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07-09-2010 , 06:34 PM
Quote:
Originally Posted by keylimepie
I love this app!
Thank you!
Great, thank you!, also thanks hoog and all for support.

Another update went live today V.3.3.4 - wrote a PokerCruncher Tutorial and added a link to it in the app, and some other help/support links. This update will happen in both the iPhone and iPad versions of course.

http://www.pokercruncher.com/ipPoker...rTutorial.html

Over the last year I've gotten at least several emails to the effect "this looks like a powerful tool but is there a user guide or tutorial?". The average 2p2 reader knows how to use hand ranges but the average app store customer may not, so I thought it would be good to step back a little and explain how to use the features better (e.g. hand ranges, Deal-To-Flop, flop texture analysis).

I consider myself an intermediate level player so the tutorial is at this level. I'm sure advanced players are putting in scenarios into the app that I don't think/know about. If you have some other good uses do let me know and I may add them to the tutorial (but I want the tutorial to help mainly beginning and intermediate players).

Oh yeah re. Android, keep in mind that I'm as small-time a developer as you can find on the app store - everything is me, with some general high-level advice from two friends. The iPhone/iPad platform has kept me busy, and now I need to update all the apps for iPhone4 and iOS4. I'm not saying I won't ever do Android, but I can't promise it. With the different Android OS versions, different devices, different screen sizes, imo it's harder than the iPhone platform (and more expensive for small devs like me - I'd have to buy or somehow acquire at least several Android devices to test on). I hope I can get to it someday.

Meanwhile I appreciate your support of the current versions and I promise I'll stay on top of them with improvements.
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07-14-2010 , 08:23 PM
<grunch>

I just pulled up pokerCruncher to check a hand range combinatoric and discovered what looks like a bug:

If I enter KK+ as a hand range into the Hand Range screen, the number in the upper right (below the 'done' button) says 1.11%. KK+ is 0.905% of all possible hands (12 / 1326), not 1.11% (14.7 / 1326 combinations).


EDIT: I picked a couple of hand ranges (HU) to run in both PokerStove and cruncher and I always got the same equities so I'm pretty sure the bug above does not affect equity calculations.

Last edited by funkyj; 07-14-2010 at 08:38 PM.
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07-14-2010 , 08:55 PM
Quote:
Originally Posted by funkyj
<grunch>

I just pulled up pokerCruncher to check a hand range combinatoric and discovered what looks like a bug:

If I enter KK+ as a hand range into the Hand Range screen, the number in the upper right (below the 'done' button) says 1.11%. KK+ is 0.905% of all possible hands (12 / 1326), not 1.11% (14.7 / 1326 combinations).

I haven't looked at other ranges outside of pocket pairs (all combos of PP seem to give the wrong percentage but some are worse than others).
Yikes, I hope this is the explanation: This range %age indicator in the top right takes already assigned and dead cards into account. So for KK+, if some A's or K's are assigned/dead, then the %age will go down from 0.9%. But if all A's and K's are live but other cards are assigned, so the denominator is less than 1326 in (12 / 1326), then the %age will go up as you're seeing.

The other range %age on this screen, the top x% range slider, doesn't behave like this, its %age is "neutral" like in PokerStove.

About a year ago I talked with a customer on email and he preferred the current (hopefully smarter) %age indicator. Do you think it's non-intuitive, or doesn't really help see the situation better? I liked it too, e.g. say you put an opponent on a range that includes some A's and K's and other high cards. Then you look down at your hand and see AK. That should affect how your view your opponent's range now (the hands in his range that include A's and K's should go down in weight).

But I can see how this is debatable. Hope this explains it, o.w. yeah a serious bug (but nowhere near "antenna" level I think : ) ). Thanks for looking closely.
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07-14-2010 , 09:44 PM
Quote:
Originally Posted by rj999
Y
About a year ago I talked with a customer on email and he preferred the current (hopefully smarter) %age indicator. Do you think it's non-intuitive, or doesn't really help see the situation better? I liked it too, e.g. say you put an opponent on a range that includes some A's and K's and other high cards. Then you look down at your hand and see AK. That should affect how your view your opponent's range now (the hands in his range that include A's and K's should go down in weight).

But I can see how this is debatable. Hope this explains it, o.w. yeah a serious bug (but nowhere near "antenna" level I think : ) ). Thanks for looking closely.
I think I'm a pretty savvy user and it fooled me. Anyone familiar with pokerstove is likely to expect the pokerstove behavior.

It seems like you could make this an option without much impact to other parts of the application. Obviously the default behavior should be the pokerstove behavior.

I guess the fancy behavior might be useful if we are comparing villain's PFR range vs what we think his 3bet calling range is and card removal from our hand has a significant impact.

fiddling around some more, it appears that only if I select specific cards (e.g. hero's hand) does the %age magic tweaking occur. If instead, I represent all hands using the range selector then the pokerstove behavior is seen. Hmmmm.

example 1:
  • player 1: range: KK+
  • player 2: range AA
KK+ shows up a 0.9%

example 2:
  • player 1: range: KK+
  • player 2: A A
KK+ shows up as 0.57%

Regardless of whether you want to get fancy with card removal or not, these two numbers should be the same, not different.

you might show both numbers side by side. This way I could look at the number I'm interested in.

Also, if card removal magic is not being used (example #1 above) you might only show the neutral %age number.
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07-14-2010 , 10:30 PM
Quote:
Originally Posted by funkyj
I think I'm a pretty savvy user and it fooled me. Anyone familiar with pokerstove is likely to expect the pokerstove behavior.

It seems like you could make this an option without much impact to other parts of the application. Obviously the default behavior should be the pokerstove behavior.

I guess the fancy behavior might be useful if we are comparing villain's PFR range vs what we think his 3bet calling range is and card removal from our hand has a significant impact.

fiddling around some more, it appears that only if I select specific cards (e.g. hero's hand) does the %age magic tweaking occur. If instead, I represent all hands using the range selector then the pokerstove behavior is seen. Hmmmm.

example 1:
  • player 1: range: KK+
  • player 2: range AA
KK+ shows up a 0.9%

example 2:
  • player 1: range: KK+
  • player 2: A A
KK+ shows up as 0.57%

Regardless of whether you want to get fancy with card removal or not, these two numbers should be the same, not different.

you might show both numbers side by side. This way I could look at the number I'm interested in.

Also, if card removal magic is not being used (example #1 above) you might only show the neutral %age number.
(Once again showing why you're PokerCruncher's #1 customer, or 1a, 1b ... : )

You're right that there's an inconsistency - the card removal effect only looks at specific cards not ranges. It was too hard to also look at ranges (e.g. if there are many players with ranges) so I punted, thinking doing the current behavior for the common specific card cases is better. But now I see from your explanation that it's not, consistency is better and I'll make a change.

The common cases I had in mind are: you assign specific cards to Hero and a range to Villain. Or Hero: specific, Villain: range, flop: specific of course e.g. two aces on the flop can really skew the %age's of some tight preflop 3bet ranges. Usually you don't enter ranges for everyone. But the common case of Hero: specific, *two* Villains: ranges, isn't covered by the current behavior. So yeah, I should make it consistent.

It's a pretty easy and low risk change, doesn't impact the equity calculation at all, simple as replacing the current fancy denominator with a simple fixed one. I'm leaning towards making this an option, with the fixed/simple denominator (PokerStove) as the default as you suggested. For the fancy option I will clearly say that the card removal effect only looks at specific cards not ranges.

This will need to wait for the next-next update. I just submitted an update this week with some improvements/fixes for iPhone 4 and iOS 4. There's a save/restore app state bug that only shows up on iPhone 4 / iOS 4 if you suspend the app and then kill it (the app state and saved ranges get wiped out, that's pretty bad).

But won't be too long. I love getting good feedback, the app always gets better in time. Thx.

Last edited by rj999; 07-14-2010 at 10:39 PM.
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07-14-2010 , 10:42 PM
I'm in no hurry for the change.

From a UI perspective, I recommend some how indicating whether card removal is being taken into effect. For example you might change the color of the %age number when doing this (or the background). there are other possibilities.

This way, if later you start taking card removal into effect when ranges are used, the user may notice the visual indication change even if he hasn't read the release notes

keep up the good work!
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07-14-2010 , 10:48 PM
Quote:
Originally Posted by funkyj
I'm in no hurry for the change.

From a UI perspective, I recommend some how indicating whether card removal is being taken into effect. For example you might change the color of the %age number when doing this (or the background). there are other possibilities.

This way, if later you start taking card removal into effect when ranges are used, the user may notice the visual indication change even if he hasn't read the release notes

keep up the good work!
Will do, re. use color and/or bold. Like how the flop hit stats turn bold and blue when they're turned on, something like that. Thanks! Right now I'm trying to get caught up with iPhone 4 and iOS 4 on all of the apps (app state bug, new double-resolution app icons, etc).
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07-20-2010 , 06:42 AM
Best app ever!!!!!!! I've had it for over a year now and still use it religiously, however, I've been planning to switch over to the droid X, haven't made my decision yet and was wondering if I can find Poker Cruncher for those phones....I will definitely buy again in a heart beat....Thanks RJ!
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07-21-2010 , 03:31 PM
Quote:
Originally Posted by Klever187
Best app ever!!!!!!! I've had it for over a year now and still use it religiously, however, I've been planning to switch over to the droid X, haven't made my decision yet and was wondering if I can find Poker Cruncher for those phones....I will definitely buy again in a heart beat....Thanks RJ!
Thanks for your terrific compliment!, it's when I hear comments like this that I know all the work so far on the iPhone version has been worth it. I know I'm sounding like a broken record but no serious work on Android started yet. It would be a lot of work to get a hand ranges Android version that runs well on all the leading Android phones with various screen sizes. Also more expensive, need to acquire/test on various Android devices and versions of the OS.

But if the current trend continues Android phones will outnumber iPhone devices in the near future so that might persuade me to do the hard work in designing/porting for Android/Java. When you're giving away the OS for free, have many OEM's signed up, 2-for-1 deals on phones, etc., it's easy to ramp up on activations/day! So no Android version in the near future but maybe eventually.
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07-22-2010 , 06:59 AM
how about an app for recording live hands for later review? i need one and one using the same type of input in Pokercruncher would be helpful.
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08-04-2010 , 08:33 PM
Just to renew previous requests: Omaha. If you could do something stripped down, forget hand range patterns, just specific hand versus hand equity, even just to the river (though to the flop, etc, would be really great of course...)--I think would be very valued. I'd pay again to update to having Omaha sims.
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08-05-2010 , 01:55 AM
I've had the iPod version for a while and really love it (even though I use only a small fraction of the features)
Any chance of a discount for upgrading from iPod to iPad version?
Also +1 for Omaha support (even with reduced functionality)

I would love to be able to switch to a live notation mode where I could easily use the card picker to make notes about live hands and then later do equity calculations without having to transcribe the notes.

Question: does it do specified hand ranges like Holdem ranger where certain cards can be left out and others added even by suit?
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08-05-2010 , 06:55 PM
Quote:
Originally Posted by LottaNirvana
I've had the iPod version for a while and really love it (even though I use only a small fraction of the features)
Any chance of a discount for upgrading from iPod to iPad version?
Also +1 for Omaha support (even with reduced functionality)

I would love to be able to switch to a live notation mode where I could easily use the card picker to make notes about live hands and then later do equity calculations without having to transcribe the notes.

Question: does it do specified hand ranges like Holdem ranger where certain cards can be left out and others added even by suit?
Sorry for delay, answering a few posts here:

V.3.5.1 has gone live with funkyj's suggested change - don't take card removal effect into account in the range %age at the top right part of the screen (for starters to match PokerStove's %age). However there's a new setting "Range %age: Card Removal Effect" that lets you do this if you want. Comparing the two %age's might be useful e.g. in extreme cases like if the flop has two aces (and if aces play a big part in Villain's range).

99killed - live hand recording app - This was on my list of app ideas last year but thought it would be too niche because only advanced/serious players would take notes during live play (can distract from game flow, table talk, etc.). Didn't think I could sell enough copies even at $5 each to justify development cost. Thx, idea noted again, is on the list but there are things higher.

mosta - Omaha - Suggested well over 1 yr ago, but is also niche compared to Hold'em imo. Many good ideas out there but with a dev team of just me I've had to postpone a lot of things to keep PokerCruncher on steady improvement.

LottaNirvana - Re. discount for iPad version, I would like to do this but can't because there's no discount or app-bundling feature in the App Store (someone pls. tell me if there is). iTunes keeps track of all customer payment data so devs can't know who has bought what. I knew this pay-again would be a sticky point, but found no good solution. I'm hoping that since all of the dozen+ app improvement updates over the last year+ have been free, this will make up for things somewhat with those who buy twice (and big thanks if you do!).

Re. taking notes during live play - this may work as a small add-on feature to PokerCruncher rather than as a standalone app, I'll put it on the list. DesertCat had suggested a save-scenario feature (right now you can just save individual hand ranges). With some more data maybe these could be merged into one feature.

Re. the hand range question - yes you can select specific suits and specific hand combinations in the app. If you tap the Suits button in the range editor screen you can edit the specific hands in each cell, and you can batch/multi-edit cells if you select more than one cell.

Thanks for good feedback everyone, lot of good ideas, but I have just one dev (me) and the huge work item of porting to another platform Android etc. is at the top of the list (but still no guarantees cause it's a lot of work).
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08-11-2010 , 02:16 AM
When are you going to come out with the Mac version of this, the iPad version is awsome!!!!!!
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08-11-2010 , 11:08 PM
Quote:
Originally Posted by J.Mo
When are you going to come out with the Mac version of this, the iPad version is awsome!!!!!!
Thanks for the good words on the app! I like this idea. Mac version is doable, less work than Android. Need a new Mac UI but engine code doesn't need to be translated. And just one device a Mac which I already have.

Also I don't know of any native Mac hand range programs that I'd have to compete with (especially free programs). Mac version has been suggested a long time ago (well, a ton of ideas have been suggested) but thanks for bringing it to the foreground.
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08-15-2010 , 06:37 AM
Hi,

Have been reading your good reviews and I was wondering how many hand ranges can be saved? I believe I read on the first few pages that 6 saves were allowed. I was wondering if that's changed?

Thanks
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08-15-2010 , 08:51 AM
Quote:
Originally Posted by firoo
Hi,

Have been reading your good reviews and I was wondering how many hand ranges can be saved? I believe I read on the first few pages that 6 saves were allowed. I was wondering if that's changed?

Thanks
Only 6. In the next one or two updates I'll be changing this so dozens can be saved. This was also one of DesertCat's many suggestions he sent me offline. Of course both the iPhone and iPad versions will get this.
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08-15-2010 , 06:27 PM
Thanks thats great news...will be buying soon...
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08-16-2010 , 08:59 PM
I bought this last night. fantastic app.
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08-18-2010 , 01:51 AM
Quote:
Originally Posted by Bumbaclat
I bought this last night. fantastic app.
Great, thanks for posting, each additional happy customer makes my day.

Submitted the next update V.3.6.1 today, increasing the number of ranges you can save/load to 100. Will go live in about a week, both iPhone and iPad versions of course.
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08-18-2010 , 11:41 AM
Quote:
Originally Posted by Bumbaclat
I bought this last night. fantastic app.
Yes, wonderful! I use it right at the table. (not against the rules...yet)
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08-23-2010 , 02:39 PM
I just bought. iPad version while at work. I came.
Will be using this like a MOFO on the fml train on way home everyday (software dev by day).

Again... I came.
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08-24-2010 , 06:09 PM
Would be really cool if there were additional options apart from random for the flop that would fall into either a wet or dry category, I.e baby cards, broadways, paired flops and monotone.


?
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08-24-2010 , 08:36 PM
Quote:
Originally Posted by Ketlar
Would be really cool if there were additional options apart from random for the flop that would fall into either a wet or dry category, I.e baby cards, broadways, paired flops and monotone.


?
First, eloso - I got a good lol from your post, thanks man, I appreciate it. I have said from the start that this is a very general purpose tool ...

Ketlar - re. specialized Random buttons - I like it, thanks for suggestion, look for it in an update, maybe 2nd or 3rd update from now but sometime. I'll add the extra Random buttons to the menu, and the Rnd button that's on the main screen will do the last specialized-random command that you did from the menu, so that you can keep hitting it repeatedly to get many random b'way flops in a row, many random baby card flops in a row, or by default many pure-random flops in a row.

The save/load up to 100 ranges update should go live any day now.
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09-10-2010 , 02:49 AM
Quote:
Originally Posted by mosta
Just to renew previous requests: Omaha. If you could do something stripped down, forget hand range patterns, just specific hand versus hand equity, even just to the river (though to the flop, etc, would be really great of course...)--I think would be very valued. I'd pay again to update to having Omaha sims.
Mosta, I'm the developer of an odds calculator called All Games Poker Odds which does have support for Omaha (all streets, multiway, etc..) in the paid version (and Stud, draw, etc..) so this could be an option.

Mine doesn't do hand ranges so PokerCruncher is the way to go for that (although maybe one day!)
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