All-in EV is graphed incorrectly in Sorrow's tree of FPDB 0.30 (for Boss Media PLO):
I'm suspicious that FPDB adds the actual net profit, not the AIEV, for won pre-river all-ins (see e.g. near hand 300 and the same area in Pokeit's graph), but adds AIEV for lost ones.
I remember Pokeit having the same bug at about 8 PM GMT on July 4, but when I visited it later that night, the bug mysteriously disappeared.
That's how the same hands are graphed in Pokeit now:
I believe Pokeit's way to graph AIEV is correct as I've inspected it and it shows dramatic falls indeed corresponding to won pre-river all-ins.
If this bug was fixed in further FPDB 0.30.1-3 patches, please tell me which development tree contains the fix. The .exe installations don't even import Boss HHs as stated above, so I have to add changes via Git.
Quote:
Originally Posted by Al Mirpuri
I have Pokerstars saving my hand histories to a customized folder and I have fpdb 0.30 saving it to its database. However the HUD is not showing the stats in black that I have asked it for.
I have a clean system only purchased on Wednesday.
All relevant help appreciated.
In what way did you ask it? It won't work before you configure it. Did you set HUD Preferences (Ctrl+H) for your game, or edit Advanced Preferences, or edit HUD_config.xml?
If I got it right during testing, the HUD displays XXX in all windows if the preferred seat option is chosen and no one is found in that seat (e.g. when you start it while sitting out, i.e. before any hand is dealt to you).
It also displays XXX everywhere when the number of 'seat=...' entries in HUD_config.xml doesn't match the 'max' parameter in that section.
My HUD issues are the following:
1. When I click 'Refresh this HUD' in the HUD menu on one of four tables, the HUD disappears in this window at all and I have to restart autoimport.
2. Sometimes spaces between columns increase all of a sudden, which stretches windows so dramatically that they start covering each other or game buttons. I haven't taken a screenshot but shall do it next time the bug shows up.
P.S. I wrongly stated in an email that different currency stats aren't aggregated (the HUD was giving two distinct samples for me), forgive me, I just didn't change hero_aggregation_level_multiplier from the default 1.