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03-03-2010 , 12:41 AM
Quote:
Originally Posted by mastamanson
when do u think, that u got the hotkey to only fold the hand, but stack the table ?
no idea. maybe if i put this for sale and start making money then i would be motivated to add new features. as of now i dont really care too much
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03-03-2010 , 12:42 AM
Quote:
Originally Posted by LangeErnst
What happens if I have a stack of 20 tables and I have 9 tiles and then 12 tables needs my attention? What happens to the 3 last tables that doesnt have a tile to fill?
they wait in the stack until some slots open. so youll keep playing those from the stack
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03-03-2010 , 07:51 AM
Quote:
Originally Posted by greg nice
did you download a new version from the site?
Greg could you put the link to the last version only to be sure i am downloading the last version?

Thanks
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03-03-2010 , 02:06 PM
http://www.stackandtile.com/sat/StackAndTile.zip

program is having trouble connecting to the timeserver, maybe thats the error that you are mistaking for beta expiry
StackAndTile Quote
03-03-2010 , 03:14 PM
@ greg,
where can i download the .AHK file of v1.99 ?
I used to edit the script a bit for personal tweaking.
I'm also looking into getting rid of the bug where tables pop up while there is no reason for it.
But I can't find the .AHK file at the moment.
StackAndTile Quote
03-03-2010 , 04:08 PM
what bug is that?

the source isnt available at this time
StackAndTile Quote
03-03-2010 , 05:52 PM
Quote:
Originally Posted by greg nice
what bug is that?

the source isnt available at this time

Hi greg,

after a whole evening of testing i have finally found and solved the bug this evening.

Somewhere around line 830 ( that is, in version 1.21 ),
the code in this block:

Code:
if (DetectStarsAIs) {
.....
THIS CODE
.....
}
was causing trouble for me.

It sometimes marked a table as "all in detected" ( making it move to the table queue and thus making it popping up ) because it detected one of these 2 colors:
- 3FC0E7
- d3e8e

while in these particular cases, the colors should've been detected as 0x000000 ( the background ).

I checked why he sometimes saw these 2 colors and i have identified these 2 colors as the lightblue and darkblue edges of a Window in Windows XP.
I suspect that, when a table is being moved away ( or back ) to the stack, that the border goes over the pixel that is being checked. This pixel is not being detected as 0x000000 ( background color ) and therefore is being wrongfully detected as action-required.


I solved the bug for myself, by adding an extra nested IF-statement to this coding block, it goes like this:

Code:
if(pixel != 0x31737){ ; bug fix
   ; bug intercepted, the all in detection was a false alarm 
}else{
   DllCall("QueryPerformanceCounter", "Int64 *", CurrentQPC)
   listAdd(tablequeue, CurrentQPC . "-" . A_TickCount . "_" . A_LoopField)
   listDelItem(nonurgents, A_LoopField) 
}

I use the color 0x31737 for this, because with my personal table sizes + at a legimit all in detection, the color detected is always 0x31737

I've only did 1 testrun after this bug fix and it seems to be solved now.

However, i'll be 100 % sure of this after just a regular session of 2 hours.
I'll run such a full test this weekend.



That's all the information i'm capable of giving.
Maybe ( and probably ) you have better ways for solving this.
But for now, i'll have to stick with version 1.21

Last edited by Mercadiator; 03-03-2010 at 06:05 PM.
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03-03-2010 , 06:07 PM
0x000000 is a code for black color, is your background pure black?
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03-03-2010 , 07:26 PM
the old code searched for the pixel of the background color. the new version with multiple sites (1.99), everything is standardized, and it searches for the each pixel color of the fold button (which it grabs during Include Site Setup)

so i'm curious if you see this bug in the new version
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03-03-2010 , 07:58 PM
Quote:
Originally Posted by Max1mums
0x000000 is a code for black color, is your background pure black?
yes

Quote:
Originally Posted by greg nice
the old code searched for the pixel of the background color. the new version with multiple sites (1.99), everything is standardized, and it searches for the each pixel color of the fold button (which it grabs during Include Site Setup)

so i'm curious if you see this bug in the new version
i will have to test it,
but i think it could be solved in that new version too then
StackAndTile Quote
03-05-2010 , 05:02 PM
Anyone want to add support for 888poker (pacificpoker?)?

Pm me and we'll discuss the details. (I will pay for a rapid solution)
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03-07-2010 , 05:27 PM
Quote:
Originally Posted by greg nice
i'm pretty sure that this problem is because when fold is clicked, the poker table delays a little in registering the fold, and the SaT engine re-detects the fold button as still being visible. i believe if i increased the engine delay, this problem would be eliminated entirely. maybe i will allow this option to be user changed
It looks like if I press "fold + stack" button and hold it for about half of a second, tables never pops back... so it's just a question of patience

Anyway, greg, it's a fantastic program! I don't know what are your plans about its future, but I'd paid for it w/o any second thought. It's just a great piece of software, tyvm
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03-08-2010 , 02:32 AM
Quote:
Originally Posted by BeachDetective
It looks like if I press "fold + stack" button and hold it for about half of a second, tables never pops back... so it's just a question of patience

Anyway, greg, it's a fantastic program! I don't know what are your plans about its future, but I'd paid for it w/o any second thought. It's just a great piece of software, tyvm
thanks man

i am thinking about selling it, but for now the beta remains free
StackAndTile Quote
03-09-2010 , 10:23 PM
All I can say is that this software is amazing,

Only problem I have it on FTP when joining new tables (after I have selected wait for BB) the "Play Now" box comes up and pops the table into the grid, and will stay there (have to keep sending it back to the stack until it cycles to a table with pending action), this is a pain when you have 10 tables open already and trying to join more, hope that makes sense..
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03-10-2010 , 10:36 AM
yes, unfortunately the Play Now button is in the same location as the 'Fold' button, so the program thinks that it is an urgent table requiring action. i may have a workaround but dont know when ill get to it.

thanks, please keep me up to date with any praise, suggestions, bugs, etc
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03-11-2010 , 01:25 AM
amazing program, thanks it will help me alot!
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03-13-2010 , 05:20 PM
Will this work for Ongame and Ipoker in the future?

If so when will you implement this?
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03-13-2010 , 05:48 PM
yes, its planned.

i have one Ongame skin semi-working (Betsson Poker), itll be in the next beta i think. i don't know if all Ongame skins are the same..

as for iPoker, last i checked, half the network is on old software, and half is on new software, and they are constantly rolling out new versions. if this is true, its impossible to support until they get their act together

combined with the fact that i'm in the US and not really sure how to sign up for an account..
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03-13-2010 , 07:08 PM
this thing is sick
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03-13-2010 , 07:10 PM
Sounds great. Sign me up for beta-testing on both platforms ASAP. :-)
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03-15-2010 , 12:37 PM
beta expired, update incoming?
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03-15-2010 , 03:24 PM
yes give me a few hrs
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03-15-2010 , 04:42 PM
v 1.99.01

OnGame users, please let me know if the BetssonPoker settings work for your skin or not.

CHANGES:
- added new sites: UltimateBetClassicView, BetssonPoker (OnGame), EverestPoker
- added: New Tables stack, tables that are not stacked or in grid will stay here until the user does something with them
- removed custom stack location, this is obsolete since you can cfg grid
- added: Hotkey to "Send table to bottom", could be useful for cycling through stacks
- fixed resizing issue. stars no longer requires the F5 perormance hit and other sites redraw properly too
- problem is that each site scales differently, so table overlap is inevitable
- slightly increased delays to try to stop tables getting re-detected after pressing fold+stack
- alternate scan option for Vista+

Vista/Win7 users read:

You may optionally try this for better performance. After you are done setting up grid and all your sites, close out SaT. Open up the .ini file which should be in the same directory as the .exe and contains your configuration for the program. Under the line that says [settings], you can optionally add a new line that reads "alternate_scan=1" and try this new setting. Then re-run the program and check two things: 1. if tables are still successfully getting detected as requiring action and moving into grid, and 2. whether your CPU usage has gone down. To verify the second, you can change the setting to "alternate_scan=0" which would go back to the old pixel search method. Please report performance changes.

http://www.stackandtile.com/sat/
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03-15-2010 , 05:07 PM
aero users: please tell me if there is a bug resizing the tables. if so, for now youll have to use non-aero basic theme or try disabling desktop composition for the poker client exe in question (http://www.howtogeek.com/howto/windo...-a-video-game/). actually this whole win7/aero resizing thing (not the alternate_scan option) might be a bigger problem than i thought. awaiting feedback....

Last edited by greg nice; 03-15-2010 at 05:29 PM.
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03-16-2010 , 01:04 AM
Quote:
Originally Posted by TJD
...
Now the new table list may be of some use. The user could select an area (stored in the ini) in which any new tables are placed. While they are there they are the reponsibility of the user and NOT S&T. If the table is closed you simply remove it from the list as you do now for other lists and if the player wishes to they can press a stack hotkey to transfer the table to S&T's responsibilty.

When I coded this for my personal use I had enough screen space to actually cascade these new tables but a stack would work as well. You could add another hotkey to move the top table to the bottom of this "waiting" or "new" stack allowing the user to cycle through.
...
this post was the inspiration for the new features added in this version for New Tables stack and Send table to bottom hotkey

basically all new tables will go to this new stack (which defaults to the last grid slot during Setup Grid), so when you press Start, all tables will go there. they will remain in this New Tables stack and avoid detection until you do something to the table with one of the hotkeys (Fold+Stack, Stack, Manually move into grid) etc

so you press Start, all tables initially go to the New Tables stack, until you move them to the normal stack, at which point SaT will start its magic on them. if you open a new table or it pops up due to a waiting list, etc, SaT should move it to the New Tables stack, so it won't interfere with your play and overlap in the grid.

if you don't want to use this feature, simply set the New Tables stack to slot 0

Last edited by greg nice; 03-16-2010 at 01:10 AM.
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