Quote:
Originally Posted by Bar Nuthin
Great work here Tarath!
I'm responding to a post from the Mods section where you describe the location that TN looks for pure white pixels on the community cards, to determine the street.
while it is possible to mod decks specifically to accommodate the current coordinates,
i was wondering if there is any way to get the program to scrape a larger area so that the white pip could be made less noticeable - ideally maybe 2pixel squared - or better yet if it could look closer to the perimeter of the card so that mods similar to this one would comply

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We're definitely going to look into better solutions in the future. Unfortunately as a quick temporary fix just moving things to the edge or shrinking the region is a bit dicey if we want things to work simply at all table sizes and with the high and low res deck.
I think once we have time to really attack this problem there is a good chance we can make things work much more easily for you guys but we're going to wait till we have time to really provide a solid permanent solution rather than waste your time with a potentially ineffective temporary hack.
If you want to drop me an email at
support@alxsoftware.com and join our test group whom we send new versions to early we'd love to have you. That way as soon as we implement something to make mods more compatible with TableNinjaFT you'll get the new version a week or two before the public and you'll have plenty of time to work with it. It will also give us an opportunity for some back and forth during the development phase so we can hopefully tailor things to your needs as much as possible.
Thanks!
Tarath
EDIT: BTW thats a nice looking mod even with the white dot, where can I D/L