPP, .00 StringReplace, FPP, FPP, .00, Loop, 9 { N += 1 IfInString, FPP, .%N%0 { StringTrimRight, FPP, FPP, 1 break } } N = 0 GuiControl,, FPP, %FPP% ;--------------------------------------------------------- CLOCK -------------------------------------------------------------- FormatTime, Time, %A_Now%, H:mm GuiControl,, Clock, %Time% StringTrimLeft, TimeOnly, A_Now, 10 StringTrimRight, Minutes, TimeOnly, 2 If BreakBox = 1 { IfGreaterOrEqual, Minutes, 55 { Gui, Font, s20 c%ClockColorBreak% Gui, Font, Bold GuiControl, Font, Clock } else { Gui, Font, s20 c%NumColor% Gui, Font, Bold GuiControl, Font, Clock } } else { Gui, Font, s20 c%NumColor% Gui, Font, Bold GuiControl, Font, Clock } ;------------------------------------------------------- SESSION TIME ---------------------------------------------------------- If (Minutes != Var) { M2 += 1 Var := Minutes } If (M2 > 9) { M1 += 1 M2 = 0 } If (M1 > 5) { H2 += 1 M1 = 0 M2 = 0 } If (H2 > 9) { H1 += 1 H2 = 0 M1 = 0 M2 = 0 } Runtime = %H1%%H2%:%M1%%M2% If (Runtime >= SessionTimeGoal) and (GoalBox = 1) { Gui, Font, s14 c%NumColorGoal%, Verdana Gui, Font, Norm GuiControl, Font, SessionTime } If (H1 = 0) GuiControl,, SessionTime, %H2%:%M1%%M2% else, GuiControl,, SessionTime, %H1%%H2%:%M1%%M2% ;--------------------------------------------------------- GAMES/H ------------------------------------------------------------- S := ((H1 * 600) + (H2 * 60) + (M1 * 10) + M2) / 60 S := Round(S,6) Games := (t0 - c0) / S Games := Round(Games,1) IfInString, Games, .0 StringReplace, Games, Games, .0, If (H2 < 1) Games := t0 - c0 If (Games = 0) Games = N/A GuiControl,, Games, %Games% ;-------------------------------------------------------- INTERVAL ------------------------------------------------------------- Sleep %LoopInterval% } return ;----------------------------------------------------- MENU HANDLERS ----------------------------------------------------------- ;----------------------------------------------------- SETTINGS GUI ------------------------------------------------------------ TrayMenuHdlr_Bring: WinActivate, SessionMan %Build% ahk_class AutoHotkeyGUI return TrayMenuHdlr_Position: WinGetPos, xpos, ypos,,, SessionMan %Build% ahk_class AutoHotkeyGUI IniWrite, %xpos%, %A_ScriptDir%\SessionMan.ini, GuiPos, x IniWrite, %ypos%, %A_ScriptDir%\SessionMan.ini, GuiPos, y return TrayMenuHdlr_Reload: Reload return TrayMenuHdlr_Log: IniRead, Logging, %A_ScriptDir%\SessionMan.ini, Logging, Log If Logging = false { IniWrite, true, %A_ScriptDir%\SessionMan.ini, Logging, Log IfNotExist, %A_ScriptDir%\SessionMan.log.ini { IniWrite, 1, %A_ScriptDir%\SessionMan.log.ini, Sessions, Logged FileAppend, `n, %A_ScriptDir%\SessionMan.log.ini } Menu Tray, Check, Enable Logging GoSub CheckLogging } else { IniWrite, false, %A_ScriptDir%\SessionMan.ini, Logging, Log Menu Tray, Uncheck, Enable Logging } return TrayMenuHdlr_Logfile: Run, %A_ScriptDir%\SessionMan.log.ini return TrayMenuHdlr_ClrLog: MsgBox, 4, SessionMan - Clear Logfile, Do you want to clear the logfile? IfMsgBox OK { IfWinExist, SessionMan.log.ini WinClose, SessionMan.log.ini FileDelete, %A_ScriptDir%\SessionMan.log.ini FormatTime, Start, %A_Now%, ddd d.M.yyyy H:mm:ss GoSub CheckLogging } return TrayMenuHdlr_Config: IfWinExist, Settings - SessionMan %Build% ahk_class AutoHotkeyGUI WinActivate, Settings - SessionMan %Build% ahk_class AutoHotkeyGUI else, GoSub MenuHdlr_ConfigGUI return TrayMenuHdlr_Pause: if A_IsPaused { Pause off Menu Tray, Uncheck, Pause/Continue } else { Menu Tray, Check, Pause/Continue Pause On } return TrayMenuHdlr_Exit: GoSub CreateLog ExitApp return ;----------------------------------------------------- SETTINGS GUI ------------------------------------------------------------ MenuHdlr_ConfigGUI: Menu, HelpMenu, Add, Help, MenuHdlr_Help Menu, HelpMenu, Add, WindowSpy, MenuHdlr_WinSpy Menu, HelpMenu, Add, Color Codes (Web), MenuHdlr_WebColors Menu, Menubar, Add, Help, :HelpMenu Gui, 2:Menu, MenuBar Gui, 2:Add, Tab, x-4 y0 w500 h750 , Stakes|Options|Hotkeys|Types Gui, 2:Tab, Stakes Gui, 2:Font, S8 CDefault Bold Gui, 2:Add, Text, x8 y32 w100 h40 , Captions: Gui, 2:Font, S8 CDefault norm Gui, 2:Add, Edit, x31 y50 w50 h20 vColumnL, %ColumnL% Gui, 2:Add, Edit, x141 y50 w50 h20 vColumnM, %ColumnM% Gui, 2:Add, Edit, x251 y50 w50 h20 vColumnR, %ColumnR% Gui, 2:Font, S8 CDefault Bold Gui, 2:Add, Text, x8 y82 w50 h20 , Stakes: Gui, 2:Font, S8 Cff0000 norm Gui, 2:Add, Text, x55 y82 w400 h20 , For rebuy games, include the "+R" appendix in the buy-in Gui, 2:Font, S8 CDefault norm Gui, 2:Add, Edit, x6 y100 w100 h20 vStake1, %Stake1% Gui, 2:Add, Edit, x6 y120 w100 h20 vStake2, %Stake2% Gui, 2:Add, Edit, x6 y140 w100 h20 vStake3, %Stake3% Gui, 2:Add, Edit, x116 y100 w100 h20 vStake4, %Stake4% Gui, 2:Add, Edit, x116 y120 w100 h20 vStake5, %Stake5% Gui, 2:Add, Edit, x116 y140 w100 h20 vStake6, %Stake6% Gui, 2:Add, Edit, x226 y100 w100 h20 vStake7, %Stake7% Gui, 2:Add, Edit, x226 y120 w100 h20 vStake8, %Stake8% Gui, 2:Add, Edit, x226 y140 w100 h20 vStake9, %Stake9% Gui, 2:Font, S8 CDefault Bold Gui, 2:Add, Text, x8 y172 w80 h20 , Game Types: Gui, 2:Font, S8 Cff0000 norm Gui, 2:Add, Text, x87 y172 w400 h20 , See "Types" Tab Gui, 2:Font, S8 CDefault norm Gui, 2:Add, Edit, x6 y190 w100 h20 vType1, %Type1% Gui, 2:Add, Edit, x6 y210 w100 h20 vType2, %Type2% Gui, 2:Add, Edit, x6 y230 w100 h20 vType3, %Type3% Gui, 2:Add, Edit, x116 y190 w100 h20 vType4, %Type4% Gui, 2:Add, Edit, x116 y210 w100 h20 vType5, %Type5% Gui, 2:Add, Edit, x116 y230 w100 h20 vType6, %Type6% Gui, 2:Add, Edit, x226 y190 w100 h20 vType7, %Type7% Gui, 2:Add, Edit, x226 y210 w100 h20 vType8, %Type8% Gui, 2:Add, Edit, x226 y230 w100 h20 vType9, %Type9% Gui, 2:Font, S8 CDefault Bold Gui, 2:Add, Text, x8 y262 w100 h20 , VPP: Gui, 2:Font, S8 CDefault norm Gui, 2:Add, Edit, x6 y280 w100 h20 vStake1VPP, %Stake1VPP% Gui, 2:Add, Edit, x6 y300 w100 h20 vStake2VPP, %Stake2VPP% Gui, 2:Add, Edit, x6 y320 w100 h20 vStake3VPP, %Stake3VPP% Gui, 2:Add, Edit, x116 y280 w100 h20 vStake4VPP, %Stake4VPP% Gui, 2:Add, Edit, x116 y300 w100 h20 vStake5VPP, %Stake5VPP% Gui, 2:Add, Edit, x116 y320 w100 h20 vStake6VPP, %Stake6VPP% Gui, 2:Add, Edit, x226 y280 w100 h20 vStake7VPP, %Stake7VPP% Gui, 2:Add, Edit, x226 y300 w100 h20 vStake8VPP, %Stake8VPP% Gui, 2:Add, Edit, x226 y320 w100 h20 vStake9VPP, %Stake9VPP% Gui, 2:Font, S8 CDefault Bold If ColorsBox = 1 Gui, 2:Add, CheckBox, x8 y350 w105 h20 Checked%ColorsBox% vColorsBox, %A_Space%Unique Colors: else Gui, 2:Add, CheckBox, x8 y350 w105 h20 Unchecked%ColorsBox% vColorsBox, %A_Space%Unique Colors: Gui, 2:Font, S8 Cff0000 norm Gui, 2:Add, Text, x116 y353 w220 h20 , Colors reset to default if disabled Gui, 2:Font, S8 CDefault norm Gui, 2:Add, Edit, x6 y370 w100 h20 vColor1, %Color1% Gui, 2:Add, Edit, x6 y390 w100 h20 vColor2, %Color2% Gui, 2:Add, Edit, x6 y410 w100 h20 vColor3, %Color3% Gui, 2:Add, Edit, x116 y370 w100 h20 vColor4, %Color4% Gui, 2:Add, Edit, x116 y390 w100 h20 vColor5, %Color5% Gui, 2:Add, Edit, x116 y410 w100 h20 vColor6, %Color6% Gui, 2:Add, Edit, x226 y370 w100 h20 vColor7, %Color7% Gui, 2:Add, Edit, x226 y390 w100 h20 vColor8, %Color8% Gui, 2:Add, Edit, x226 y410 w100 h20 vColor9, %Color9% Gui, 2:Add, Button, x118 y455 w40 h20 gSave,Save Gui, 2:Add, Button, x163 y455 w50 h20 gCancel,Cancel Gui, 2:Font, S8 Cff0000 Bold Gui, 2:Add, Text, x84 y481 w220 h20 , Note: Saving Restarts Script Gui, 2:Tab, Options Gui, 2:Font, S8 CDefault norm Gui, 2:Add, Text, x8 y32 w220 h20 , Window Background Color Gui, 2:Add, Edit, x226 y30 w100 h20 vGUIColor, %GUIColor% Gui, 2:Add, Text, x8 y52 w220 h20 , Default Number Color Gui, 2:Add, Edit, x226 y50 w100 h20 vNumColor, %NumColor% Gui, 2:Add, Text, x8 y72 w220 h20 , Default Text Color Gui, 2:Add, Edit, x226 y70 w100 h20 vTextColor, %TextColor% Gui, 2:Add, Text, x8 y92 w220 h20 , Separator Color Gui, 2:Add, Edit, x226 y90 w100 h20 vSeparatorColor, %SeparatorColor% If GoalBox = 1 Gui, 2:Add, CheckBox, x8 y110 w200 h20 Checked%GoalBox% vGoalBox, Achievement Color else Gui, 2:Add, CheckBox, x8 y110 w200 h20 Unchecked%GoalBox% vGoalBox, Achievement Color Gui, 2:Add, Edit, x226 y110 w100 h20 vNumColorGoal, %NumColorGoal% If WarnBox = 1 Gui, 2:Add, CheckBox, x8 y130 w200 h20 Checked%WarnBox% vWarnBox, Warning Color else Gui, 2:Add, CheckBox, x8 y130 w200 h20 Unchecked%WarnBox% vWarnBox, Warning Color Gui, 2:Add, Edit, x226 y130 w100 h20 vNumColorWarn, %NumColorWarn% If BreakBox = 1 Gui, 2:Add, CheckBox, x8 y150 w200 h20 Checked%BreakBox% vBreakBox, Sync Break Clock Color else Gui, 2:Add, CheckBox, x8 y150 w200 h20 Unchecked%BreakBox% vBreakBox, Sync Break Clock Color Gui, 2:Add, Edit, x226 y150 w100 h20 vClockColorBreak, %ClockColorBreak% Gui, 2:Add, Text, x8 y182 w220 h20 , Multitabling Ratio (Min) Gui, 2:Add, Edit, x226 y180 w100 h20 vMinMTRatio, %MinMTRatio% Gui, 2:Add, Text, x8 y202 w220 h20 , Multitabling Ratio (Max) Gui, 2:Add, Edit, x226 y200 w100 h20 vMaxMTRatio, %MaxMTRatio% Gui, 2:Add, Text, x8 y222 w220 h20 , Destinated Games Per Session Gui, 2:Add, Edit, x226 y220 w100 h20 vTotalLimit, %TotalLimit% Gui, 2:Add, Text, x8 y242 w220 h20 , Destinated Session Time (hh:mm) Gui, 2:Add, Edit, x226 y240 w100 h20 vSessionTimeGoal, %SessionTimeGoal% Gui, 2:Add, Text, x8 y262 w220 h20 , ABI (Min) Gui, 2:Add, Text, x218 y262 w8 h20 , $ Gui, 2:Add, Edit, x226 y260 w100 h20 vMinABI, %MinABI% Gui, 2:Add, Text, x8 y282 w220 h20 , ABI (Max) Gui, 2:Add, Text, x218 y282 w8 h20 , $ Gui, 2:Add, Edit, x226 y280 w100 h20 vMaxABI, %MaxABI% Gui, 2:Add, Text, x8 y302 w220 h20 , Investment Limit Gui, 2:Add, Text, x218 y302 w8 h20 , $ Gui, 2:Add, Edit, x226 y300 w100 h20 vMaxInvest, %MaxInvest% Gui, 2:Add, Text, x8 y322 w220 h20 , VPP Goal Gui, 2:Add, Edit, x226 y320 w100 h20 vVPPGoal, %VPPGoal% Gui, 2:Add, Text, x8 y342 w220 h20 , VIP Multiplicator Gui, 2:Add, Edit, x226 y340 w100 h20 vVIPMulti, %VIPMulti% If BustBox = 0 Gui, 2:Add, CheckBox, x8 y370 w100 h20 Unchecked%BustBox% vBustBox, Bustout Sound else Gui, 2:Add, CheckBox, x8 y370 w100 h20 Checked%BustBox% vBustBox, Bustout Sound Gui, 2:Add, Edit, x126 y370 w200 h20 vSoundBust, %SoundBust% If AchieveBox = 0 Gui, 2:Add, CheckBox, x8 y390 w115 h20 Unchecked%GoalBox% vAchieveBox, Achievement Sound else Gui, 2:Add, CheckBox, x8 y390 w115 h20 Checked%GoalBox% vAchieveBox, Achievement Sound Gui, 2:Add, Edit, x126 y390 w200 h20 vSoundAchieve, %SoundAchieve% Gui, 2:Add, Text, x14 y407 w20 h14 , |_ If (IntervalBox = 1) and (AchieveBox = 1) Gui, 2:Add, CheckBox, x28 y410 w200 h20 Checked%IntervalBox% vIntervalBox, Repetition Interval else Gui, 2:Add, CheckBox, x28 y410 w200 h20 Unchecked%IntervalBox% vIntervalBox, Repetition Interval Gui, 2:Add, Edit, x226 y410 w100 h20 vSoundInterval, %SoundInterval% Gui, 2:Add, Text, x34 y426 w30 h20 , |__ Gui, 2:Add, Text, x55 y432 w400 h20 ,This sound applies only for "Destinated Games" Gui, 2:Add, Button, x118 y455 w40 h20 gSave,Save Gui, 2:Add, Button, x163 y455 w50 h20 gCancel,Cancel Gui, 2:Font, S8 Cff0000 Bold Gui, 2:Add, Text, x84 y481 w220 h20 , Note: Saving Restarts Script Gui, 2:Tab, Hotkeys Gui, 2:Font, S8 CDefault Bold Gui, 2:Add, Text, x6 y30 w240 h20 , Table Slots Gui, 2:Font, S8 CDefault norm Gui, 2:Add, Text, x110 y30 w240 h20 , X Gui, 2:Add, Text, x160 y30 w240 h20 , Y Gui, 2:Add, Text, x210 y30 w240 h20 , Hotkey Gui, 2:Add, Text, x8 y52 w80 h20 , Slot 1 Gui, 2:Add, Edit, x106 y50 w40 h20 vSlotA1x, %SlotA1x% Gui, 2:Add, Edit, x156 y50 w40 h20 vSlotA1y, %SlotA1y% Gui, 2:Add, Edit, x206 y50 w120 h20 vSlotA1Key, %SlotA1Key% Gui, 2:Add, Text, x8 y72 w240 h20 , Slot 2 Gui, 2:Add, Edit, x106 y70 w40 h20 vSlotA2x, %SlotA2x% Gui, 2:Add, Edit, x156 y70 w40 h20 vSlotA2y, %SlotA2y% Gui, 2:Add, Edit, x206 y70 w120 h20 vSlotA2Key, %SlotA2Key% Gui, 2:Add, Text, x8 y92 w240 h20 , Slot 3 Gui, 2:Add, Edit, x106 y90 w40 h20 vSlotA3x, %SlotA3x% Gui, 2:Add, Edit, x156 y90 w40 h20 vSlotA3y, %SlotA3y% Gui, 2:Add, Edit, x206 y90 w120 h20 vSlotA3Key, %SlotA3Key% Gui, 2:Add, Text, x8 y112 w240 h20 , Slot 4 Gui, 2:Add, Edit, x106 y110 w40 h20 vSlotA4x, %SlotA4x% Gui, 2:Add, Edit, x156 y110 w40 h20 vSlotA4y, %SlotA4y% Gui, 2:Add, Edit, x206 y110 w120 h20 vSlotA4Key, %SlotA4Key% Gui, 2:Add, Text, x8 y132 w80 h20 , Slot 5 Gui, 2:Add, Edit, x106 y130 w40 h20 vSlotB1x, %SlotB1x% Gui, 2:Add, Edit, x156 y130 w40 h20 vSlotB1y, %SlotB1y% Gui, 2:Add, Edit, x206 y130 w120 h20 vSlotB1Key, %SlotB1Key% Gui, 2:Add, Text, x8 y152 w240 h20 , Slot 6 Gui, 2:Add, Edit, x106 y150 w40 h20 vSlotB2x, %SlotB2x% Gui, 2:Add, Edit, x156 y150 w40 h20 vSlotB2y, %SlotB2y% Gui, 2:Add, Edit, x206 y150 w120 h20 vSlotB2Key, %SlotB2Key% Gui, 2:Add, Text, x8 y172 w240 h20 , Slot 7 Gui, 2:Add, Edit, x106 y170 w40 h20 vSlotB3x, %SlotB3x% Gui, 2:Add, Edit, x156 y170 w40 h20 vSlotB3y, %SlotB3y% Gui, 2:Add, Edit, x206 y170 w120 h20 vSlotB3Key, %SlotB3Key% Gui, 2:Add, Text, x8 y192 w240 h20 , Slot 8 Gui, 2:Add, Edit, x106 y190 w40 h20 vSlotB4x, %SlotB4x% Gui, 2:Add, Edit, x156 y190 w40 h20 vSlotB4y, %SlotB4y% Gui, 2:Add, Edit, x206 y190 w120 h20 vSlotB4Key, %SlotB4Key% Gui, 2:Add, Text, x8 y212 w80 h20 , Slot 9 Gui, 2:Add, Edit, x106 y210 w40 h20 vSlotC1x, %SlotC1x% Gui, 2:Add, Edit, x156 y210 w40 h20 vSlotC1y, %SlotC1y% Gui, 2:Add, Edit, x206 y210 w120 h20 vSlotC1Key, %SlotC1Key% Gui, 2:Add, Text, x8 y232 w240 h20 , Slot 10 Gui, 2:Add, Edit, x106 y230 w40 h20 vSlotC2x, %SlotC2x% Gui, 2:Add, Edit, x156 y230 w40 h20 vSlotC2y, %SlotC2y% Gui, 2:Add, Edit, x206 y230 w120 h20 vSlotC2Key, %SlotC2Key% Gui, 2:Add, Text, x8 y252 w240 h20 , Slot 11 Gui, 2:Add, Edit, x106 y250 w40 h20 vSlotC3x, %SlotC3x% Gui, 2:Add, Edit, x156 y250 w40 h20 vSlotC3y, %SlotC3y% Gui, 2:Add, Edit, x206 y250 w120 h20 vSlotC3Key, %SlotC3Key% Gui, 2:Add, Text, x8 y272 w240 h20 , Slot 12 Gui, 2:Add, Edit, x106 y270 w40 h20 vSlotC4x, %SlotC4x% Gui, 2:Add, Edit, x156 y270 w40 h20 vSlotC4y, %SlotC4y% Gui, 2:Add, Edit, x206 y270 w120 h20 vSlotC4Key, %SlotC4Key% Gui, 2:Add, Text, x8 y302 w180 h20 , Reset Session Time Gui, 2:Add, Edit, x206 y300 w120 h20 vReset, %Reset% Gui, 2:Add, Text, x8 y322 w180 h20 , Increase Session Time By 1 Gui, 2:Add, Edit, x206 y320 w120 h20 vIncrease, %Increase% Gui, 2:Add, Text, x8 y342 w180 h20 , Pause/Continue Gui, 2:Add, Edit, x206 y340 w120 h20 vPause, %Pause% Gui, 2:Add, Text, x8 y362 w180 h20 , Close Gui, 2:Add, Edit, x206 y360 w120 h20 vClose, %Close% Gui, 2:Add, Button, x118 y455 w40 h20 gSave,Save Gui, 2:Add, Button, x163 y455 w50 h20 gCancel,Cancel Gui, 2:Font, S8 Cff0000 Bold Gui, 2:Add, Text, x84 y481 w220 h20 , Note: Saving Restarts Script Gui, 2:Tab, Types Gui, 2:Font, S8 CDefault Bold Gui, 2:Add, Text, x8 y32 w240 h20 , Game Types Description: Gui, 2:Font, S8 CDefault norm ;Gui, 2:Add, Text, x8 y60 w400 h20 , Game Types refer to the term between the square brackets in nnnn Gui, 2:Add, Text, x8 y60 w400 h20 , Game Types refer %A_Space%to %A_Space%the term %A_Space%inside %A_Space%the square brackets %A_Space%in %A_Space%the Gui, 2:Add, Text, x8 y77 w400 h20 , target windows' %A_Space%titles. For 9max regular speed games, whose titles Gui, 2:Add, Text, x8 y94 w400 h20 , lack such a term, %A_Space% just type "9-Max", and for 9max turbos just type Gui, 2:Add, Text, x8 y111 w400 h20, "Turbo". The following definitions group games as described: Gui, 2:Add, Text, x8 y128 w400 h20, Gui, 2:Font, S8 CDefault Bold Gui, 2:Add, Text, x8 y145 w400 h20, HU Gui, 2:Add, Text, x8 y162 w400 h20, HUSTT Gui, 2:Add, Text, x8 y179 w400 h20, 6-Max Gui, 2:Add, Text, x8 y196 w400 h20, 9-Max, Turbo Gui, 2:Add, Text, x8 y213 w400 h20, 18 Gui, 2:Add, Text, x8 y230 w400 h20, 45 Gui, 2:Add, Text, x8 y247 w400 h20, 180 Gui, 2:Add, Text, x8 y264 w400 h20, 180 Players, Turbo Gui, 2:Add, Text, x8 y281 w400 h20, Gui, 2:Font, S8 CDefault norm Gui, 2:Add, Text, x130 y145 w400 h20, - any heads up SNG, including MTSNG Gui, 2:Add, Text, x130 y162 w400 h20, - any heads up STT Gui, 2:Add, Text, x130 y179 w400 h20, - any 6-handed STT Gui, 2:Add, Text, x130 y196 w400 h20, - 9-handed turbos and KO's Gui, 2:Add, Text, x130 y213 w400 h20, - any 9-handed 18man SNG Gui, 2:Add, Text, x130 y230 w400 h20, - any 45 player SNG Gui, 2:Add, Text, x130 y247 w400 h20, - any 180 player SNG Gui, 2:Add, Text, x130 y264 w400 h20, - any 180 player turbo SNG Gui, 2:Add, Text, x130 y281 w400 h20, Gui, 2:Add, Text, x8 y298 w400 h20, To avoid accidental groupings, make sure to define the whole term Gui, 2:Add, Text, x8 y315 w400 h20, inside the brackets. For examle, don't just type %A_Space%"18 Players" %A_Space%if you Gui, 2:Add, Text, x8 y332 w400 h20, want to define 18man turbos; Instead, type "18 Players, Turbo". ;Gui, 2:Tab, About ;Gui, 2:Font, S8 CDefault norm ;Gui, 2:Add, Text, x134 y80 w240 h20 , SessionMan ;Gui, 2:Add, Text, x132 y100 w240 h20 , Version %Build% Gui, 2:-SysMenu Gui, 2:Show, h500 w334, Settings - SessionMan %Build% return MenuHdlr_Help: IfWinExist AutoHotkey Help WinActivate else { RegRead ahkInstallDir, HKEY_LOCAL_MACHINE, SOFTWARE\AutoHotkey, InstallDir Run %ahkInstallDir%\AutoHotKey.chm } return MenuHdlr_WinSpy: RegRead ahkInstallDir, HKEY_LOCAL_MACHINE, SOFTWARE\AutoHotkey, InstallDir Run %ahkInstallDir%\AU3_Spy.exe return MenuHdlr_WebColors: Gui, 3:Font, S9 C000000 Gui, 3:Add, Text, x10 y8 w180 h20, Can't access browser. Please visit: Gui, 3:Add, Edit, x20 y30 w142 h20 vMyEdit, http://html-color-codes.info/ Gui, 3:Add, Button, x65 y60 w50 h20 gCancel,Cancel Gui, 3:-SysMenu Gui, 3:Show, h90 w185, Error return Save: IniRead, xpos, %A_ScriptDir%\SessionMan.ini, GuiPos, x, 4 IniRead, ypos, %A_ScriptDir%\SessionMan.ini, GuiPos, y, 4 IniRead, Logging, %A_ScriptDir%\SessionMan.ini, Logging, Log, false Gui, Submit FileDelete, %A_ScriptDir%\SessionMan.ini GoSub CheckIni GoSub UpdateIni Reload return Cancel: Gui, Destroy Return ;-------------------------------------------------------- LABELS --------------------------------------------------------------- CheckIni: IfNotExist, %A_ScriptDir%\SessionMan.ini { IniWrite, %Build%, %A_ScriptDir%\SessionMan.ini, Version, Version FileAppend, `n, %A_ScriptDir%\SessionMan.ini IniWrite, 4, %A_ScriptDir%\SessionMan.ini, GuiPos, x IniWrite, 4, %A_ScriptDir%\SessionMan.ini, GuiPos, y FileAppend, `n, %A_ScriptDir%\SessionMan.ini IniWrite, false, %A_ScriptDir%\SessionMan.ini, Logging, Log } return CheckLogging: IfNotExist, %A_ScriptDir%\SessionMan.log.ini IniWrite, 0 (logging disabled), %A_ScriptDir%\SessionMan.log.ini, Sessions, Logged IniRead, Logging, %A_ScriptDir%\SessionMan.ini, Logging, Log If Logging = true { IniRead, SessionCount, %A_ScriptDir%\SessionMan.log.ini, Sessions, Logged IniRead, GamesLogged, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Completed If GamesLogged != 0 Game(s) { SessionCount += 1 IniWrite, %SessionCount%, %A_ScriptDir%\SessionMan.log.ini, Sessions, Logged FileAppend, `n, %A_ScriptDir%\SessionMan.log.ini } IniWrite, %Start% CET, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Start IniWrite, still running, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Finish IniWrite, N/A, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Time IniWrite, 0 Game(s), %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Total IniWrite, 0 Game(s), %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Completed Menu Tray, Check, Enable Logging } return CreateLog: IniRead, Logging, %A_ScriptDir%\SessionMan.ini, Logging, Log If Logging = true { IniRead, SessionCount, %A_ScriptDir%\SessionMan.log.ini, Sessions, Logged IniWrite, %SessionCount%, %A_ScriptDir%\SessionMan.log.ini, Sessions, Logged FormatTime, Finish, %A_Now%, ddd d.M.yyyy H:mm:ss IniWrite, %Finish% CET, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Finish IniWrite, %H1%%H2%:%M1%%M2%, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Time Completed := t0 - c0 IniWrite, %t0% Game(s), %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Total IniWrite, %Completed% Game(s), %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Completed ;IniWrite, %c0% Game(s), %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Running If Completed != 0 { If (H = 0) and (M1 = 0) and (M2 = 0) Games := Completed IniWrite, %Games%, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Games/h IniWrite, $%BuyIn_Total_Avg%, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, ABI IniWrite, $%BuyIn_Total%, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, Invest IniWrite, %VPP%, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, VPP IniWrite, %FPP%, %A_ScriptDir%\SessionMan.log.ini, Session %SessionCount%, FPP FileAppend, `n, %A_ScriptDir%\SessionMan.log.ini } } return UpdateIni: IniWrite, %Build%, %A_ScriptDir%\SessionMan.ini, Version, Version FileAppend, `n, %A_ScriptDir%\SessionMan.ini IniWrite, %xpos%, %A_ScriptDir%\SessionMan.ini, GuiPos, x IniWrite, %ypos%, %A_ScriptDir%\SessionMan.ini, GuiPos, y FileAppend, `n, %A_ScriptDir%\SessionMan.ini IniWrite, %Logging%, %A_ScriptDir%\SessionMan.ini, Logging, Log If ColumnL IniWrite, %ColumnL%, %A_ScriptDir%\SessionMan.ini, Stakes, ColumnL If ColumnM IniWrite, %ColumnM%, %A_ScriptDir%\SessionMan.ini, Stakes, ColumnM If ColumnR IniWrite, %ColumnR%, %A_ScriptDir%\SessionMan.ini, Stakes, ColumnR If Stake1 IniWrite, %Stake1%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake1 If Stake2 IniWrite, %Stake2%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake2 If Stake3 IniWrite, %Stake3%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake3 If Stake4 IniWrite, %Stake4%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake4 If Stake5 IniWrite, %Stake5%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake5 If Stake6 IniWrite, %Stake6%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake6 If Stake7 IniWrite, %Stake7%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake7 If Stake8 IniWrite, %Stake8%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake8 If Stake9 IniWrite, %Stake9%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake9 If Type1 IniWrite, %Type1%, %A_ScriptDir%\SessionMan.ini, Stakes, Type1 If Type2 IniWrite, %Type2%, %A_ScriptDir%\SessionMan.ini, Stakes, Type2 If Type3 IniWrite, %Type3%, %A_ScriptDir%\SessionMan.ini, Stakes, Type3 If Type4 IniWrite, %Type4%, %A_ScriptDir%\SessionMan.ini, Stakes, Type4 If Type5 IniWrite, %Type5%, %A_ScriptDir%\SessionMan.ini, Stakes, Type5 If Type6 IniWrite, %Type6%, %A_ScriptDir%\SessionMan.ini, Stakes, Type6 If Type7 IniWrite, %Type7%, %A_ScriptDir%\SessionMan.ini, Stakes, Type7 If Type8 IniWrite, %Type8%, %A_ScriptDir%\SessionMan.ini, Stakes, Type8 If Type9 IniWrite, %Type9%, %A_ScriptDir%\SessionMan.ini, Stakes, Type9 If Stake1VPP IniWrite, %Stake1VPP%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake1VPP If Stake2VPP IniWrite, %Stake2VPP%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake2VPP If Stake3VPP IniWrite, %Stake3VPP%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake3VPP If Stake4VPP IniWrite, %Stake4VPP%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake4VPP If Stake5VPP IniWrite, %Stake5VPP%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake5VPP If Stake6VPP IniWrite, %Stake6VPP%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake6VPP If Stake7VPP IniWrite, %Stake7VPP%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake7VPP If Stake8VPP IniWrite, %Stake8VPP%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake8VPP If Stake9VPP IniWrite, %Stake9VPP%, %A_ScriptDir%\SessionMan.ini, Stakes, Stake9VPP If ColorsBox IniWrite, 1, %A_ScriptDir%\SessionMan.ini, Stakes, ColorsBox else, IniWrite, 0, %A_ScriptDir%\SessionMan.ini, Stakes, ColorsBox If Color1 IniWrite, %Color1%, %A_ScriptDir%\SessionMan.ini, Stakes, Color1 If Color2 IniWrite, %Color2%, %A_ScriptDir%\SessionMan.ini, Stakes, Color2 If Color3 IniWrite, %Color3%, %A_ScriptDir%\SessionMan.ini, Stakes, Color3 If Color4 IniWrite, %Color4%, %A_ScriptDir%\SessionMan.ini, Stakes, Color4 If Color5 IniWrite, %Color5%, %A_ScriptDir%\SessionMan.ini, Stakes, Color5 If Color6 IniWrite, %Color6%, %A_ScriptDir%\SessionMan.ini, Stakes, Color6 If Color7 IniWrite, %Color7%, %A_ScriptDir%\SessionMan.ini, Stakes, Color7 If Color8 IniWrite, %Color8%, %A_ScriptDir%\SessionMan.ini, Stakes, Color8 If Color9 IniWrite, %Color9%, %A_ScriptDir%\SessionMan.ini, Stakes, Color9 FileAppend, `n, %A_ScriptDir%\SessionMan.ini If GUIColor IniWrite, %GUIColor%, %A_ScriptDir%\SessionMan.ini, Options, GUIColor If NumColor IniWrite, %NumColor%, %A_ScriptDir%\SessionMan.ini, Options, NumColor If TextColor IniWrite, %TextColor%, %A_ScriptDir%\SessionMan.ini, Options, TextColor If SeparatorColor IniWrite, %SeparatorColor%, %A_ScriptDir%\SessionMan.ini, Options, SeparatorColor If GoalBox IniWrite, 1, %A_ScriptDir%\SessionMan.ini, Options, GoalBox else, IniWrite, 0, %A_ScriptDir%\SessionMan.ini, Options, GoalBox If NumColorGoal IniWrite, %NumColorGoal%, %A_ScriptDir%\SessionMan.ini, Options, NumColorGoal If WarnBox IniWrite, 1, %A_ScriptDir%\SessionMan.ini, Options, WarnBox else, IniWrite, 0, %A_ScriptDir%\SessionMan.ini, Options, WarnBox If NumColorWarn IniWrite, %NumColorWarn%, %A_ScriptDir%\SessionMan.ini, Options, NumColorWarn If BreakBox IniWrite, 1, %A_ScriptDir%\SessionMan.ini, Options, BreakBox else, IniWrite, 0, %A_ScriptDir%\SessionMan.ini, Options, BreakBox If ClockColorBreak IniWrite, %ClockColorBreak%, %A_ScriptDir%\SessionMan.ini, Options, ClockColorBreak If MinMTRatio IniWrite, %MinMTRatio%, %A_ScriptDir%\SessionMan.ini, Options, MinMTRatio If MaxMTRatio IniWrite, %MaxMTRatio%, %A_ScriptDir%\SessionMan.ini, Options, MaxMTRatio If TotalLimit IniWrite, %TotalLimit%, %A_ScriptDir%\SessionMan.ini, Options, TotalLimit If SessionTimeGoal IniWrite, %SessionTimeGoal%, %A_ScriptDir%\SessionMan.ini, Options, SessionTimeGoal If MinABI IniWrite, %MinABI%, %A_ScriptDir%\SessionMan.ini, Options, MinABI If MaxABI IniWrite, %MaxABI%, %A_ScriptDir%\SessionMan.ini, Options, MaxABI If MaxInvest IniWrite, %MaxInvest%, %A_ScriptDir%\SessionMan.ini, Options, MaxInvest If VPPGoal IniWrite, %VPPGoal%, %A_ScriptDir%\SessionMan.ini, Options, VPPGoal If VIPMulti IniWrite, %VIPMulti%, %A_ScriptDir%\SessionMan.ini, Options, VIPMulti If BustBox IniWrite, 1, %A_ScriptDir%\SessionMan.ini, Options, BustBox else, IniWrite, 0, %A_ScriptDir%\SessionMan.ini, Options, BustBox If SoundBust IniWrite, %SoundBust%, %A_ScriptDir%\SessionMan.ini, Options, SoundBust If AchieveBox IniWrite, 1, %A_ScriptDir%\SessionMan.ini, Options, AchieveBox else, IniWrite, 0, %A_ScriptDir%\SessionMan.ini, Options, AchieveBox If SoundAchieve IniWrite, %SoundAchieve%, %A_ScriptDir%\SessionMan.ini, Options, SoundAchieve If IntervalBox IniWrite, 1, %A_ScriptDir%\SessionMan.ini, Options, IntervalBox else, IniWrite, 0, %A_ScriptDir%\SessionMan.ini, Options, IntervalBox If SoundInterval IniWrite, %SoundInterval%, %A_ScriptDir%\SessionMan.ini, Options, SoundInterval FileAppend, `n, %A_ScriptDir%\SessionMan.ini If SlotA1x IniWrite, %SlotA1x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotA1x If SlotA2x IniWrite, %SlotA2x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotA2x If SlotA3x IniWrite, %SlotA3x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotA3x If SlotA4x IniWrite, %SlotA4x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotA4x If SlotB1x IniWrite, %SlotB1x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotB1x If SlotB2x IniWrite, %SlotB2x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotB2x If SlotB3x IniWrite, %SlotB3x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotB3x If SlotB4x IniWrite, %SlotB4x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotB4x If SlotC1x IniWrite, %SlotC1x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotC1x If SlotC2x IniWrite, %SlotC2x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotC2x If SlotC3x IniWrite, %SlotC3x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotC3x If SlotC4x IniWrite, %SlotC4x%, %A_ScriptDir%\SessionMan.ini, Coords, SlotC4x If SlotA1y IniWrite, %SlotA1y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotA1y If SlotA2y IniWrite, %SlotA2y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotA2y If SlotA3y IniWrite, %SlotA3y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotA3y If SlotA4y IniWrite, %SlotA4y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotA4y If SlotB1y IniWrite, %SlotB1y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotB1y If SlotB2y IniWrite, %SlotB2y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotB2y If SlotB3y IniWrite, %SlotB3y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotB3y If SlotB4y IniWrite, %SlotB4y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotB4y If SlotC1y IniWrite, %SlotC1y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotC1y If SlotC2y IniWrite, %SlotC2y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotC2y If SlotC3y IniWrite, %SlotC3y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotC3y If SlotC4y IniWrite, %SlotC4y%, %A_ScriptDir%\SessionMan.ini, Coords, SlotC4y FileAppend, `n, %A_ScriptDir%\SessionMan.ini If SlotA1Key IniWrite, %SlotA1Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotA1Key If SlotA2Key IniWrite, %SlotA2Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotA2Key If SlotA3Key IniWrite, %SlotA3Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotA3Key If SlotA4Key IniWrite, %SlotA4Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotA4Key If SlotB1Key IniWrite, %SlotB1Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotB1Key If SlotB2Key IniWrite, %SlotB2Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotB2Key If SlotB3Key IniWrite, %SlotB3Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotB3Key If SlotB4Key IniWrite, %SlotB4Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotB4Key If SlotC1Key IniWrite, %SlotC1Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotC1Key If SlotC2Key IniWrite, %SlotC2Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotC2Key If SlotC3Key IniWrite, %SlotC3Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotC3Key If SlotC4Key IniWrite, %SlotC4Key%, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotC4Key If Reset IniWrite, %Reset%, %A_ScriptDir%\SessionMan.ini, Hotkeys, Reset If Increase IniWrite, %Increase%, %A_ScriptDir%\SessionMan.ini, Hotkeys, Increase If Pause IniWrite, %Pause%, %A_ScriptDir%\SessionMan.ini, Hotkeys, Pause If Close IniWrite, %Close%, %A_ScriptDir%\SessionMan.ini, Hotkeys, Close return ReadIni: IniRead, ColumnL, %A_ScriptDir%\SessionMan.ini, Stakes, ColumnL, 180s IniRead, ColumnM, %A_ScriptDir%\SessionMan.ini, Stakes, ColumnM, 45s IniRead, ColumnR, %A_ScriptDir%\SessionMan.ini, Stakes, ColumnR, 18s IniRead, Stake1, %A_ScriptDir%\SessionMan.ini, Stakes, Stake1, $3.50+R IniRead, Stake2, %A_ScriptDir%\SessionMan.ini, Stakes, Stake2, $8.00 IniRead, Stake3, %A_ScriptDir%\SessionMan.ini, Stakes, Stake3, $15.00 IniRead, Stake4, %A_ScriptDir%\SessionMan.ini, Stakes, Stake4, $3.50 IniRead, Stake5, %A_ScriptDir%\SessionMan.ini, Stakes, Stake5, $7.00 IniRead, Stake6, %A_ScriptDir%\SessionMan.ini, Stakes, Stake6, $15.00 IniRead, Stake7, %A_ScriptDir%\SessionMan.ini, Stakes, Stake7, $3.50 IniRead, Stake8, %A_ScriptDir%\SessionMan.ini, Stakes, Stake8, $7.00 IniRead, Stake9, %A_ScriptDir%\SessionMan.ini, Stakes, Stake9, $15.00 IniRead, Type1, %A_ScriptDir%\SessionMan.ini, Stakes, Type1, 180 IniRead, Type2, %A_ScriptDir%\SessionMan.ini, Stakes, Type2, 180 IniRead, Type3, %A_ScriptDir%\SessionMan.ini, Stakes, Type3, 180 IniRead, Type4, %A_ScriptDir%\SessionMan.ini, Stakes, Type4, 45 IniRead, Type5, %A_ScriptDir%\SessionMan.ini, Stakes, Type5, 45 IniRead, Type6, %A_ScriptDir%\SessionMan.ini, Stakes, Type6, 45 IniRead, Type7, %A_ScriptDir%\SessionMan.ini, Stakes, Type7, 18 IniRead, Type8, %A_ScriptDir%\SessionMan.ini, Stakes, Type8, 18 IniRead, Type9, %A_ScriptDir%\SessionMan.ini, Stakes, Type9, 18 IniRead, Stake1VPP, %A_ScriptDir%\SessionMan.ini, Stakes, Stake1VPP, 1.71 IniRead, Stake2VPP, %A_ScriptDir%\SessionMan.ini, Stakes, Stake2VPP, 3.63 IniRead, Stake3VPP, %A_ScriptDir%\SessionMan.ini, Stakes, Stake3VPP, 6.77 IniRead, Stake4VPP, %A_ScriptDir%\SessionMan.ini, Stakes, Stake4VPP, 1.71 IniRead, Stake5VPP, %A_ScriptDir%\SessionMan.ini, Stakes, Stake5VPP, 3.19 IniRead, Stake6VPP, %A_ScriptDir%\SessionMan.ini, Stakes, Stake6VPP, 6.71 IniRead, Stake7VPP, %A_ScriptDir%\SessionMan.ini, Stakes, Stake7VPP, 1.87 IniRead, Stake8VPP, %A_ScriptDir%\SessionMan.ini, Stakes, Stake8VPP, 3.03 IniRead, Stake9VPP, %A_ScriptDir%\SessionMan.ini, Stakes, Stake9VPP, 6.11 IniRead, Color1, %A_ScriptDir%\SessionMan.ini, Stakes, Color1, ff0000 IniRead, Color2, %A_ScriptDir%\SessionMan.ini, Stakes, Color2, ff5500 IniRead, Color3, %A_ScriptDir%\SessionMan.ini, Stakes, Color3, ffaa00 IniRead, Color4, %A_ScriptDir%\SessionMan.ini, Stakes, Color4, 00ff55 IniRead, Color5, %A_ScriptDir%\SessionMan.ini, Stakes, Color5, 005555 IniRead, Color6, %A_ScriptDir%\SessionMan.ini, Stakes, Color6, 00aaaa IniRead, Color7, %A_ScriptDir%\SessionMan.ini, Stakes, Color7, 0033ff IniRead, Color8, %A_ScriptDir%\SessionMan.ini, Stakes, Color8, 5555ff IniRead, Color9, %A_ScriptDir%\SessionMan.ini, Stakes, Color9, aa55ff IniRead, ColorsBox, %A_ScriptDir%\SessionMan.ini, Stakes, ColorsBox, 0 IniRead, GUIColor, %A_ScriptDir%\SessionMan.ini, Options, GUIColor, 383838 IniRead, NumColor, %A_ScriptDir%\SessionMan.ini, Options, NumColor, 999999 IniRead, TextColor, %A_ScriptDir%\SessionMan.ini, Options, TextColor, 000000 IniRead, SeparatorColor, %A_ScriptDir%\SessionMan.ini, Options, SeparatorColor, 282828 IniRead, GoalBox, %A_ScriptDir%\SessionMan.ini, Options, GoalBox, 1 IniRead, NumColorGoal, %A_ScriptDir%\SessionMan.ini, Options, NumColorGoal, 33ff33 IniRead, WarnBox, %A_ScriptDir%\SessionMan.ini, Options, WarnBox, 1 IniRead, NumColorWarn, %A_ScriptDir%\SessionMan.ini, Options, NumColorWarn, ff0000 IniRead, BreakBox, %A_ScriptDir%\SessionMan.ini, Options, BreakBox, 1 IniRead, ClockColorBreak, %A_ScriptDir%\SessionMan.ini, Options, ClockColorBreak, ff0000 IniRead, MinMTRatio, %A_ScriptDir%\SessionMan.ini, Options, MinMTRatio, 16 IniRead, MaxMTRatio, %A_ScriptDir%\SessionMan.ini, Options, MaxMTRatio, 20 IniRead, TotalLimit, %A_ScriptDir%\SessionMan.ini, Options, TotalLimit, 150 IniRead, SessionTimeGoal, %A_ScriptDir%\SessionMan.ini, Options, SessionTimeGoal, 06:00 IniRead, MinABI, %A_ScriptDir%\SessionMan.ini, Options, MinABI, 5 IniRead, MaxABI, %A_ScriptDir%\SessionMan.ini, Options, MaxABI, 7 IniRead, MaxInvest, %A_ScriptDir%\SessionMan.ini, Options, MaxInvest, 1000 IniRead, VPPGoal, %A_ScriptDir%\SessionMan.ini, Options, VPPGoal, 375 IniRead, VIPMulti, %A_ScriptDir%\SessionMan.ini, Options, VIPMulti, 2 IniRead, BustBox, %A_ScriptDir%\SessionMan.ini, Options, BustBox, 0 IniRead, SoundBust, %A_ScriptDir%\SessionMan.ini, Options, SoundBust, C:\Program Files (x86)\PokerStars\snd\bust.wav IniRead, AchieveBox, %A_ScriptDir%\SessionMan.ini, Options, AchieveBox, 0 IniRead, SoundAchieve, %A_ScriptDir%\SessionMan.ini, Options, SoundAchieve, C:\Program Files (x86)\PokerStars\snd\ding.wav IniRead, IntervalBox, %A_ScriptDir%\SessionMan.ini, Options, IntervalBox, 0 IniRead, SoundInterval, %A_ScriptDir%\SessionMan.ini, Options, SoundInterval, 25 IniRead, SlotA1x, %A_ScriptDir%\SessionMan.ini, Coords, SlotA1x, 304 IniRead, SlotA2x, %A_ScriptDir%\SessionMan.ini, Coords, SlotA2x, 1112 IniRead, SlotA3x, %A_ScriptDir%\SessionMan.ini, Coords, SlotA3x, 1920 IniRead, SlotA4x, %A_ScriptDir%\SessionMan.ini, Coords, SlotA4x, 2728 IniRead, SlotB1x, %A_ScriptDir%\SessionMan.ini, Coords, SlotB1x, 304 IniRead, SlotB2x, %A_ScriptDir%\SessionMan.ini, Coords, SlotB2x, 1112 IniRead, SlotB3x, %A_ScriptDir%\SessionMan.ini, Coords, SlotB3x, 1920 IniRead, SlotB4x, %A_ScriptDir%\SessionMan.ini, Coords, SlotB4x, 2728 IniRead, SlotC1x, %A_ScriptDir%\SessionMan.ini, Coords, SlotC1x, 304 IniRead, SlotC2x, %A_ScriptDir%\SessionMan.ini, Coords, SlotC2x, 1112 IniRead, SlotC3x, %A_ScriptDir%\SessionMan.ini, Coords, SlotC3x, 1920 IniRead, SlotC4x, %A_ScriptDir%\SessionMan.ini, Coords, SlotC4x, 2728 IniRead, SlotA1y, %A_ScriptDir%\SessionMan.ini, Coords, SlotA1y, 0 IniRead, SlotA2y, %A_ScriptDir%\SessionMan.ini, Coords, SlotA2y, 0 IniRead, SlotA3y, %A_ScriptDir%\SessionMan.ini, Coords, SlotA3y, 0 IniRead, SlotA4y, %A_ScriptDir%\SessionMan.ini, Coords, SlotA4y, 0 IniRead, SlotB1y, %A_ScriptDir%\SessionMan.ini, Coords, SlotB1y, 584 IniRead, SlotB2y, %A_ScriptDir%\SessionMan.ini, Coords, SlotB2y, 584 IniRead, SlotB3y, %A_ScriptDir%\SessionMan.ini, Coords, SlotB3y, 584 IniRead, SlotB4y, %A_ScriptDir%\SessionMan.ini, Coords, SlotB4y, 584 IniRead, SlotC1y, %A_ScriptDir%\SessionMan.ini, Coords, SlotC1y, 299 IniRead, SlotC2y, %A_ScriptDir%\SessionMan.ini, Coords, SlotC2y, 299 IniRead, SlotC3y, %A_ScriptDir%\SessionMan.ini, Coords, SlotC3y, 299 IniRead, SlotC4y, %A_ScriptDir%\SessionMan.ini, Coords, SlotC4y, 299 IniRead, SlotA1Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotA1Key, F1 IniRead, SlotA2Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotA2Key, F2 IniRead, SlotA3Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotA3Key, F3 IniRead, SlotA4Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotA4Key, F4 IniRead, SlotB1Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotB1Key, F5 IniRead, SlotB2Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotB2Key, F6 IniRead, SlotB3Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotB3Key, F7 IniRead, SlotB4Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotB4Key, F8 IniRead, SlotC1Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotC1Key, F9 IniRead, SlotC2Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotC2Key, F10 IniRead, SlotC3Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotC3Key, F11 IniRead, SlotC4Key, %A_ScriptDir%\SessionMan.ini, Hotkeys, SlotC4Key, F12 IniRead, Reset, %A_ScriptDir%\SessionMan.ini, Hotkeys, Reset, CTRL+F9 IniRead, Increase, %A_ScriptDir%\SessionMan.ini, Hotkeys, Increase, CTRL+F10 IniRead, Pause, %A_ScriptDir%\SessionMan.ini, Hotkeys, Pause, ALT+Pause IniRead, Close, %A_ScriptDir%\SessionMan.ini, Hotkeys, Close, CTRL+Q return ;====================================================== SECTION END ============================================================= ;================================================================================================================================ ;======================================================== HOTKEYS =============================================================== ^F9:: ;counter (SessionTime) reset { FormatTime, Start, %A_Now%, ddd d.M.yyyy HH:mm:ss H1 = 0 H2 = 0 M1 = 0 M2 = 0 Gui, Font, s14 c%NumColor%, Verdana Gui, Font, Norm GuiControl, Font, SessionTime GuiControl,, SessionTime, %H2%:%M1%%M2% GoSub CheckLogging } return ;................................................................................................................................ ^F10:: ;counter (SessionTime) + 1 Var = -1 return ;.................................................... TABLE MOVEMENTS ........................................................... F1:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotA1x%, %SlotA1y% else, return } return ;......................................................... SLOT1 ................................................................ F2:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotA2x%, %SlotA2y% else, return } return ;......................................................... SLOT2 ................................................................ F3:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotA3x%, %SlotA3y% else, return } return ;......................................................... SLOT3 ................................................................ F4:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotA4x%, %SlotA4y% else, return } return ;......................................................... SLOT4 ................................................................ ^F3:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotA0x%, %SlotA0y% else, return } return ;......................................................... SLOT5 ................................................................ F5:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotB1x%, %SlotB1y% else, return } return ;......................................................... SLOT6 ................................................................ F6:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotB2x%, %SlotB2y% else, return } return ;......................................................... SLOT7 ................................................................ F7:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotB3x%, %SlotB3y% else, return } return ;......................................................... SLOT8 ................................................................ F8:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotB4x%, %SlotB4y% else, return } return ;......................................................... SLOT9 ................................................................ F9:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotC1x%, %SlotC1y% else, return } return ;......................................................... SLOT10 ............................................................... F10:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotC2x%, %SlotC2y% else, return } return ;......................................................... SLOT11 ............................................................... F11:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotC3x%, %SlotC3y% else, return } return ;......................................................... SLOT12 ............................................................... F12:: { IfWinActive, ahk_class PokerStarsTableFrameClass WinMove, %SlotC4x%, %SlotC4y% else, return } return ;................................................................................................................................ ^Q:: GoSub, GuiClose return ;................................................................................................................................ !Pause::Pause ;................................................................................................................................ GuiClose: GoSub, CreateLog ExitApp
could anyone make one like this for party? i would pay of course.
Can't get this to work now with the aurora update Anyone got a fix. I would appreciate it very much.
balls'n'all, you need to search and replace PokerStarsTableFrameClass with GLFW30 inside the script code.
Feedback is used for internal purposes. LEARN MORE