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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

05-25-2017 , 11:04 PM
Hello, I have created a cluster of 3 different turns.

I would like to copy the tree from turn 1 to turn 2 and 3 is this possible?


So I want to copy this tree (turn 1)


to this (turn 2)



Is this possible?

I have tried that with the "Import from other action" but then I have to insert the every single action code and that takes also a lot of time. :-/
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05-26-2017 , 11:02 AM
Use CTRL+ALT+C and CTRL+ALT+V. Left click on "Bet 0.35" from 1st screen, then CTRL+ALT+C, then choose TURN_2, then Left click on "Bet 0.1", then CTRL+ALT+V.
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05-26-2017 , 03:20 PM
Quote:
Originally Posted by x64asm
Hello, I have created a cluster of 3 different turns.

I would like to copy the tree from turn 1 to turn 2 and 3 is this possible?


So I want to copy this tree (turn 1)


to this (turn 2)



Is this possible?

I have tried that with the "Import from other action" but then I have to insert the every single action code and that takes also a lot of time. :-/


0ri0n is indeed correct that you can use Ctrl+Alt+C and Ctrl+Alt+V to copy past whole subtrees for this. However, I would like to add that when it comes to simulating play on unknown turns/rivers, you may want to consider using the GTO solver instead.

Analysis with the GTO solver is quite straightforward and it can take a lot of work out of your hands, particularly in defining play on unknown turns/rivers.

In order to use the solver:
1) Build a tree with the tree building wizard
2) Fill in any play that you see fit
3) Lock this play to the solver (by right-clicking it)
4) Run the solver

The solver will now figure out game theory optimal (GTO) play for all of the parts of the tree that you have left unlocked. So it will also figure out play for the flop, but also play on all possible turn/river runouts of the board, thus eliminating any chance of making an error or inaccuracy in your input.

For demonstration videos on the solver, the tree building wizard, the locking system and the analysis/editing system, please go here: http://www.cardrunnersev.com/download.html
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05-26-2017 , 11:41 PM
Quote:
Originally Posted by scylla
0ri0n is indeed correct that you can use Ctrl+Alt+C and Ctrl+Alt+V to copy past whole subtrees for this. However, I would like to add that when it comes to simulating play on unknown turns/rivers, you may want to consider using the GTO solver instead.

Analysis with the GTO solver is quite straightforward and it can take a lot of work out of your hands, particularly in defining play on unknown turns/rivers.

In order to use the solver:
1) Build a tree with the tree building wizard
2) Fill in any play that you see fit
3) Lock this play to the solver (by right-clicking it)
4) Run the solver

The solver will now figure out game theory optimal (GTO) play for all of the parts of the tree that you have left unlocked. So it will also figure out play for the flop, but also play on all possible turn/river runouts of the board, thus eliminating any chance of making an error or inaccuracy in your input.

For demonstration videos on the solver, the tree building wizard, the locking system and the analysis/editing system, please go here: http://www.cardrunnersev.com/download.html

If I click on "Bet 0.35" then I can insert only this action but I cant copy the other actions after the "Bet 0.35" I would like to copy all actions from turn and river at once.

You have wrote that it is possible to copy the whole subtree so I guess I make something wrong. :-/
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05-27-2017 , 09:16 AM
Ctrl+C and Ctrl+V - copy only one action.
Ctrl+ALT+C and Ctrl+ALT+V - copy all subtrees.
Try again, I did it, so you can.
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05-27-2017 , 10:57 AM
"Ctrl+ALT+V"

I havent pressed the ALT key when I tried to insert the tree. -.-
But I have got it now. ^-^

thanks
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05-29-2017 , 09:01 PM
Hey scylla,

Do you know where i can find an online guide for setting assumptions such as...

We are OTT but have not set a river card/a blank river, but want to have a strat where hero calls x% on these river run outs etc...
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05-30-2017 , 04:15 AM
Quote:
Originally Posted by Evoxgsr96
Hey scylla,

Do you know where i can find an online guide for setting assumptions such as...

We are OTT but have not set a river card/a blank river, but want to have a strat where hero calls x% on these river run outs etc...
For this you can use the "topx%" option, which is a function that also works on unknown boards.
See this savefile for an example: www.cardrunnersev.com/savefiles/top40.stx
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05-30-2017 , 04:37 PM
Hi, I have made a tree heads up and it says one player(btn) is +7ev and the other(bb) is +11ev?
If one player is +ev then doesnt it mean that the other player is -ev?
Or does it mean that btn is -4ev?(taking the difference from +11 and +7 bb?
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05-31-2017 , 03:16 PM
Quote:
Originally Posted by Bananajuice
Hi, I have made a tree heads up and it says one player(btn) is +7ev and the other(bb) is +11ev?
If one player is +ev then doesnt it mean that the other player is -ev?
Or does it mean that btn is -4ev?(taking the difference from +11 and +7 bb?
See the screenshot below.

The pot is 30.

SB's EV is 13.98.

BB's EV is 12.69 in 35.1% of the cases and 17.82 in 64.9% of the cases.
That makes BB's total EV 12.69*35.1% + 17.82*64.9% = 16.02.

Therefore, the combined EV of both players is 13.98+16.02=30, which is the same as the pot.

This will always be true (if rake is 0).
The sum of the EV of both players will be the pot, given that that's what they are fighting over.


Last edited by scylla; 05-31-2017 at 03:28 PM.
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06-01-2017 , 08:09 AM
Is there anyway to set keyboard shortcuts? I find it very awkward to use F keys
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06-01-2017 , 08:32 AM
Quote:
Originally Posted by scylla
See the screenshot below.

The pot is 30.

SB's EV is 13.98.

BB's EV is 12.69 in 35.1% of the cases and 17.82 in 64.9% of the cases.
That makes BB's total EV 12.69*35.1% + 17.82*64.9% = 16.02.

Therefore, the combined EV of both players is 13.98+16.02=30, which is the same as the pot.

This will always be true (if rake is 0).
The sum of the EV of both players will be the pot, given that that's what they are fighting over.

Awsome fkn post scylla, i srsly never knew that (i suck at math).
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06-01-2017 , 08:33 AM
Had a question in regards to bet sizings while running the nash equilibrium solver aka the ying yang button.

So with piosolver you can have it run multiple bet sizings which will result in a large game tree, however with CREV's nash equilibrium solver you can only use one bet sizing right or you don't get a choice?
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06-01-2017 , 09:54 AM
Quote:
Originally Posted by Evoxgsr96
Had a question in regards to bet sizings while running the nash equilibrium solver aka the ying yang button.

So with piosolver you can have it run multiple bet sizings which will result in a large game tree, however with CREV's nash equilibrium solver you can only use one bet sizing right or you don't get a choice?
You certainly can use more than one size. But you need to add them manually. Hover over a node and use the buttons that popup to add different bet or raise sizes:



If you now run the solver, it will show how often we bet at different sizes.
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06-01-2017 , 09:22 PM
Scylla, hi.

Just tried to count in solver the spot Bu vs BB (50 bbs stacks) with multiple sizings of cbets and got the result:



Looks like that cbet with 140% of pot is more preffered than 40-50% of pots.

It seems strange. For each bet at screenshot I clicked right button and made a tree. Prob I made any mistake but I can't find it.
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06-02-2017 , 07:25 AM
Quote:
Originally Posted by SoyLate
Is there anyway to set keyboard shortcuts? I find it very awkward to use F keys
Not at the moment, no.
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06-02-2017 , 07:28 AM
Quote:
Originally Posted by MagicGog
Scylla, hi.

Just tried to count in solver the spot Bu vs BB (50 bbs stacks) with multiple sizings of cbets and got the result:



Looks like that cbet with 140% of pot is more preffered than 40-50% of pots.

It seems strange. For each bet at screenshot I clicked right button and made a tree. Prob I made any mistake but I can't find it.
It's hard to say without at the very least seeing a savefile, given that I can't tell what sort of trees you have added after each action. If you want me to take a look, then please mail a savefile to support. Should you need to remove calculation data from the tree in order to reduce its size, then:
1) Load the file
2) Make any change whatsoever (for example add a fold and then remove it)
3) Close the program
4) Restart the program
5) Click on the "Restore" button in the startup screen
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06-02-2017 , 08:57 AM
Hi,
Any way to make more weight options? sometimes 5 choices is not enough
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06-03-2017 , 08:10 AM
Quote:
Originally Posted by gsdastin
Hi,
Any way to make more weight options? sometimes 5 choices is not enough
We will be able to offer something along these lines shortly. We had hoped that our next release would be available by now, but unfortunately, as is all too common in programming, some things are taking a bit longer than expected.

Last edited by scylla; 06-03-2017 at 08:24 AM.
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06-03-2017 , 11:14 AM
Quote:
Originally Posted by SoyLate
You certainly can use more than one size. But you need to add them manually. Hover over a node and use the buttons that popup to add different bet or raise sizes:


If you now run the solver, it will show how often we bet at different sizes.
So i need to add them manually...?

Piosolver automatically adds what it deems to be nash/optimal bet sizings right and CREV doesn't?

Not hating on CREV i just wanna know the differences
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06-03-2017 , 04:25 PM
Quote:
Originally Posted by Evoxgsr96
Piosolver automatically adds what it deems to be nash/optimal bet sizings right and CREV doesn't?
No, it doesn't. Both programs let you enter a tree, after which they will figure out a GTO solution within that tree. However, they don't figure out which bets to make. You are the one who decides which bets are considered by the solving algorithm. If you don't add a line to your tree, then it will not be considered in either program.

Quote:
Originally Posted by Evoxgsr96
So i need to add them manually...?
Our efforts up to v333 have been focussed on the speed of our algorithm and memory compression. Other than that, we have also taken time to develop our analysis system (for more on this system, please see the second video here: http://www.cardrunnersev.com/download.html). In order to facilitate our development we have decided to keep our tree building wizard basic for the moment. Right now, if users want to consider multiple bet sizes, then they can enter them manually. Just to be clear, our solver is perfectly capable of handling trees of any size and with any number of bets, so there are no restrictions there, however, we will offer more elaborate options for the tree building wizard at a later time in order to leave room for further development. In our upcoming release we will not only be expanding on what we have built so far, but also introduce new concepts that do not exist yet in any other program. I expect that it will be well received, so please be sure to check back for its release.

Last edited by scylla; 06-03-2017 at 04:45 PM.
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06-05-2017 , 06:53 AM
Pumped
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06-05-2017 , 01:01 PM
Quote:
Originally Posted by scylla
No, it doesn't. Both programs let you enter a tree, after which they will figure out a GTO solution within that tree. However, they don't figure out which bets to make. You are the one who decides which bets are considered by the solving algorithm. If you don't add a line to your tree, then it will not be considered in either program.



Our efforts up to v333 have been focussed on the speed of our algorithm and memory compression. Other than that, we have also taken time to develop our analysis system (for more on this system, please see the second video here: http://www.cardrunnersev.com/download.html). In order to facilitate our development we have decided to keep our tree building wizard basic for the moment. Right now, if users want to consider multiple bet sizes, then they can enter them manually. Just to be clear, our solver is perfectly capable of handling trees of any size and with any number of bets, so there are no restrictions there, however, we will offer more elaborate options for the tree building wizard at a later time in order to leave room for further development. In our upcoming release we will not only be expanding on what we have built so far, but also introduce new concepts that do not exist yet in any other program. I expect that it will be well received, so please be sure to check back for its release.
How many people are on the devt team?
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06-06-2017 , 10:26 AM
Hi Scylla, When OOP bets the river how do I check the equity of a specific hand in OOP's betting range vs IP's calling range?
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