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Old 03-29-2009, 02:13 AM   #51
DDNK
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Re: New Software: Flopzilla! (flop texture analysis)

Thanks for the program, I'm going to give it a try.

fwiw, I'm also getting a couple HEUR/Malware warnings with Antivir.
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Old 03-29-2009, 02:27 AM   #52
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Re: New Software: Flopzilla! (flop texture analysis)

Well, I had to delete it since I was getting barraged with virus warnings and it was locking up my computer. wtf is going on with that?

This is a first for my system.
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Old 03-29-2009, 08:11 AM   #53
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Re: New Software: Flopzilla! (flop texture analysis)

Might be the installer since it's definitely not the software.
I'll post a zip folder with all the files on the webpage.
Let's see if that gives you any trouble.
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Old 03-29-2009, 03:58 PM   #54
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Re: New Software: Flopzilla! (flop texture analysis)

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Originally Posted by DDNK View Post
Well, I had to delete it since I was getting barraged with virus warnings and it was locking up my computer. wtf is going on with that?

This is a first for my system.
Ok, I just put a zipped version online.
Go here: http://www.stoxev.com/flopzilla/flopzilla.htm

Give that a try and tell me if your system complains about this.
If not, the problem is the installer.

Thank in advance!

Cheers,

Scylla
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Old 03-29-2009, 04:29 PM   #55
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Re: New Software: Flopzilla! (flop texture analysis)

Trying to run it with my Mac via Darwine and got this message ->
"Cannot open oreans.vxd driver. Make sure that oreans.vxd is not open by another program."
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Old 03-29-2009, 04:41 PM   #56
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Re: New Software: Flopzilla! (flop texture analysis)

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Trying to run it with my Mac via Darwine and got this message ->
"Cannot open oreans.vxd driver. Make sure that oreans.vxd is not open by another program."
Yes, apparently running it on a Mac can result in some problems.
I'm afraid I don't own a Mac, have never owned one, know nothing about them, so can't really help you there.
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Old 05-06-2009, 09:36 AM   #57
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Re: New Software: Flopzilla! (flop texture analysis)

absolutely brilliant! thanks for the hard work. Could you include the turn also??
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Old 05-06-2009, 09:58 AM   #58
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Re: New Software: Flopzilla! (flop texture analysis)

I don't know about the software but I had to post that the name sounds good
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Old 05-06-2009, 11:17 AM   #59
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Re: New Software: Flopzilla! (flop texture analysis)

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absolutely brilliant! thanks for the hard work. Could you include the turn also??
You should be able to enter four cards under "board".
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Old 05-06-2009, 11:54 AM   #60
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Re: New Software: Flopzilla! (flop texture analysis)

is it possible to filter for multiple villains seeing the flop? Example 2 players limp. One has a vp$ip of 30 and the other 25. everyone folds to me in the BB.
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Old 05-06-2009, 11:58 AM   #61
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Re: New Software: Flopzilla! (flop texture analysis)

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is it possible to filter for multiple villains seeing the flop? Example 2 players limp. One has a vp$ip of 30 and the other 25. everyone folds to me in the BB.
Afraid not.
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Old 05-06-2009, 12:53 PM   #62
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Re: New Software: Flopzilla! (flop texture analysis)

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Afraid not.
Any chance of adding that feature in the future? If not is their anyway to fudge it?
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Old 05-06-2009, 12:57 PM   #63
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Re: New Software: Flopzilla! (flop texture analysis)

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Any chance of adding that feature in the future? If not is their anyway to fudge it?
I've considered it, but how would that look in the interface?
It's already getting a bit crowded.

I'm having something of a hard time figuring out what buttons I'd need and where to put them.

Second problem is that the philosophy behind flopzilla is to have all data visible on the screen all the time.
Multiple villains would screw that up.
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Old 05-06-2009, 02:25 PM   #64
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Re: New Software: Flopzilla! (flop texture analysis)

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I've considered it, but how would that look in the interface?
It's already getting a bit crowded.

I'm having something of a hard time figuring out what buttons I'd need and where to put them.

Second problem is that the philosophy behind flopzilla is to have all data visible on the screen all the time.
Multiple villains would screw that up.
well you could do like you did in stoxev and make it so that we can select people in the pot at the beginning. Then put in all active players vp$ip. After the flop it would give an average of how often atleast 1 player hit something.
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Old 05-06-2009, 02:55 PM   #65
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Re: New Software: Flopzilla! (flop texture analysis)

The random flop thing should perhaps not return a specific random flop, but rather analyze every possible flop (which might take too much time to compute?)
When I click on Suited, for example, I'd like to be able to click on suited again so that it removes those cards...
i.e, click on All, click on suited : you have all offsuit and pairs.

thanks, that's cool.
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Old 05-06-2009, 04:02 PM   #66
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Re: New Software: Flopzilla! (flop texture analysis)

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The random flop thing should perhaps not return a specific random flop, but rather analyze every possible flop (which might take too much time to compute?)
Just leave it empty and press "Calculate preflop statistics".

Quote:
Originally Posted by mastertop101 View Post
When I click on Suited, for example, I'd like to be able to click on suited again so that it removes those cards...
i.e, click on All, click on suited : you have all offsuit and pairs.
Yeah I can do that.
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Old 05-06-2009, 04:04 PM   #67
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Re: New Software: Flopzilla! (flop texture analysis)

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well you could do like you did in stoxev and make it so that we can select people in the pot at the beginning. Then put in all active players vp$ip. After the flop it would give an average of how often atleast 1 player hit something.
The problem is that this will add loads of buttons, which will probably confuse a lot of users.
It will also no longer be possible to show all data in one screen, which is kind of the whole philosophy behind the program.
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Old 05-07-2009, 10:29 PM   #68
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Re: New Software: Flopzilla! (flop texture analysis)

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You should be able to enter four cards under "board".
lol never even thought of trying thanks scylla
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Old 05-08-2009, 04:57 PM   #69
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Re: New Software: Flopzilla! (flop texture analysis)

Would it be possible to do this for PLO? Without the pokerstove interface, which would be unfeasible of course, or even ranges, so just a manual type in of 1 hand, break down how often it flops x hand on sort of thing.
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Old 05-08-2009, 05:03 PM   #70
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Re: New Software: Flopzilla! (flop texture analysis)

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Would it be possible to do this for PLO? Without the pokerstove interface, which would be unfeasible of course, or even ranges, so just a manual type in of 1 hand, break down how often it flops x hand on sort of thing.
Yeah, the lack of an easy starting hand matrix makes developing software for PLO a lot harder.
Still, for one specific hand I think it can be done.
Problem is, I'm not a PLO player, so it's hard for me to determine what to look out for.
Anyhow, has no one written this yet?
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Old 05-08-2009, 05:15 PM   #71
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Re: New Software: Flopzilla! (flop texture analysis)

Nah nothing that has been released publicly. A good set of changes to make to the NLHE conditions in order for them to be PLOish would be

1. removal of 1-card draws and overcards.
2. addition of wrap straight draws, segregating str8 draws into categories of those with N outs.
3. addition of double flush draws, double OESDs, double backdoor draws.
4. more emphasis on an interface allowing custom combinations of conditions, allowing for creation of made hand + draws, which are a much bigger part of PLO than NLHE.

I don't know the exact way the software determines if something is an N out draw, but if it just counts the outs that improve a given hand, then you don't have to design new recognition algorithms, like to distinguish between double OESDs and wrap straight draws that both happen to have 16 outs.
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Old 05-11-2009, 09:59 PM   #72
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Re: New Software: Flopzilla! (flop texture analysis)

scylla possible to add 3flush as flop stat?
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Old 05-12-2009, 06:32 AM   #73
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Re: New Software: Flopzilla! (flop texture analysis)

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scylla possible to add 3flush as flop stat?
Not really, because of space considerations.
There's just no room.

Associated problem is that having a 3flush in itself is pretty worthless, it only has value as part of some combo draw. So the combo draws section would have to be HUGE.
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Old 05-13-2009, 07:03 AM   #74
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Re: New Software: Flopzilla! (flop texture analysis)

Awesome stuff but I was wondering if there is a possibility to perhaps add your own statistics and combos?

Say A3 is dead and the board lays 8765 rainbow and you believe that your opponent has 16-60% range and then there is 37% that he has a straight, 11.3% that he has twopair and 13.7% that he has TP.

My assumption would be that my opponent would call a bet with Toppair or better or an OESD and fold all low pairs. It would then be nice to see how many % he has anything but OESD+toppair or better and not just oesd+any pair.
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Old 05-13-2009, 07:11 AM   #75
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Re: New Software: Flopzilla! (flop texture analysis)

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Awesome stuff but I was wondering if there is a possibility to perhaps add your own statistics and combos?

Say A3 is dead and the board lays 8765 rainbow and you believe that your opponent has 16-60% range and then there is 37% that he has a straight, 11.3% that he has twopair and 13.7% that he has TP.

My assumption would be that my opponent would call a bet with Toppair or better or an OESD and fold all low pairs. It would then be nice to see how many % he has anything but OESD+toppair or better and not just oesd+any pair.
I'm sort of thinking about it, but the problem is that the more options I add, the more difficult the program becomes to use.

You might want to give stoxev a try. The trial version should work fine for what you're trying to do. In stoxev you can create all the custom stuff you could possibly want.
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