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03-24-2019 , 10:24 PM
I was looking to give Monker a try a start off simple by purchasing a PLO preflop chart to use in Monkerviewer. Before purchasing anything I just wanted to ask and be clear that Monkerviewer will be able to separate out and show me the hands in EP from MP from CO? From the few online pictures I've seen I understand that it is a bit difficult to browse in Monkerviewer, but I just wanted to make sure it is possible to separate out by position.
MonkerSolver Quote
03-25-2019 , 12:03 AM
Does anyone have/had problems of sim avoiding calling vs 3b and 4b when you lock the 3b/4b range? I was playing with the sizings to give better pot odds but still, calling is not used much..
MonkerSolver Quote
03-25-2019 , 11:26 AM
Quote:
Originally Posted by September.28
I was looking to give Monker a try a start off simple by purchasing a PLO preflop chart to use in Monkerviewer. Before purchasing anything I just wanted to ask and be clear that Monkerviewer will be able to separate out and show me the hands in EP from MP from CO? From the few online pictures I've seen I understand that it is a bit difficult to browse in Monkerviewer, but I just wanted to make sure it is possible to separate out by position.
yes. you just click to where you want to go in the game tree and that's the range it will display.
MonkerSolver Quote
03-25-2019 , 06:14 PM
Quote:
Originally Posted by IsaacAsimov
The files need to be in .rng format. You will have to load the .mkr file into Monkersolver, and then right-click and right-click from within the solution in the 'Solve' tab and select 'Export preflop for Monkerviewer'.
Okay, i have .rng files from those files but after creating all folders i still have a problem with seeing actual ranges, it's like viewer is really buggy so i have no idea what am i looking at, this picture makes no sense I can take some screenshots if it is needed?


Sent from my Mi A2 Lite using Tapatalk
MonkerSolver Quote
03-28-2019 , 12:29 PM
Trying to run preflop sim for PLO 6max. What's the best way to not make the tree to big? Trying to figure out how to not let anyone overcall 4bets but only 5bet or fold, but don't really know how to do that.
MonkerSolver Quote
03-28-2019 , 02:27 PM
there is no way to do it with your computer specs that you posted above
MonkerSolver Quote
03-28-2019 , 07:13 PM
Is it possible to see EV of range for a "node"? So for example, if I lock some 3b range SB vs BTN, can I see the ev of that SB 3b range? (basically, similiar how pio has it). Or it's just possible to see overall SB ev?
MonkerSolver Quote
03-29-2019 , 04:42 AM
Quote:
Originally Posted by Adgey
What sort of RAM is required for solving 6max NL spots from preflop say with about 20bbs with one raise size/3b size and 1 size on each street postflop? Would 32gb be enough with abstractions to still get good results? Thanks to anyone who takes the time to answer.
I believe you can solve this tree with 32GB of RAM at a reasonable accuracy, yes.

Quote:
Originally Posted by insyder19
Thanks a lot for the reply. Just tried running a turn sim with 4 threads and it works really well. I wonder whether the amount of threads changes the speed of Monker solving a spot? Like, let's say I am fine with my computer lagging for the next 10 mins, should I increase the amount of threads just to speed it up?
With an i5-7500u, increasing your threads above 4 should not lead to a speed increase. If you want to continue solving on your local machine, I would recommend looking into purchasing a new system, more suited to the task. Even AM4 systems for under 1,000 USD would significantly outperform what you are currently working with. Here is an example of such a build from my blog:

https://solveoptimized.com/ryzen-7-1...-solver-build/

I'll be releasing an updated version of this build soon, but this may serve to give you an idea.

Quote:
Originally Posted by jook
Looking to get started with this software and was wondering if the new iPad Pro is compatible and enough power to use.
The new iPad Pro is indeed very powerful for a tablet, more powerful than some desktops, however iOS doesn't currently support running desktop applications, so I fear it won't be compatible.

Quote:
Originally Posted by nuggetz87
Hi guys. I'm having a problem, hoping Isaac or someone else can help.


Problem:

In two sims now, Monker is having BB incorrectly fold way too much if there has been a flat call in front.


Notes/facts:

-The trees are correct; they don't have anything weird going on postflop with BB autofolding, being unable to raise, or anything like that.

-The HJ open and BTN call range look standard.

-The BB defend range with no flat callers looks standard.






It looks like Monker is getting the call EV's correct but still folding.

Halp?
How many iterations per nodes does this game tree have?

Quote:
Originally Posted by AlphaScorpii
Does anyone have/had problems of sim avoiding calling vs 3b and 4b when you lock the 3b/4b range? I was playing with the sizings to give better pot odds but still, calling is not used much..
You may see unusual results when you lock ranges, the locked strategies are exploitable, and the solver can exploit that without fear of counter adjustment.

Quote:
Originally Posted by gruja_machko
Okay, i have .rng files from those files but after creating all folders i still have a problem with seeing actual ranges, it's like viewer is really buggy so i have no idea what am i looking at, this picture makes no sense I can take some screenshots if it is needed?


Sent from my Mi A2 Lite using Tapatalk
Yes, send a screenshot of what you are looking at please.

Quote:
Originally Posted by insyder19
Trying to run preflop sim for PLO 6max. What's the best way to not make the tree to big? Trying to figure out how to not let anyone overcall 4bets but only 5bet or fold, but don't really know how to do that.
On your hardware, all you can run is a very bare bones tree. I'd recommend to simply use '100bb6maxsmall.tree' from the Monkerware website: http://www.monkerware.com/trees.html.

Quote:
Originally Posted by AlphaScorpii
Is it possible to see EV of range for a "node"? So for example, if I lock some 3b range SB vs BTN, can I see the ev of that SB 3b range? (basically, similiar how pio has it). Or it's just possible to see overall SB ev?
If you would like to see the EV of all the hands that the SB 3-bets against the button, you'll want to use the "Views" feature. You can read about it here:

http://www.monkerware.com/views.html
MonkerSolver Quote
03-29-2019 , 10:17 AM
Quote:
Originally Posted by IsaacAsimov


On your hardware, all you can run is a very bare bones tree. I'd recommend to simply use '100bb6maxsmall.tree' from the Monkerware website: http://www.monkerware.com/trees.html.

Is there a way to change the stacksizes after loading that tree to 200bb for each player?

Also, how do I make monker cbet a certain percentage on the flop? So basically, I want him to cbet 50% instead of whatever is GTO.
MonkerSolver Quote
03-29-2019 , 05:42 PM
Start running the sim, right click the bet column, force frequency
MonkerSolver Quote
03-29-2019 , 07:19 PM
Quote:
Originally Posted by Hoopster81
Start running the sim, right click the bet column, force frequency
Thanks, that worked out. Do I force the IP player to only bet a certain percentage of the time if checked to the same way? Other than that, I read for turn and river we roughly need 20 Iterations/Nodes to have accurate results, what about the flop and preflop?

Last edited by insyder19; 03-29-2019 at 07:25 PM.
MonkerSolver Quote
03-29-2019 , 07:52 PM
yes

turn/river typically solves so fast that I do at least 50 I/N
at least 10 for flop and preflop
MonkerSolver Quote
03-30-2019 , 02:56 AM
Can u solve preflop ranges for any two positions in a full ring game? For example can you solve what the optimal range for what a button should open with and then the optimal range the bb should call or raise with given specific stack sizes and bet sizing? If so, how long does it generally take to solve assuming a decent computer?



Sent from my iPhone using Tapatalk
MonkerSolver Quote
03-30-2019 , 03:18 AM
Quote:
Originally Posted by IsaacAsimov
I believe you need to process all payments through Stripe. If you are having issues paying, I would take it up with them.


What operating system are you using?
Much harder than it sounds. I've contacted stripe already, they told me to take it up with monkerware and that there was nothing stripe could do until someone from monkerware contacted them.

Monkersolver support still hasn't responded to the multiple emails or the pm I've sent them, the earliest of which was about a month ago.
MonkerSolver Quote
03-30-2019 , 12:51 PM
Am I doing something wrong or do flop sims take much longer than turn and river? I am rerunning a sim I already had for the flop with forced frequencies for both players.

https://gyazo.com/76d9b15a7561f05b3f72f1b865f8d8f1

0.7 Iterations/Nodes after 30 mins
MonkerSolver Quote
03-30-2019 , 02:37 PM
Quote:
Originally Posted by IsaacAsimov
I believe you can solve this tree with 32GB of RAM at a reasonable accuracy, yes.



With an i5-7500u, increasing your threads above 4 should not lead to a speed increase. If you want to continue solving on your local machine, I would recommend looking into purchasing a new system, more suited to the task. Even AM4 systems for under 1,000 USD would significantly outperform what you are currently working with. Here is an example of such a build from my blog:

https://solveoptimized.com/ryzen-7-1...-solver-build/

I'll be releasing an updated version of this build soon, but this may serve to give you an idea.
The ryzen 1700 is now at 160US/165EUR with the stock cooler you can overclock to close the 2700 performance and with aftermarket can overclock to 2700X performance. RAM prices are also down after a few years of pain. Great time to build a new system.
MonkerSolver Quote
03-30-2019 , 04:28 PM
Quote:
Originally Posted by insyder19
Am I doing something wrong or do flop sims take much longer than turn and river? I am rerunning a sim I already had for the flop with forced frequencies for both players.

https://gyazo.com/76d9b15a7561f05b3f72f1b865f8d8f1

0.7 Iterations/Nodes after 30 mins
yes flop sims take much longer
MonkerSolver Quote
04-01-2019 , 03:30 PM
Why do some PPT syntax not work with Monker, while others do? I tried $tp preflop for two pair, it doesn't show anything. Then I tried RxRyOxOy and it does show all doublesuited two pair.

Actually, it would be great if there would be some sort of guide to what syntax works the best because even this guide right here is fairly confusing

http://www.propokertools.com/oracle_..._documentation
MonkerSolver Quote
04-03-2019 , 12:20 AM
Quote:
Originally Posted by thedingoo
Much harder than it sounds. I've contacted stripe already, they told me to take it up with monkerware and that there was nothing stripe could do until someone from monkerware contacted them.

Monkersolver support still hasn't responded to the multiple emails or the pm I've sent them, the earliest of which was about a month ago.
Sorry, there isn't much else I can recommend other than trying to obtain access to a different card somehow and trying that. Alternatively perhaps you can use a virtual card service.

Quote:
Originally Posted by insyder19
Why do some PPT syntax not work with Monker, while others do? I tried $tp preflop for two pair, it doesn't show anything. Then I tried RxRyOxOy and it does show all doublesuited two pair.

Actually, it would be great if there would be some sort of guide to what syntax works the best because even this guide right here is fairly confusing

http://www.propokertools.com/oracle_..._documentation
I don't believe all of the syntax works the way it would in say OddsOracle for example, but I just tried $tp, and it works. Keep in mind that $tp is a macro that means :RROO, so if you just type $tp, it won't work. You will need to type something before that like '*' or '50%'.
MonkerSolver Quote
04-04-2019 , 09:27 PM
Quote:
Originally Posted by IsaacAsimov
How many iterations per nodes does this game tree have?
It was just over 9. figured it would start calling more by that point, but that must not be how monker works. maybe I got impatient; I'll try letting it run longer.
MonkerSolver Quote
04-04-2019 , 09:29 PM
Quote:
Originally Posted by insyder19
Am I doing something wrong or do flop sims take much longer than turn and river? I am rerunning a sim I already had for the flop with forced frequencies for both players.

https://gyazo.com/76d9b15a7561f05b3f72f1b865f8d8f1

0.7 Iterations/Nodes after 30 mins
my current deep stacked preflop sim will take 5 days to hit 10 iterations/nodes.

patience
MonkerSolver Quote
04-04-2019 , 11:57 PM
Why does it take me forever to log into monkerviewer? How do i fix this? Has any1 else have this issue before?

Also it's using up like 30% cpu just to login like wtf

Last edited by Eudaimonia; 04-05-2019 at 12:05 AM.
MonkerSolver Quote
04-06-2019 , 06:05 PM
Hey why are there so many sub trees what does 65%, AI, and Fold mean. The initial folder is RFI, then 37% is 3!, 65% is 4!? What do the rest mean?



MonkerSolver Quote
04-10-2019 , 06:11 AM
Quote:
Originally Posted by Eudaimonia
Why does it take me forever to log into monkerviewer? How do i fix this? Has any1 else have this issue before?

Also it's using up like 30% cpu just to login like wtf
This can occur when you have a lot of files in the folder that Monkerviewer reads from upon start up. You can try emptying your 'ranges' folder before starting Monkerviewer. This should improve load time.
MonkerSolver Quote
04-11-2019 , 11:27 PM
Quote:
Originally Posted by IsaacAsimov
This can occur when you have a lot of files in the folder that Monkerviewer reads from upon start up. You can try emptying your 'ranges' folder before starting Monkerviewer. This should improve load time.
But i need those ranges :S i guess ill have to invest in better software/hardware
MonkerSolver Quote

      
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