Quote:
Originally Posted by Phil153
I'm pretty sure this won't happen for at least three months. But it will be added eventually.
Not an urgent issue, but it's nice to know that we're going to have this kind of flexibility at some point.
Quote:
Originally Posted by Phil153
I have a question about att. to steal stats for short handed play.
Right now I'm counting a steal as any raise from the CO or Button when folded to. But it doesn't look right 4-5 handed. i.e SB - BB - MP - CO - BTN. CO raising isn't really a steal, whereas 9-10 handed it definitely is.
What do you think? You can define a custom stat to set it up how you want but it'd be good to have it standardized. I'm thinking of limiting it to the button for 5 or fewer players. Ideas?
That's an interesting point. I can see that it's not necessarily a steal there since opening up one's range shorthanded should be a natural process and thus it isn't really stealing anymore, as the blinds are expecting you to raise a wide range of hands and are probably more willing to play a wider range of hands oop in response. So one point of stealing, threatening to have a strong hand in position, is somewhat negated.
On the other hand, if the HUD can filter its output based on number of players at table, like the current paHUD does, you still get reliable data at the table, since you can put it in context. So it's probably relatively irrelevant for use with the HUD, but more a matter of working with the stats in the tracking program. And I'd assume that everytime the Att to Steal stat is significantly larger than usual due to shorthanded play, the same would be true for VP$IP. In that case the stats are slightly inaccurate towards 6max play, anyway. Now the problem with changing the requirements for Att to Steal is that all other stats are unaffected and the relation between the stats is now different than with other players in the DB. Relation between stats is actually a big point imo, since a 20/17/3 and a 20/17/0.5 are quite different.
So, I'm actually slightly against changing.