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Old 06-17-2015, 10:25 PM   #101
KrazeeKramer
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Re: Simple Postflop

And actually now that I'm trying this out I notice that if I already put in 2bets + allin as options for flop it's not letting me add another bet node....
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Old 06-18-2015, 04:30 AM   #102
Kalupso
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Re: Simple Postflop

Quote:
Originally Posted by KrazeeKramer View Post
And actually now that I'm trying this out I notice that if I already put in 2bets + allin as options for flop it's not letting me add another bet node....
You need to delete the all-in first.
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Old 06-18-2015, 01:19 PM   #103
KrazeeKramer
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Re: Simple Postflop

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Originally Posted by Kalupso View Post
You need to delete the all-in first.
Yes, or edit it. Thank you. All that other stuff still applies though!!
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Old 06-26-2015, 09:46 PM   #104
TeelXp
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Thumbs up Re: Simple Postflop

Hello everyone!

Today we release new version of our GTO solver Simple Postflop v1.05

New version includes the following functionality:
1. Calculation usung ICM (currently available only for local calculations). It is possible to paste stacks from PokerStars hand history. ICM functionality is on the beta-testing stage.

2. Opportunity to share calculated results to GTO Range Builder (File->Share). Functionality is incompetible with solutions from previous SPF versions. Currently unavailable for Cloud solutions.

3. Colors customization for all cards matrix views. You could edit color by left-click on the color square. To return to the defualt color you should right-click on the color square.

4. Quick information view for cards combination in the matrix. Just right-click on the cell.
5. Possible to remove actions Check, Call and Fold during tree editioning.
6. Small changes: some labels were replaced, improvement of bet editioning functionality, saving of view settings after exit, feauture to off Auto-login option.

Keep moving forward!
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Old 06-26-2015, 10:13 PM   #105
lnternet
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Re: Simple Postflop

Awesome, thanks for the new color feature!
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Old 07-01-2015, 05:55 AM   #106
JudgeHoldem1848
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Re: Simple Postflop

How do I log in? I confirmed my email but have not received any kind of login or email except one in Russian which I am having a little trouble understanding with all the backwards R's and Y's and the letters that look like bells and asterisks.
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Old 07-08-2015, 02:29 PM   #107
KrazeeKramer
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Re: Simple Postflop

Was there an update today? Any details?

Also.... very small easy feature request: In the jobs window if you could click on the columns and have them organize in alphabetical/numerical order on that column, that would be helpful

For example: If I clicked on the "Start Pot" Column then I could have it arranged so all 2bb pots are at the top and the 200bb pots would be at the bottom.

If you could by default also make it sub-categorize by effective stack that would be pretty good/relevant too. So for example for all the "2" Start Pot sizes, the lowest effective stack job would be near the top and the largest effective stack size job from the "2" start pots would be at the bottom.
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Old 07-08-2015, 06:44 PM   #108
TeelXp
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Re: Simple Postflop

Hello!
Quote:
Originally Posted by JudgeHoldem1848 View Post
How do I log in? I confirmed my email but have not received any kind of login or email except one in Russian which I am having a little trouble understanding with all the backwards R's and Y's and the letters that look like bells and asterisks.
That could be caused by some mailing service issue. So, just drop a line to our support and we'll activate your email manually.
Quote:
Originally Posted by KrazeeKramer View Post
Was there an update today? Any details?

Also.... very small easy feature request: In the jobs window if you could click on the columns and have them organize in alphabetical/numerical order on that column, that would be helpful

For example: If I clicked on the "Start Pot" Column then I could have it arranged so all 2bb pots are at the top and the 200bb pots would be at the bottom.

If you could by default also make it sub-categorize by effective stack that would be pretty good/relevant too. So for example for all the "2" Start Pot sizes, the lowest effective stack job would be near the top and the largest effective stack size job from the "2" start pots would be at the bottom.
Yes it was but there were fixed some bugs only that is why we didn't release any changelog.

Good suggestion, I think we'll did it.
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Old 07-10-2015, 01:36 PM   #109
anakreonts
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Re: Simple Postflop

Getting launch error. "System administrator has blocked this program..."
Only have one account on my PC and it's already admin. How do I avoid this?
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Old 07-10-2015, 03:26 PM   #110
Blunderer
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Re: Simple Postflop

Excuse the dumb question - I've got 12GB RAM - would I be right in assuming that this is enough for the desktop version?
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Old 07-11-2015, 08:13 PM   #111
TeelXp
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Re: Simple Postflop

Hello!
Quote:
Originally Posted by anakreonts View Post
Getting launch error. "System administrator has blocked this program..."
Only have one account on my PC and it's already admin. How do I avoid this?
Contact me in the skype and I'll try to solve your issue. You could find contact details on our site.

Quote:
Originally Posted by Blunderer View Post
Excuse the dumb question - I've got 12GB RAM - would I be right in assuming that this is enough for the desktop version?
Yes, it will be enough for most cases.
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Old 07-15-2015, 03:43 AM   #112
rh300487
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Re: Simple Postflop

Is it possible to run it on a virtual machine? It opens, but says it can't.. but i can still run it... so not sure..
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Old 07-25-2015, 10:31 PM   #113
TeelXp
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Re: Simple Postflop

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Originally Posted by rh300487 View Post
Is it possible to run it on a virtual machine? It opens, but says it can't.. but i can still run it... so not sure..
Hello!

It is possible to run only Cloud calculations on virtual machines. The reason for the restriction on local calculations is the protection of the program from being copied and loosing it's value.
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Old 08-10-2015, 05:21 AM   #114
TeelXp
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Re: Simple Postflop

Hello everybody!

We are close to the 10k of flop calculations in the Cloud. Therefore, we decided to hold a raffle: the user who produce 10000th calculation in the cloud will get a prize - 400 Cloud calculations or Standalone license with 1 activation.
Consolation prize in the form of 100 Cloud calculations will get people who carry out 9999 and 10001 calculations.

Good mood to you
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Old 08-11-2015, 03:34 PM   #115
lnternet
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Re: Simple Postflop

Quote:
Originally Posted by TeelXp View Post
Hello everybody!

We are close to the 10k of flop calculations in the Cloud. Therefore, we decided to hold a raffle: the user who produce 10000th calculation in the cloud will get a prize - 400 Cloud calculations or Standalone license with 1 activation.
Consolation prize in the form of 100 Cloud calculations will get people who carry out 9999 and 10001 calculations.

Good mood to you
Cool promo
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Old 08-12-2015, 07:28 PM   #116
TeelXp
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Re: Simple Postflop

Hello everyone!

Today we release new version of our GTO calculator - Simple Postflop v1.06

Since we switched to a 64-bit client, this version can not be upgraded via updater. You need to download new installer.

New functionality:
1) Boards generator. It allows to generate flops according different filters or just all significant flops (1755 qnt). Configured tree applies to the generated boards. You could find this function inside "Save Tree" button.

2) Now it is possible to store two streets of the tree. You could store Flop+all possible Turns, or Turn + all possible Rivers. This function switches on in Standalone->Settings

3) Easy board edition. No need to click on "Clear Situation" button.
4) New type of bets - Fixed. This functionality allows to set bet-sizing in big blinds and build FL tree.

5) Logging of the errors during queue calculation
6) Full list of range in the result tables. Data could be sorted now by any parameter.


Happy to receive your innovative suggestions
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Old 08-13-2015, 07:48 PM   #117
Duncan33
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Re: Simple Postflop

Hello,

thank you for update, it looks pretty good!

Is it possible to implement betting turn OOP only when checked flop?
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Old 08-16-2015, 08:28 AM   #118
TeelXp
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Thumbs up Re: Simple Postflop

Quote:
Originally Posted by Duncan33 View Post
Hello,

thank you for update, it looks pretty good!

Is it possible to implement betting turn OOP only when checked flop?
Hello!

Yes, we'll do that. Right now we are thinking how to implement this function into UI of the program.
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Old 08-22-2015, 10:58 AM   #119
TeelXp
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Re: Simple Postflop

Hello everyone!

We glad to announce that we've reach 10k flop calculations in the Cloud!

Congratulations to the winners of the promo:
p*a@live.ca - the main Winner
s*sh*60@mail.ru & il*t*3@gmail.com - participants who ran the closest calculations to the 10k calculation

Promo license keys were sent to the winners via email.
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Old 09-14-2015, 12:28 AM   #120
Kooort
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Re: Simple Postflop

In the job-section of the standalone version - what is the main diffrence between "accuracy" and "epsilon"-target? Aren't both leading towards the same goal of a desired nash-distance?

Will the solutions be different depending on which accuracy i choose but the nash-distance at the end is the same?
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Old 09-14-2015, 02:43 AM   #121
phenomenal
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Re: Simple Postflop

How do you select single suits in the matrix ? Need clubs atm.
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Old 09-14-2015, 09:11 AM   #122
phenomenal
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Re: Simple Postflop

My range OOP is AA-99,AKo-ATo,AKs-ATs vs 2x pot shove OTR vs villain who has any two cards on 852r 3 3. GTO calling frequency is 33.58% . Which I understand, but strategy shown says to call more with AQ-AT than with AK. Which I don't understand. Gut would say to be linear from the top down. If not okay but why mix in more calls with AT than AK ?
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Old 09-14-2015, 11:00 PM   #123
ata
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Re: Simple Postflop

I'm trying to figure out setting up turn ranges - is there an easy way to create a turn range similar to crev where I give it a starting flop range and then tell it to get to the turn with something like any pair/FD/gutshot+/backdoor?

It seems really tedious and takes forever to try to create a turn range from scratch for a given flop unless I'm missing a simple way of doing it.
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Old 09-20-2015, 03:19 PM   #124
PokerHeroV
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Re: Simple Postflop

Hi!

I've been playing around with SimplePostFlop for a bit and I have got a question.

i've put in a scenario where Player 1 has 1 nut hand (AA) and 1 low hand,but flushdraw (72s) vs villain who has 1 medium hand (which beats the low hand, except when the flush hits) on the turn.

When I give Player 1 the option to check or bet 50 I get 2 EV's for those. And then I can take a look at the EV of the low hand individually.

But when I then change the betsize from 50 to 150 I get a new EV for the low hand when betting with it (seems logical) , but I also get a new EV for checking with it?
I don't understand why the EV of checking would change? It's still checking after all?
It seems odd that we get another EV based on the possible betsize Player 1 has.

Last edited by PokerHeroV; 09-20-2015 at 03:29 PM.
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Old 09-23-2015, 05:26 AM   #125
TeelXp
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Lightbulb Re: Simple Postflop

Hello everybody!

Today we present you the new version of our software Simple Postflop v1.07

What's new:
1. Merge function of the solutions with the same tree and different flops in the Save Tree drop down list. Merge function could transform all 1755 meaningful variants of flop to all possible 22100 flops variants (AhKhQh-> AsKsQs, AcKcQc, AdKdQd)

After merging it is possible to choose any merged flop and it's any representation.

It is possible to aggregate preflop EVs for merged flops.


2. Runouts report on turn


3. Possible to exclude donkbets

4. Equity displayed against call range if this action included in further branch of the actions tree

5. Export to csv of some tables (bt right-click)

6. Sorting and quick search in the Explorer and Jobs Menu
7. Feature to copy or paste set of boards in text format in the Board Generator menu
8. New accuracy ‘High m2' for calculation flops with tight ranges. This function eliminates up fluctuations of Nash Distance but requires twice more RAM

9. Fixed bug with random function in the Board Generator Menu & some few other bugs were fixed.
10. Standalone version is available now via Parallels.


That is all for today.
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