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03-16-2019 , 08:41 PM
Monker viewer is not recognizing my preflop range tree. I created folder like it is said on website, but i still dont see any local ranges. So i put it in folder where my monkerviewer is, so it is monkerviewer/ranges/holdem, but when i enter viewer there isnt anything to open on local tab.
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03-16-2019 , 08:49 PM
Quote:
Originally Posted by VeryBadThings
Ok thnx for answers!

What about doing postflop tree 3 way but CO vs BTN vs BB? When I choose 3 players, it's always BTN SB BB.
Only thing that come to my mind is put 4way but give SB stack 0 or no range. Will that be accurate or there is better way?
if it's postflop, it doesnt matter what you call the positions, it's just OOP1, OOP2, IP, etc
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03-16-2019 , 11:19 PM
Quote:
Originally Posted by Hoopster81
if it's postflop, it doesnt matter what you call the positions, it's just OOP1, OOP2, IP, etc
Yes I know, but when setting up a sim, you can't choose that only 1 is in the blinds and 2 "IP"... so that relative positions are the same as if there were CO BTN and blind playing.

Also, I keep getting donk all-in OTT or OTR a lot when setting up PF sims. Not sure why is that happening.
EDIT: Pretty sure it happens when I manually add PF raises by using "BET(sb/%)" in the box in the down right corner... bet/raise is not only added for that PF spot but also postflop to every spot for both players. Also, If I go edit custom bet, for future streets, allin is added

Last edited by VeryBadThings; 03-16-2019 at 11:40 PM.
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03-17-2019 , 02:03 AM
maybe I'm misunderstanding, but whoever was in the blinds does not matter for postflop... all that matters is who acts first, second, third, etc.

so in your example (BBvCOvBTN) BB=SB, CO=BB, BTN=BTN
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03-17-2019 , 04:27 AM
Quote:
Originally Posted by gruja_machko
Monker viewer is not recognizing my preflop range tree. I created folder like it is said on website, but i still dont see any local ranges. So i put it in folder where my monkerviewer is, so it is monkerviewer/ranges/holdem, but when i enter viewer there isnt anything to open on local tab.
Send a screenshot of the entire folder hierarchy down to your .rng files.

Quote:
Originally Posted by Hoopster81
maybe I'm misunderstanding, but whoever was in the blinds does not matter for postflop... all that matters is who acts first, second, third, etc.

so in your example (BBvCOvBTN) BB=SB, CO=BB, BTN=BTN
You are correct. The relative positions are always the same. It's just first player to act, second player to act, like you say.
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03-17-2019 , 05:01 AM
Quote:
Originally Posted by IsaacAsimov
I see that you mean you are having trouble loading a presaved sim and not a game tree.

If you are not seeing the icons for the 'start' and 'pause' button, perhaps there is an issue with your installation. I would recommend reinstalling.

If you have already tried that, please send a screenshot of the contents of your icons folder that is in the same folder as your monkersolver.exe file.
It is also possible that you do not have a folder labelled 'savedRuns' in your Monkersolver directory. In this case clicking the folder icon to load saved runs would also lead to it not responding.
MonkerSolver Quote
03-17-2019 , 05:57 AM
Quote:
Originally Posted by IsaacAsimov
Send a screenshot of the entire folder hierarchy down to your .rng files.
https://gyazo.com/9f29b8f434494baf07c16acf1c7e934c

Its .mkr extension, so i guess i am missing something
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03-17-2019 , 06:36 PM
I am curious about 3-max solutions. How are they generated, and how close are they to GTO solutions?

Drop me a PM.
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03-17-2019 , 10:24 PM
Also wondering how you can change the settings and have an initialized game tree, so that you can start with fewer buckets and then add buckets later and continue generating from the same tree.
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03-18-2019 , 01:21 AM
Just wanted to ask a couple of questions before I bought MonkerSolver. Does Monkeysolver support ICM?, also can you nodelock and then recalculate like in pio? Thanks
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03-18-2019 , 09:25 AM
Quote:
Originally Posted by IsaacAsimov
You can not add folds, those are automatically generated by the software.

Sadly there is no undo button. When creating game trees, best practice is to save your work intermittently so that you can go back if you make a mistake.
If you want to edit something you did, your best bet is to try to remove a specific action from a node in the game tree using the 'Actions' box in the bottom right.
You can add a fold to a tree by adding a CALL or a BET and then right-click edit that action to a fold.
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03-18-2019 , 03:50 PM
Just wanted to run a sim for the flop, 200bb stacks pre, 3bet pot. Am I doing something wrong or how come I need 600 GB RAM? I can run turn/river sims without any issues, Monker only needs 2.4 GB RAM on average for them.

Also, how do I add CHECK to the tree? Once I removed everything from the tree it looks like I am only able to add betsizes?

https://gyazo.com/9d0ae372057f5138d50de54c45903ae4

Last edited by insyder19; 03-18-2019 at 04:05 PM.
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03-18-2019 , 04:12 PM
Quote:
Originally Posted by insyder19
Just wanted to run a sim for the flop, 200bb stacks pre, 3bet pot. Am I doing something wrong or how come I need 600 GB RAM? I can run turn/river sims without any issues, Monker only needs 2.4 GB RAM on average for them.

Also, how do I add CHECK to the tree? Once I removed everything from the tree it looks like I am only able to add betsizes?

https://gyazo.com/9d0ae372057f5138d50de54c45903ae4
just add a bet and right-click to edit it to a check or whatever else you want. i think that will fix you strategic options issue.

Hard to tell why your tree is so big without seeing the tree construction but be sure you added ranges in the Tree tab. If you haven't done that it's solving 100% vs 100% ranges making a whole lot more nodes.

If you have lots of small bet sizes the tree could get huge if those are possible to click back and forth.

Check those things and if it's still huge post a screen shot of your tree imo.
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03-20-2019 , 08:44 PM
When viewing a solution inside of MonkerSolver is there any way of seeing the EV of the alternative action? I see it displays the EV for the suggested action (i.e. fold, -1000) but i can't find a way to view how much the alternative action would cost in EV (i.e. call, -1001)?

It's possible in MonkerViewer w/ PF solutions by just putting the cursor over the hand.
MonkerSolver Quote
03-21-2019 , 03:25 AM
Quote:
Originally Posted by gruja_machko
https://gyazo.com/9f29b8f434494baf07c16acf1c7e934c

Its .mkr extension, so i guess i am missing something
The files need to be in .rng format. You will have to load the .mkr file into Monkersolver, and then right-click and right-click from within the solution in the 'Solve' tab and select 'Export preflop for Monkerviewer'.

Quote:
Originally Posted by WillyT
You can add a fold to a tree by adding a CALL or a BET and then right-click edit that action to a fold.
You are right, thanks for pointing that out.

Quote:
Originally Posted by Adgey
Just wanted to ask a couple of questions before I bought MonkerSolver. Does Monkeysolver support ICM?, also can you nodelock and then recalculate like in pio? Thanks
Monkersolver has ICM support with the disclaimer that extensive testing has not been performed and so to use it with caution.

Yes, you can node-lock and recalculate the solution.

Quote:
Originally Posted by Jay.
When viewing a solution inside of MonkerSolver is there any way of seeing the EV of the alternative action? I see it displays the EV for the suggested action (i.e. fold, -1000) but i can't find a way to view how much the alternative action would cost in EV (i.e. call, -1001)?

It's possible in MonkerViewer w/ PF solutions by just putting the cursor over the hand.
You can sometimes see the EV of the alternative action if there is a split frequency for a specific hand, but otherwise no. However, I don't believe the EV would be very accurate even if you could see the EV of an action that the solver doesn't use. The equilibrium is a different one from which it was calculated.
MonkerSolver Quote
03-21-2019 , 09:57 AM
Quote:
Originally Posted by IsaacAsimov
You can sometimes see the EV of the alternative action if there is a split frequency for a specific hand, but otherwise no. However, I don't believe the EV would be very accurate even if you could see the EV of an action that the solver doesn't use. The equilibrium is a different one from which it was calculated.
The EVs of alternative actions for PF look very accurate.

If Mr Monker Creator is still reading and developing this would be a nice feature to have.
MonkerSolver Quote
03-21-2019 , 01:35 PM
Quote:
Originally Posted by IsaacAsimov
Just to clarify, you are seeing this kind of lag with a 3GB RAM sim? It isn't normal for Monkersolver to grind your PC to a hault, but if you are using too much RAM in your system, this could lead to severe lag as your OS would have to write some of the memory to disk.

Other things that could be a factor are your CPU overheating. You might want to experiment with lowering the amount of threads you are using and/or monitor your CPU temps.

You may also want to consider running the native Mac client instead of running the Windows version in Bootcamp.
I noticed that my computer sometimes lags more and sometimes less, depending on whether I have chrome opened, closed or if I just rebooted.

So I took a picture while running a sim, that requires only 2.7 GB RAM, as you can see, Monker pretty much uses 100% CPU. Is there a way to let it use less of it, so I can at least move my mouse without any lag?

I spoke to a friend, who had Monker running on a very fast server and he also said, that while running the sims it would lag a little bit.

Other than that, any way to auto open Monker resized? I have a big screen and would like to open it stretched from top to the bottom.
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03-21-2019 , 01:48 PM
Guys, could you tell please, is rake in monker counted correctly? I don't test other monker functionality but I tested rake and for me it seems that it could be wrong: http://simplepoker.com/en/News/Rake_...flop_Holdem_36
MonkerSolver Quote
03-21-2019 , 07:25 PM
Quote:
Originally Posted by insyder19
I noticed that my computer sometimes lags more and sometimes less, depending on whether I have chrome opened, closed or if I just rebooted.

So I took a picture while running a sim, that requires only 2.7 GB RAM, as you can see, Monker pretty much uses 100% CPU. Is there a way to let it use less of it, so I can at least move my mouse without any lag?

I spoke to a friend, who had Monker running on a very fast server and he also said, that while running the sims it would lag a little bit.

Other than that, any way to auto open Monker resized? I have a big screen and would like to open it stretched from top to the bottom.
There is a setting in Monkersolver in the 'Settings' tab labelled 'Display'. You can change the default scaling of Monkersolver there.

Regarding CPU utilisation, have you tried adjusting threads from the 'Solve' tab? There is a '+', '-' button you can use to add or remove threads. Typically the maximum amount of threads you can address is 2x the core count of your CPU. So an 8-core would have 16 threads. If you wanted to keep using your computer whilst solving, you could try a setting of 12 threads in that case or even 8.

Quote:
Originally Posted by TeelXp
Guys, could you tell please, is rake in monker counted correctly? I don't test other monker functionality but I tested rake and for me it seems that it could be wrong: http://simplepoker.com/en/News/Rake_...flop_Holdem_36
Interesting find, thanks for sharing.
MonkerSolver Quote
03-22-2019 , 06:16 AM
Quote:
Originally Posted by IsaacAsimov
There is a setting in Monkersolver in the 'Settings' tab labelled 'Display'. You can change the default scaling of Monkersolver there.

Regarding CPU utilisation, have you tried adjusting threads from the 'Solve' tab? There is a '+', '-' button you can use to add or remove threads. Typically the maximum amount of threads you can address is 2x the core count of your CPU. So an 8-core would have 16 threads. If you wanted to keep using your computer whilst solving, you could try a setting of 12 threads in that case or even 8.



Interesting find, thanks for sharing.
I actually forgot to add the screenshot, here it is:

https://gyazo.com/58ec29065ba372eb2d0a273c4cd21370

I am using 48 threads, I suppose 48 are good for a very fast server, but not my iMac. How many would you recommend?

Here are my computer specs:

https://gyazo.com/406e70e4724b20faad3802c970dd9097
MonkerSolver Quote
03-22-2019 , 08:12 AM
Quote:
Originally Posted by insyder19
I actually forgot to add the screenshot, here it is:

https://gyazo.com/58ec29065ba372eb2d0a273c4cd21370

I am using 48 threads, I suppose 48 are good for a very fast server, but not my iMac. How many would you recommend?

Here are my computer specs:

https://gyazo.com/406e70e4724b20faad3802c970dd9097
https://ark.intel.com/content/www/us...-3-80-ghz.html

4 cores/4 threads.
MonkerSolver Quote
03-22-2019 , 04:38 PM
What sort of RAM is required for solving 6max NL spots from preflop say with about 20bbs with one raise size/3b size and 1 size on each street postflop? Would 32gb be enough with abstractions to still get good results? Thanks to anyone who takes the time to answer.
MonkerSolver Quote
03-22-2019 , 05:39 PM
Quote:
Originally Posted by The Imp
Thanks a lot for the reply. Just tried running a turn sim with 4 threads and it works really well. I wonder whether the amount of threads changes the speed of Monker solving a spot? Like, let's say I am fine with my computer lagging for the next 10 mins, should I increase the amount of threads just to speed it up?
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03-23-2019 , 06:18 PM
Looking to get started with this software and was wondering if the new iPad Pro is compatible and enough power to use.
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03-23-2019 , 08:56 PM
Hi guys. I'm having a problem, hoping Isaac or someone else can help.


Problem:

In two sims now, Monker is having BB incorrectly fold way too much if there has been a flat call in front.


Notes/facts:

-The trees are correct; they don't have anything weird going on postflop with BB autofolding, being unable to raise, or anything like that.

-The HJ open and BTN call range look standard.

-The BB defend range with no flat callers looks standard.






It looks like Monker is getting the call EV's correct but still folding.

Halp?
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