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It would be nice to be able to script node locks.
Yes this is somewhere in the pipelene, but...
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One way of maybe achieving this could be to maybe allow a setting where you can force the solver to reduce / increase aggressive actions with indifferent hands at a given node.
This is not as simple as conditions like: "do X with top pair" etc.
Here the solver would need to solve first (to see what takes aggressivea actions etc.), then lock, then re-solve from there.
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Would this be useful, or would it produce weird results. I imagine a lot of indifferences in other nodes would break etc.
I tried something similar in the past ("reduce bluffs on big rivers", "remove 20% of marginal calls" etc.) and the results are usually an obvious adjustments from the GTO strategy. That's why it's nice to know where the equilibirum line is - adjusting from it to a leak we can identify usually isn't very difficult.
Still, this is a nice feature and something we definitely have on the "would be nice to have" list.
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For example I was trying to see how an in position player might adapt if the pfr only c/r 50% of the original GTO check raise range
It looks like you need node-locking, I made a video about it some time ago, here:
https://www.youtube.com/watch?v=a_OhaxBi7mY
It was before combo locking was implemented though.
What you want to do is:
-use the editor (ctrl + n) to get the strategy you want (it's visible in 13x13 grid in on the left)
-check "lock all hands" radio button at the bottom
-click "set strategy and close"
Now, before solving anything make sure the strategies are set to what you want. Navigate the tree to that decision and click "strategy" to confirm. You should also see "LOCKED" flag in the left upper corner in the node description.
Now go to treebuilding and calculation tab and click "go" to solve with the locked nodes.
If that doesn't clear all things up please let me know