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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

12-02-2010 , 08:46 PM
Quote:
Originally Posted by temp_2p2_name
Yes, that is it. Well, if rm*****@zonnet.** is the Scylla we all know, then I guess everything is okay.
Yes that's me.
As a last resort I've been using my personal e-mail to provide support.
However, from this point on my responses will be via CREV**********@hotmail.com.
I'll put up a message stating this on the website in the contact section.
GTO+/CardRunnersEV? Quote
12-02-2010 , 08:49 PM
Scylla,

Could you please put another pop-up message in the CREV software that indicates you did some communication with *******@zonnet.** so that we will know it is you?

Maybe even put the user name i_am_scylla in that pop-up too.
GTO+/CardRunnersEV? Quote
12-02-2010 , 09:02 PM
Quote:
Originally Posted by temp_2p2_name
Scylla,

Could you please put another pop-up message in the CREV software that indicates you did some communication with *******@zonnet.** so that we will know it is you?

Maybe even put the user name i_am_scylla in that pop-up too.
I was striving to put up a new version with some more flexibility in the message system as I now need to put up a new version every time I want to change the message. I just didn't have the time and hope that I can get it resolved shortly. And yes, I'll strive to specify which e-mails and usernames are used.

Thank you for the feedback.
GTO+/CardRunnersEV? Quote
12-03-2010 , 12:23 AM
Hi Scylla, am I doing this right?

I want to find the ev of a 3-bet bluff by the BB with J8s vs. a BTN open. I just want to model a simple example to start so I don't want to take post flop into consideration.

-Am I doing this correct by adding a delete action for the BB on the flop node?
-I'm still hazy of understanding exactly what is happening when we put a delete action? How does that affect the tree?

-Thank You.



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12-03-2010 , 12:28 AM
I think the delete action I put on the BB on the flop node can't be correct because it created 0 combos of calling hands for the Button. So how do I just ignore post flop? Checkdown? Set the BB to fold on the flop?

-Thank You.
GTO+/CardRunnersEV? Quote
12-03-2010 , 05:35 AM
Quote:
Originally Posted by PutMyRobeOnRITE
I think the delete action I put on the BB on the flop node can't be correct because it created 0 combos of calling hands for the Button. So how do I just ignore post flop? Checkdown? Set the BB to fold on the flop?

-Thank You.
Delete retroactively removes the hands that are assigned to it.
They will be considered as never having existed.
You're probably more interested in a checkdown.
However a checkdown has one important property, and that is that uncalled bets are returned first before the hand is checked down.
In this case checking down would return 9.5-3=6.5 to UTG before the checkdown while you probably want it to be called first.
To that I'd let BB make a miniature raise to 10 and then let UTG check down.
The effective bet will be 9.5; the additional 0.5 will be returned to BB.
GTO+/CardRunnersEV? Quote
12-04-2010 , 03:12 PM
Quote:
Originally Posted by i_am_scylla
Delete retroactively removes the hands that are assigned to it.
They will be considered as never having existed.
You're probably more interested in a checkdown.
However a checkdown has one important property, and that is that uncalled bets are returned first before the hand is checked down.
In this case checking down would return 9.5-3=6.5 to UTG before the checkdown while you probably want it to be called first.
To that I'd let BB make a miniature raise to 10 and then let UTG check down.
The effective bet will be 9.5; the additional 0.5 will be returned to BB.
Sorry Scylla, i'm still lost. In this example I have...

1. Button Opens to 3 bucks
2. Big Blind 3-bets to 9.5
3. Button 4-bets X range, Calls X Range, Folds X Range
4. If Button calls we go to an empty flop where action is on the BB.

@ what point would I put in the BB putting in a mini raise?

-On the flop should I start a checkdown action there?

I'm just trying to model the simple ev of a 3-bet while ignoring post flop play.

-Thank You.
GTO+/CardRunnersEV? Quote
12-04-2010 , 04:28 PM
Quote:
Originally Posted by PutMyRobeOnRITE
Sorry Scylla, i'm still lost. In this example I have...

1. Button Opens to 3 bucks
2. Big Blind 3-bets to 9.5
3. Button 4-bets X range, Calls X Range, Folds X Range
4. If Button calls we go to an empty flop where action is on the BB.

@ what point would I put in the BB putting in a mini raise?

-On the flop should I start a checkdown action there?

I'm just trying to model the simple ev of a 3-bet while ignoring post flop play.

-Thank You.
Checking down on the flop will work fine; it's in fact what I was trying to accomplish.
In fact ... had I thought about my answer a bit deeper I probably would have started with that (stressful week, my mind was not entirely there).

But ... there's a slight disadvantage to this solution because there will be play on an unknown flop, meaning the math engine won't work and the program will switch to monte carlo (which means it will just do a large number of simulations, meaning the numbers are slightly off).

However, if instead of letting the BB call the 3bet, you actually let him make a tiny raise and then let UTG check down you reach the exact same situation, with the important distinction that the flop is not reached and the math engine will work.

Sorry about not being clear about the reason for the miniraise there. Communication wise it would have been better to advise calling and then checking down on the flop (and adding the minraise trick as an extra tip).
GTO+/CardRunnersEV? Quote
12-04-2010 , 04:41 PM
Quote:
Originally Posted by i_am_scylla
Checking down on the flop will work fine; it's in fact what I was trying to accomplish.
In fact ... had I thought about my answer a bit deeper I probably would have started with that (stressful week, my mind was not entirely there).

But ... there's a slight disadvantage to this solution because there will be play on an unknown flop, meaning the math engine won't work and the program will switch to monte carlo (which means it will just do a large number of simulations, meaning the numbers are slightly off).

However, if instead of letting the BB call the 3bet, you actually let him make a tiny raise and then let UTG check down you reach the exact same situation, with the important distinction that the flop is not reached and the math engine will work.

Sorry about not being clear about the reason for the miniraise there. Communication wise it would have been better to advise calling and then checking down on the flop (and adding the minraise trick as an extra tip).
I understand now, thanks!

The monte carlo simulation can't be that far off? I'm fine if it's a tiny bit off on the ev, that's cool.

I read in the manual that the checkdown action you need to manage equities, but I guess that may be if you start entering flops/turns and rivers. So for this example I don't think I need to manage equity for either player I guess.

-thanks! 'preciate it.
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12-04-2010 , 04:46 PM
Oh crap, I got one more question...gotta think it through based on your post. Will get to it later.
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12-04-2010 , 05:04 PM
Quote:
Originally Posted by PutMyRobeOnRITE
I understand now, thanks!

The monte carlo simulation can't be that far off? I'm fine if it's a tiny bit off on the ev, that's cool.

I read in the manual that the checkdown action you need to manage equities, but I guess that may be if you start entering flops/turns and rivers. So for this example I don't think I need to manage equity for either player I guess.

-thanks! 'preciate it.
The EV for the entire decision will be very close.
But if you're interested in the results in greater detail, such as the performance of individual starting hands, the results may become a bit scattered, while in math mode you'll get a clean results because the numbers are mathematically correct.
GTO+/CardRunnersEV? Quote
12-05-2010 , 05:43 PM
Scylla: Here's a hand history, and I can't figure out how to get the shoving tool to work with it. Technically, it's a shove call, so is that the problem? I want to know if the call is profitable:

Grabbed by Holdem Manager
NL Holdem $0.50(BB) Replayer
SB ($45)
BB ($62.15)
Hero ($87.15)
UTG+1 ($115)
UTG+2 ($50.75)
MP1 ($87)
MP2 ($50.35)
CO ($48.05)
BTN ($87.75)

Dealt to Hero A K

Hero raises to $1.50, fold, fold, fold, MP2 raises to $5, fold, BTN calls $5, fold, fold, Hero raises to $19.50, MP2 raises to $50.35 (AI), fold, Hero ???

Estimated Equity is 43%.
GTO+/CardRunnersEV? Quote
12-05-2010 , 07:37 PM
Quote:
Originally Posted by ProsperousOne
Scylla: Here's a hand history, and I can't figure out how to get the shoving tool to work with it. Technically, it's a shove call, so is that the problem? I want to know if the call is profitable:

Grabbed by Holdem Manager
NL Holdem $0.50(BB) Replayer
SB ($45)
BB ($62.15)
Hero ($87.15)
UTG+1 ($115)
UTG+2 ($50.75)
MP1 ($87)
MP2 ($50.35)
CO ($48.05)
BTN ($87.75)

Dealt to Hero A K

Hero raises to $1.50, fold, fold, fold, MP2 raises to $5, fold, BTN calls $5, fold, fold, Hero raises to $19.50, MP2 raises to $50.35 (AI), fold, Hero ???

Estimated Equity is 43%.
The shoving tool requires range vs range, so you'll need to figure out both your range and that of villain at that point.
After that just use the shoving tool and check if AKs is a call.
GTO+/CardRunnersEV? Quote
12-05-2010 , 08:21 PM
My remaining Stack is $67.65
My bet this round is $19.50
Villain's Remaining Stack is 0
Villain's Bet this round is 50.35
Pot in Middle is $5.75 (blinds + $5.00 button call)
I think I get called 25% (w/ AA,KK,AKs)
I estimate my equity as 25% if called

Entering the above number (67.65/19.5/0/53.35/5.75/25/25) results in
"Villain can not call shove because remaining stack is 0".
GTO+/CardRunnersEV? Quote
12-06-2010 , 10:17 AM
Quote:
Originally Posted by ProsperousOne
My remaining Stack is $67.65
My bet this round is $19.50
Villain's Remaining Stack is 0
Villain's Bet this round is 50.35
Pot in Middle is $5.75 (blinds + $5.00 button call)
I think I get called 25% (w/ AA,KK,AKs)
I estimate my equity as 25% if called

Entering the above number (67.65/19.5/0/53.35/5.75/25/25) results in
"Villain can not call shove because remaining stack is 0".
Ah right, I thought you meant the unexploitable shoving tool.
Guess I misread that one.

The best way to solve this problem is to simply import the hand, put villain on a range and call the all in with AKs. You'll get the EV for the call vs the given range.

If you want to figure out against what range you reach the borderline point where the EV is 0 I'd make a graph where I vary villain's shoving range as top X% and measure the EV at the point where you call with AKs.

How to make a graph.
To vary villains range where he shoves open the shoving conditions and select "use variable 1".
Now set a checkpoint at the point where you call the all in. To do so press F10 and click on that decision. A blue checkpoint will be added to it.
Now press the graph button, vary variable 1 from 0.4 to 12 with 0.5 steps, measure EV as output and compute.
You'll get a graph where you can read at what top % the call is 0 EV.
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12-06-2010 , 02:03 PM
new FTP time zones not supported.

Full Tilt: Warning: Unrecognized game type: 19:49:16 EET
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12-07-2010 , 05:20 PM
Quote:
Originally Posted by scylla
A delete action on the other hand deletes the hand in question from existence retroactively, meaning that it is as if it never existed.
This makes a difference in the EV, since it makes a difference if a hand has been folded or if it was never dealt in the first place.
I'm sure there's a good reason you put the delete action in... just can't figure it out An example where this might be useful?
GTO+/CardRunnersEV? Quote
12-07-2010 , 05:48 PM
Quote:
Originally Posted by pasita
I'm sure there's a good reason you put the delete action in... just can't figure it out An example where this might be useful?
Well it ís pretty specialized. It's mostly interesting for manipulating ranges.

You can for instance use it to simulate being versus multiple players while actually being in a heads up tree.

You can do that by using one villain and deleting a certain percentage of the bottom X% of his range, thus making it for example three times as liketly that he has a top Y% hand. Thus simulating multiple players (against multiple players it's more likely someone has a strong hand) while being in math mode (which only works heads up).


Other than that, when I started writing the software I simply decided that one of the actions should be a delete action. It just seemed to make sense.
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12-08-2010 , 06:59 AM
out of curiosity, why was syclla banned?
GTO+/CardRunnersEV? Quote
12-08-2010 , 07:37 AM
As I've originally stated in post 1444, I've requested support to be banned as I'm having trouble logging in to my hotmail account and 2p2 account. I have placed a message on the website www.cardrunners-ev-calculator.com requesting people not to contact the old e-mail adres anymore. I have also released updates of both CREV and Flopzilla stating such a message at startup. I'm working hard on getting this matter resolved and greatly appreciate everyone's patience. For support, from now on, please mail support@cardrunners-ev-calculator.com.

Sincerely,

Scylla
GTO+/CardRunnersEV? Quote
12-08-2010 , 05:16 PM
Hello,
I've just noticed, that any hand history from 888 poker could be imported into your program (if Holdem Manager radio button checked) without any problems, if I delete word 'Cassava' from the first line and also re-write words 'flop' 'turn' and 'river' capitalized.

Example:

Before:
***** Cassava Hand History for Game 123456789 *****
$0.25/$0.50 Blinds No Limit Holdem - *** 04 11 2000 23:54:12
Table Sao Paulo (Real Money)
Seat 2 is the button
Total number of players : 4
Seat 2: pla1 ( $36.47 )
Seat 4: pla2 ( $50 )
Seat 7: pla3 ( $52.96 )
Seat 9: pla4 ( $30 )
pla2 posts small blind [$0.25]
pla3 posts big blind [$0.50]
pla4 posts big blind [$0.50]
** Dealing down cards **
Dealt to pla2 [ 8d, 8h ]
pla4 checks
pla1 raises [$2.50]
pla2 raises [$7.75]
pla3 folds
pla4 folds
pla1 raises [$33.97]
pla2 calls [$28.47]
** Dealing flop ** [ 6c, Js, 2h ]
** Dealing turn ** [ Tc ]
** Dealing river ** [ Ks ]
** Summary **
pla1 shows [ Jh, Ah ]
pla2 shows [ 8d, 8h ]
pla1 collected [ $70.25 ]

After:
***** Hand History for Game 123456789 *****
$0.25/$0.50 Blinds No Limit Holdem - *** 04 11 2000 23:54:12
Table Sao Paulo (Real Money)
Seat 2 is the button
Total number of players : 4
Seat 2: pla1 ( $36.47 )
Seat 4: pla2 ( $50 )
Seat 7: pla3 ( $52.96 )
Seat 9: pla4 ( $30 )
pla2 posts small blind [$0.25]
pla3 posts big blind [$0.50]
pla4 posts big blind [$0.50]
** Dealing down cards **
Dealt to pla2 [ 8d, 8h ]
pla4 checks
pla1 raises [$2.50]
pla2 raises [$7.75]
pla3 folds
pla4 folds
pla1 raises [$33.97]
pla2 calls [$28.47]
** Dealing Flop ** [ 6c, Js, 2h ]
** Dealing Turn ** [ Tc ]
** Dealing River ** [ Ks ]
** Summary **
pla1 shows [ Jh, Ah ]
pla2 shows [ 8d, 8h ]
pla1 collected [ $70.25 ]

Could you please automate that procedures in your parser?

Thank you.
GTO+/CardRunnersEV? Quote
12-08-2010 , 05:41 PM
I should be able to make that work I suppose.

Quote:
Originally Posted by vovjkee
Hello,
I've just noticed, that any hand history from 888 poker could be imported into your program (if Holdem Manager radio button checked) without any problems, if I delete word 'Cassava' from the first line and also re-write words 'flop' 'turn' and 'river' capitalized.

Example:

Before:
***** Cassava Hand History for Game 123456789 *****
$0.25/$0.50 Blinds No Limit Holdem - *** 04 11 2000 23:54:12
Table Sao Paulo (Real Money)
Seat 2 is the button
Total number of players : 4
Seat 2: pla1 ( $36.47 )
Seat 4: pla2 ( $50 )
Seat 7: pla3 ( $52.96 )
Seat 9: pla4 ( $30 )
pla2 posts small blind [$0.25]
pla3 posts big blind [$0.50]
pla4 posts big blind [$0.50]
** Dealing down cards **
Dealt to pla2 [ 8d, 8h ]
pla4 checks
pla1 raises [$2.50]
pla2 raises [$7.75]
pla3 folds
pla4 folds
pla1 raises [$33.97]
pla2 calls [$28.47]
** Dealing flop ** [ 6c, Js, 2h ]
** Dealing turn ** [ Tc ]
** Dealing river ** [ Ks ]
** Summary **
pla1 shows [ Jh, Ah ]
pla2 shows [ 8d, 8h ]
pla1 collected [ $70.25 ]

After:
***** Hand History for Game 123456789 *****
$0.25/$0.50 Blinds No Limit Holdem - *** 04 11 2000 23:54:12
Table Sao Paulo (Real Money)
Seat 2 is the button
Total number of players : 4
Seat 2: pla1 ( $36.47 )
Seat 4: pla2 ( $50 )
Seat 7: pla3 ( $52.96 )
Seat 9: pla4 ( $30 )
pla2 posts small blind [$0.25]
pla3 posts big blind [$0.50]
pla4 posts big blind [$0.50]
** Dealing down cards **
Dealt to pla2 [ 8d, 8h ]
pla4 checks
pla1 raises [$2.50]
pla2 raises [$7.75]
pla3 folds
pla4 folds
pla1 raises [$33.97]
pla2 calls [$28.47]
** Dealing Flop ** [ 6c, Js, 2h ]
** Dealing Turn ** [ Tc ]
** Dealing River ** [ Ks ]
** Summary **
pla1 shows [ Jh, Ah ]
pla2 shows [ 8d, 8h ]
pla1 collected [ $70.25 ]

Could you please automate that procedures in your parser?

Thank you.
GTO+/CardRunnersEV? Quote
12-09-2010 , 06:43 AM
thanks for the info. sorry for the confusion
GTO+/CardRunnersEV? Quote
12-10-2010 , 04:34 PM
Hey Scylla,

A quick question and a suggestion:

1. Suggestion. A "calldown" shortcut much like the "checkdown" shortcut. It would be equivalent to manually creating a bet for one player and a call for the other, with "all hands" as the condition, all the way to the river

2. Question. BTN opens, SB 3bets and BTN calls (LHE). Flop comes:

A K 6 rainbow

SB bets and gets raised. I want to say that he calls down with 77 or any higher pair. Now currently on the turn I can mark hand value = at least 1 pair, and then do value of pair = 3rd pair or 4th pair. But that's not exactly what I want because it depends on what turn card falls. Same thing with pp > middle pair, etc. Is there any way to do exactly what I want with 77 or greater?

Thanks!
GTO+/CardRunnersEV? Quote
12-10-2010 , 04:46 PM
Quote:
Originally Posted by gaming_mouse
Hey Scylla,

A quick question and a suggestion:

1. Suggestion. A "calldown" shortcut much like the "checkdown" shortcut. It would be equivalent to manually creating a bet for one player and a call for the other, with "all hands" as the condition, all the way to the river
I think that's pretty easily achieved by betting 5 blinds on the flop, letting the other player call and then check down?
Please observe by the way that the other player MUST call first before checking down. If you don't, the uncalled 5 bets will be returned to the first player before the checkdown.

Quote:
Originally Posted by gaming_mouse
2. Question. BTN opens, SB 3bets and BTN calls (LHE). Flop comes:

A K 6 rainbow

SB bets and gets raised. I want to say that he calls down with 77 or any higher pair. Now currently on the turn I can mark hand value = at least 1 pair, and then do value of pair = 3rd pair or 4th pair. But that's not exactly what I want because it depends on what turn card falls. Same thing with pp > middle pair, etc. Is there any way to do exactly what I want with 77 or greater?

Thanks!
At the flop that should be >=pp greater than 3rd pair and after that just call down with all hands.
To select that, select:
- at least
- one pair
- value of pair: pocket pair>third card
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