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SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post)

02-07-2017 , 02:27 PM
Thanks for the info. Will update soon.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
02-12-2017 , 08:04 PM
any luck blasts?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
02-12-2017 , 08:47 PM
Quote:
Originally Posted by RonaldoVamos
any luck blasts?
Sorry, no update yet. I did just take a look at the structure again and I think we can simulate it without an update. Whenever it pays 4 places, it pays 3rd and 4th both 10%. So my idea is to put both of those into a single 3rd place that pays 20%. We then also combine the finish distribution for 3rd and 4th. The snapshot below shows the setup. Once you've got it plugged in, save the settings for future use. I will add it as a preset when I get around to it.

Let me know if there's a flaw in my thinking.


Special instructions for 888 Blast setup:
  • Change players to 4.
  • Enter frequency, buyins (multipliers), prize pool dist, and player finish dist for stakes desired, according to www.888poker.com/official-blast/
  • Uncheck "Use finish dist for all" and enter your finish percentages manually.
  • For the top 2 tiers, be sure to combine your finish % for 3rd and 4th place into the box for 3rd place.

$30 888 Blast:

SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
02-13-2017 , 08:16 AM
YES! That seems right!! THANKS
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-05-2017 , 11:08 AM
Can add $10 Spins please?

Prize Probability
$1,200,000.00 1 in 1,000,000
$12,000.00 100 in 1,000,000
$1,000.00 500 in 1,000,000
$100.00 1,000 in 1,000,000
$60.00 30,000 in 1,000,000
$40.00 171,601 in 1,000,000
$20.00 796,798 in 1,000,000
https://www.pokerstars.uk/poker/prom...d-go-for-free/
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-05-2017 , 11:35 AM
Thanks for the info; I'll add at next update.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-06-2017 , 09:44 AM
Hi Max Cut,

can you have a look at iPoker? They`ve made a new distribution.


https://www.bet-at-home.com/sk/poker...omotions/74804


thank you
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-06-2017 , 09:49 AM
Will do. Thanks for the info.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-06-2017 , 04:21 PM
What program did you use to make this?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-06-2017 , 04:32 PM
Quote:
Originally Posted by MakinItKane9
What program did you use to make this?
It's programmed in C# via the free version of Visual Studio.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-18-2017 , 04:11 AM
Hi mate do you think beat the clock and blast are beatable?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-18-2017 , 08:41 AM
Quote:
Originally Posted by Federer20
Hi mate do you think beat the clock and blast are beatable?
It's a good question and it's important to distinguish between theoretically beatable (over an infinite number of games) and practically beatable (with acceptable risk, over a realistic sample). Unfortunately, I'm not familiar enough with those games and their player pools to answer the question reliably.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-23-2017 , 12:52 PM
Quote:
Originally Posted by RonaldoVamos
Can add $10 Spins please?

Prize Probability
$1,200,000.00 1 in 1,000,000
$12,000.00 100 in 1,000,000
$1,000.00 500 in 1,000,000
$100.00 1,000 in 1,000,000
$60.00 30,000 in 1,000,000
$40.00 171,601 in 1,000,000
$20.00 796,798 in 1,000,000
https://www.pokerstars.uk/poker/prom...d-go-for-free/
I wasn't able to find these, so I assume the promo has ended.


Quote:
Originally Posted by Anarkii14
Hi Max Cut,

can you have a look at iPoker? They`ve made a new distribution.


https://www.bet-at-home.com/sk/poker...omotions/74804


thank you
Added these.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-23-2017 , 12:53 PM
03-24-2017 , 10:42 AM
Quote:
Originally Posted by Max Cut
I wasn't able to find these, so I assume the promo has ended.




Added these.
Still run! UK only.
Can add? Thx!
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-24-2017 , 10:47 AM
Quote:
Originally Posted by RonaldoVamos
Still run! UK only.
Can add? Thx!
Is there a link that has the payout distribution? Wondering how the top tiers split the prize pool.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
03-24-2017 , 11:35 AM
Quote:
Originally Posted by RonaldoVamos
Can add $10 Spins please?

Prize Probability
$1,200,000.00 1 in 1,000,000
$12,000.00 100 in 1,000,000
$1,000.00 500 in 1,000,000
$100.00 1,000 in 1,000,000
$60.00 30,000 in 1,000,000
$40.00 171,601 in 1,000,000
$20.00 796,798 in 1,000,000
https://www.pokerstars.uk/poker/prom...d-go-for-free/
  • Added this as PokerStars Spin&Go (UK $10)
Not 100% sure if the 83/8/8 split for the top 3 tiers is correct. Just let me know if it isn't.


www.dropbox.com/s/ukpadqy24se12th/SwongSim.exe?dl=0
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
04-08-2017 , 07:10 AM
Is Ipoker prize table up to date? I'm asking that because i can find different multiplier probability charts on Ipoker skins websites. So how do I know what is the current variance right now?

Also betfair live chat support just told me on different skins there can be different probabilites for multipliers (is that even possible it is real?)
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
04-08-2017 , 09:02 AM
Quote:
Originally Posted by Matthew_trade
Is Ipoker prize table up to date? I'm asking that because i can find different multiplier probability charts on Ipoker skins websites. So how do I know what is the current variance right now?

Also betfair live chat support just told me on different skins there can be different probabilites for multipliers (is that even possible it is real?)
Sorry I'm not familiar enough with the iPoker network to know if some of the player pool is segregated like that. So I'm not sure if some of the skins have out-of-date websites or if there are actually different probabilities within the network.

I will post if I find or hear more information.



SwongSim currently using numbers from: (for example)

poker.ladbrokes.com/en/tournaments/twister-poker

en.everestpoker.com/everest-poker-twister-poker-sit-go-jackpot-twister-tables-cpok_ev_twist_1
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
04-25-2017 , 07:17 PM
hi, support for Microgaming Fish party?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
04-25-2017 , 07:36 PM
Do they list the odds somewhere?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
04-25-2017 , 10:24 PM
Quote:
Originally Posted by Max Cut
Do they list the odds somewhere?
I don't know, can't see them in their website.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
05-12-2017 , 02:37 PM
Any shot at adding Party's 4max Sng Hero games (including the new $100s there)? Tried to custom it in, but it's not perfect as is.

Edit: Saw this has been asked before. I might suggest just adding a flat 1/4 of the bounty to each finish as a quick and dirty way to get the structure in, if there's not a simple way to have more complete integration. Or perhaps a flat percentage that we can type in (ex .26, .27) that's applied over every game.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
05-12-2017 , 07:11 PM
Quote:
Originally Posted by Duncelanas
Any shot at adding Party's 4max Sng Hero games (including the new $100s there)? Tried to custom it in, but it's not perfect as is.

Edit: Saw this has been asked before. I might suggest just adding a flat 1/4 of the bounty to each finish as a quick and dirty way to get the structure in, if there's not a simple way to have more complete integration. Or perhaps a flat percentage that we can type in (ex .26, .27) that's applied over every game.
I'll think about it some more. I'm out of town next week, so probably nothing very soon.

I wonder what are reasonable percentages for the bounty going to each finish position. It seems like the bounty would go more often to 1st than to 3rd, for example. (Never to 4th.)

1st: 40%
2nd: 30%
3rd: 20%
4th: 0%

On second thought, perhaps that's not even the right way to think about it since it's also player dependent.


Hero without bounties looks like it would be pretty swingy, given the big multiplier with a significant amount of EV going to the 8/1mil shot. Would be interesting to know how much bounties can affect it (for better or worse).

Last edited by Max Cut; 05-12-2017 at 07:19 PM.
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote
05-13-2017 , 12:34 AM
Quote:
Originally Posted by Max Cut
I wonder what are reasonable percentages for the bounty going to each finish position. It seems like the bounty would go more often to 1st than to 3rd, for example. (Never to 4th.)

1st: 40%
2nd: 30%
3rd: 20%
4th: 0%

On second thought, perhaps that's not even the right way to think about it since it's also player dependent.
I agree with both of these things, but I'm not sure if the bounty distribution matters too much in practice when we're running samples with thousands of games. On average, we'll win the bounty 1/4 of the time (plus a little skill edge), right? The fact that it's not distributed evenly doesn't seem to matter too much here.

Quote:
Hero without bounties looks like it would be pretty swingy, given the big multiplier with a significant amount of EV going to the 8/1mil shot. Would be interesting to know how much bounties can affect it (for better or worse).
The $100s (https://www.partypoker.com/whats-goi...etts-hero.html) also have a very different structure, not sure exactly how it shakes out. There are more 2x, fewer 4x, and far fewer top 3 (100x+) multis, with substantially more 6/10/50x games going off. I'd guess the variance is decently higher, but regularly spiking 50x games has to mitigate that some?
SwongSim -- ROI/variance simulator for lottery-payout SNGs (2k post) Quote

      
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